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Stormblessed

34
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1
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6
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A member registered Dec 14, 2017 · View creator page →

Creator of

Recent community posts

Thank you and congrats to you for getting the 8th position in gameplay!

That was awesome. To be able to make this in such a short time. With all the animations and voice lines. Nice work

Good job, this looks and feels really polished

Its so soothing

Nice touch to the jump king aesthetics

It was glitched before I thought the point of the game was to take pictures. But then I tried it again and it was so much fun

Dang it, just when I thought I won...

This was amazing, I love the gameplay

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Its a whole workout. Nice job, I like the mortal kombat asthetics .

Browser and PC Version: https://flyingpigknuckle.itch.io/catastrophe

This is the first multiplayer game i have seen here, great work

The game was simple!!!

A visual novel style, nice

I loved the mechanics and the smooth movement

I loved paper mario and this reminds me of that 

I enjoyed the simple mechanics

This is amazing

Thats a cool concept

I like the aesthetics

I don't remember what this reminds me of but it brings back some sort of memories haha

Thats actually a cool concept, one fun feature would be to add movement based on actual chess piece movement. So for example, the knight moves in L patterns, pawns can only go forward etc. But as is, a really fun game

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Amature numbers even with the "technique" you used haha.  But thank you for playing. (There is a browser version in the comments too btw, with better AI)

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Browser and PC Version: https://flyingpigknuckle.itch.io/catastrophe

Hey Otto, I left my comment earlier. Is there a way you or us can add the pc build to the submission It was built around the same time (on github)?  You can add that if you have rights, you can see the submission time on github which is 14,15 hours ago. So if you can just put that apk in there? Thanks

Stormblessed#3184




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Your game is amazing too. More polished and somehow relaxing 👍

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I didn't see this earlier. We had issue posting the latest builds so I put it in the comments with my partner's itch . Stormblessed#3184

(Lowkey don't care about winning but I want people to have good experience)

We had the same idea haha

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Browser: https://flyingpigknuckle.itch.io/catastrophe
PC version is available on the following links:
https://flyingpigknuckle.itch.io/catastrophe
https://github.com/UmairKhalid98/Catastrophe

We ran into trouble

thank you for the reply, we weren’t able to implement quite a few things and UI was one of them. I appreciate you playing it

Thank you for the feedback.
3D animation was a huge learning curve and I think I have got some hang of it now for the future. Animations and combat go hand in hand and I have quite a few ideas on how combat can work - think slicing through an enemy like a fatality as you fly past them or kicking them as you fly into them. A part of me is planning to make it third person to make it look more cooler or switch between the two modes depending on what's happening.

The gravitational ability also needs a lot of tuning and playing around to get it just right.

In the meantime though, there are three ways you can kill the enemy; sword, choke them when they are unaware and lash them to the ceiling or a wall and they will take fall damage for that.

Again, thanks for the feedback!

This is a creative idea! Looks simple but I can tell the amount of work that goes into these kinda things not to mention imagination and some biological knowledge.  I would like to see where you take it.

Thanks for the detailed review.
I agree that this is an unfinished game given the scope we were aiming for.
At the current stage, we didn't have an actual gameplay or story going on. This build mainly focuses on the level designs, early phase of lashing ability and early stage of AI. We still need to work on the actual gameplay, animations and tons of polishing. 


I also realized that given the amount of stuff you can do can increase the learning curve and combining that with bugs can make it harder for a new person to quite get the grasp of all the mechanics. For that, we need an actual tutorial (thats what the first level was desinged for but we didn't implement it) along with ofcourse dealing with all the glitches.

The first level was intentionally dark to replicate a dark moonlit environment. But I guess I made it too dark and will fix it in the next build.

The  grapple hook  (Lashing ability :) ) issue is something I need to address a lot more. Since that is one of the main mechanics in the game. I made sure to not be able to lash to the sky but I forgot that you can still walk off into the sky. I am working on that issue and hopefully will be able to fix that soon.

The animations need a lot of work too and the model being visible is a very recent glitch that I noticed, will try to fix it too.

Again, thank you for the constructive criticism!