setting the mesh position to a sprite lags behind (doesnt with 3d model) and with frame skipping it lags behind a lot.
Viewing post in C3 3D Mesh, 3D Vertex Light, 3D Physics - SDK V2 comments
setting mesh position to sprite and using animation frame skip makes it lag. also without frameskip it still lags a bit compared to 3d model
https://www.mediafire.com/file/rjreeykgxfhamjf/TESST.c3p/file