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(1 edit)

setting the mesh position to a sprite lags behind (doesnt with 3d model) and with frame skipping it lags behind a lot.

im trying to give my game that low framerate look for characters and frameskipping works good for it + the pros of performance. but setting their position to their hitbox does not work well with it.

(1 edit)

tell me more, why does hitbox not work well, I imagine it's the lag above, I will take a look at that, if you have a sample project, that would help

Deleted 19 days ago
(1 edit)

setting mesh position to sprite and using animation frame skip makes it lag. also without frameskip it still lags a bit compared to 3d model

https://www.mediafire.com/file/rjreeykgxfhamjf/TESST.c3p/file