Thanks! Hopefully he'll make a return in something more substantial at some point.
Stone Baked Games
Recent community posts
Huh, how weird. Well, I'm really glad you managed to resolve the problems, even if it is a mystery as to what caused them in the first place. I'm sorry you had to go through all that though. I hope you enjoy the game enough that it was worth it! At the very least you know you should be able to run other games made with Unity without the same issues.
Out of interest, have you tried running any other Unity games on those machines? Do you have similar problems, or is it just with Sunbeam? I'm wondering if it could be the particular version of Unity I used or if it's a general problem. I could try rebuilding the game in a different version of Unity to see if that makes a difference. I was planning on issuing an update at some point anyway, so I'll bring that forward if we can't find any other solution.
OK, so a friend of mine who uses Linux (laptop with a core i5 with integrated graphics) is able to run the game fine on the highest resolution and quality settings. I'm assuming at this stage that it's a graphics driver issue and will continue to see if I can find anyone else who has experienced the same problem as you and resolved it, but so far I've not been able to find anything. I'll let you know if I discover anything useful.
I'm sorry to hear you're experiencing problems with the graphics. The game is made using in the Unity game engine and there seem to be a few other people who have had trouble with Linux builds of Unity games, so I'm investigating to see if there's something that can be done about it. Bear with me and I'll get back to you as soon as I've got a possible solution for you.
Thank you very much for your comments, that's very kind of you. The Witness was one of the inspirations for this game so I'm glad that came across. The interactable statues are just there for a bit of fun, the don't serve any actual purpose. Although there's one other interactable item that you didn't mention ;)
The game itself was developed using the Unity game engine, while other tools were used in the creation of the art assets, such as Blender for 3D modelling and Audacity for sound effects etc. I couldn't tell you what was used to create the music as that was done by the composer.
Thanks for your comments and suggestions. The game was published two years ago, so has long since been put to bed, but if I ever make a follow-up game I'll bear your suggestions in mind. Incidentally, there is a vertical aim assist, if you sweep your aim past an enemy that is up or down a hill you'll notice that the laser sight does lock on to the centre of the enemy. That only works when there is an enemy in the line of sight, however, it doesn't work when simply aiming at empty landscape. Perhaps that was what you meant.
I'm glad you liked it. I'm afraid you wouldn't learn a lot from this project as it wasn't developed as a learning tool and so is rather messy and has lots of shortcuts and hacks (like pretty much all projects!). You'd be much better off looking for specific teaching materials such as the projects on the Unity learn pages.