This is dope
stewlab
Creator of
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Sorry, I was pretty tired when submitting it and neglected to add instructions and such. The premise is pretty simple but not obvious...the player is in factory in the sky working on an assembly line The goal is to basically hit the cube when it's directly over the square (I was going to add another shape to "assemble" it to, but ran out of time). If you hit the cube outside of the square, the fog increases slightly making it harder to see the next cube coming. The cube also speeds up after each cycle, whether or not the player hits it.
I noticed that it's a bit too difficult though, so I'll be updating it shortly to fix that, to add some zoom limitations on the camera, and to remove that default cloud texture that I was using as a placeholder. Thanks for the feedback :)
Very fun and original...I was actually happy to make it to the hole :) I had an issue continuing at the end of the first hole because the game kept control of the mouse and I had to kill it. You may want to manually turn off mouse grab at the end of every hole. I had a similar problem w/ a game that I was making ;) Other than that, great game!
Thanks for the feedback! I overestimated my Godot and Blender skills, and I am a bit of a procrastinator, so I started working on this game about 6 hours before the Jam deadline. I still submitted though, because I must participate in every LinuxGameJam :)
I will be releasing a post-jam update tonight though, and there will definitely be a big increase in gameplay :)
@Vladar and @kentarospin98 if you're having issues running the game on Linux via the itch app, try uninstalling, and the installing again. The itch app seems to have had issues updating to the latest binary. If that doesn't work, just download Primitive-x86_64.AppImage from here, and make it executable as such:
- chmod +x Primitive-x86_64.AppImage
Then run it:
- ./Primitive-x86_64.AppImage
Please let me know if you have any problems!
@eevee There's a lot to be improved, but thanks! The artwork and music for this game was first take, so it took me about 30 minutes to finish that. Most of the time was spent learning Lua and LÖVE. I am actually a big fan of LÖVE now, so I will probably be using that in other jams in the future :)
You're 100% correct about the enemy ships, as the arrangement is random. It could probably be solved by checking the position of other ships before spawning, as well as staggering the rate at which they spawn a bit more.