Very pleasant art style

strnd
Creator of
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This is quite a tricky task because I do want to show to the player what's the reward for clearing an enemy camp, however I agree that I could the UX better. Maybe something like adding right-click to instantly attack the enemy camp, and adding shortcuts for opening the various panels. Thanks for the feedback!
As of now, the only thing that matters is how far your Gatherer's Lodges and Barracks are from activities like Imp Camps, Abandoned Villages, and Divine Offerings, since your gatherers and soldiers have to walk back and forth. Lumbermill distance does not matter since Wood and Gold are gathered on the day tick.
I could add an early game-mid game building to spawn tier 1 and tier 2 spoils, while leaving the tier 3 spoils for the end-game. I could also add a new UI to have a general overview of the gatherers to quickly unassign them, keep track of the upgradable buildings and more. Something like a "Work" button on the top of the screen along the Relics and Boons buttons.
Thanks a lot for the feedback!
Done! Added a new mine stage, you can access it via prestige in the base camp. You can read more about the new latest patch here https://starea.itch.io/fragminer/devlog/1472593/fragminer-v03-prestige-is-here-n...
Yea the scroll is bugged currently, fixing it soon with a small patch. I like the outline color idea for the upgrades, I'll add that as well.
I've a few ideas regarding progression and ores, such as adding a prestige system. Thanks a lot for the feedback
edit: v0.2 is up! I've added an audio settings panel, various fixed and more, full changelog here https://starea.itch.io/fragminer/devlog/1470600/fragminer-v02-version-audio-sett...








