i got the lag fixed and the models not appearing if no animations
Viewing post in C3 3D Mesh, 3D Vertex Light, 3D Physics - SDK V2 comments
yea here
2 changes i did
light intensity default at 1.0 ( just my preference)
create animation controller if model has animations, bones, morph
HiveBoi fixed the lag by putting the transform in _tick2(). idk if it will impact performance later on but with frameskip on, 500+ models animated works good. without frameskip on, it lags at around 100 and kinda lags behind the position again. its good enough for now though, if frameskip is on. i asked ai, and it said dirty flag a better option probably.
https://www.mediafire.com/file/vd6nu2bs8x0wcz0/fixed.c3addon/file
Something though, in a specific case. In this test, standing still and rotating mouse shows the lag even without anything else in the scene, but while moving around with WASD the lag is fixed lol.
Test:
https://limewire.com/d/sQN2N#efUasKNHDN
