If you try again sometime, or for anyone else reading this using NVDA. Using NVDA+S to cycle through speech mode or NVDA+Shift+Z to toggle sleep on/off while the game is running, might trigger TTS if it doesn't detect it automatically.
strati.farm
Creator of
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Crap! That's disappointing. I will definitely be looking into this to see what I can do to improve the detection. First step is an override in settings at the very least, to force TTS on.
Thanks for the feedback! I really wanted to get clouds spawning/despawning automatically, just ran out of time to get it working.
The 0.0.2c version originally had a critical performance issue. I think I addressed it for smoother playback with spatialization enabled.
If you have older hardware or a laptop, the non-spatialized versions may perform better.
Psst: the piano song I linked above runs well, because there are fewer notes generating clouds.
There is an audience for a BVI-accessible engine to create RPGs, especially one that can handle menu UI and graphics. Extremely impressive work, not just because this is a working, feature-filled, Blind-accessible RPG built in a month. Long-term, this tool could be a huge step forward, empowering players to make the games they actually want.
Great job! Two small points for feedback:
- Add a new, separate audio cue when you hit the limit for the next area, since there's no indicator for those invisible walls
- Move the audio listener onto the player position instead of the camera. It can be fixed and always point forward, but moving next to honeycomb will make directions more obvious (I had this same issue)
