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Yep I'm working on a panel/UI to better manage the gatherers (with a recall button as well), and synergy on building placement sounds fun, I could def give it a try. Thanks!

Of the less polished things, yeah, the UX is a little cumbersome - and since my role as a player seems to be a bit of a whack-a-mole, having to click on red enemy camps and then on a small yes button every time was bad. That's just an example. If desktop is intended target, then practically everything in the game should have a shortcut, like any confirmation should accept y or space or enter as "yes".

This is quite a tricky task because I do want to show to the player what's the reward for clearing an enemy camp, however I agree that I could the UX better. Maybe something like adding right-click to instantly attack the enemy camp, and adding shortcuts for opening the various panels. Thanks for the feedback!