Play game
Jump Shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art/Aesthetic | #22 | 2.000 | 2.000 |
Originality | #24 | 2.111 | 2.111 |
Gameplay/Mechanics | #26 | 1.889 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Dependencies
a computer made in the last 10 years
Leave a comment
Log in with itch.io to leave a comment.
Comments
Note that this feedback is based on the build(s) available at the end of the jam.
Regarding what was present at the end of the jam, you may want to look at bending your character's arms and legs a little more. Godot also has the ability to blend animation states using the AnimationTreePlayer node, which could help you make the transitions between changing direction changing and actions less jarring.
Some barrier to prevent falling out of the level, or a maximum distance the player can fall before they die/their position is reset would be another good thing to look into.
It seems like you might have overextended your reach with this one a little, but I'm glad to see that you've continued development. Adding enemies and making the game wave based seems like a good direction to go in.
Thanks for submitting and good luck with the project! :D
Thanks for your feedback :)
Here is a bit of the gameplay :)
Hey! Because I don't know where to begin with rating a game, I just want to tell you that I played your game.
I didn't find any gameplay in it, and the audio is very loud :)
Thanks for the feedback! I overestimated my Godot and Blender skills, and I am a bit of a procrastinator, so I started working on this game about 6 hours before the Jam deadline. I still submitted though, because I must participate in every LinuxGameJam :)
I will be releasing a post-jam update tonight though, and there will definitely be a big increase in gameplay :)
Hey...I uploaded a post-jam update, so give it a try again if you want! Thanks :)