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(2 edits)

how do we get the x y z coordinates of a 3d model? should i just use a bones xyz?
also how would you change the face of the model with these textures? should i load in a completely new head model? or is there a way to move the image so it matches the faces uv?

(3 edits)

ok bone xyz works okay for coordinates and rotation now the model head can look at things