The game autosaves whenever you complete a storyline.
Stef Pinto
Creator of
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Hey, sorry for the delay with replying to your last message and this one, I've been a tad busy recently. Could you give some specifics as to what storyline you're trying to achieve, and what you're doing right before its supposed to end? The tenth and final storyline only unlocks when the other nine are completed which is why you haven't been able to access it yet.
Sorry for any frustration this has caused.
Thanks for the kind words, glad to hear you made it to the end.
As for games that are similar, I must admit I'm kinda drawing blanks. While the art style itself was inspired by Puppet Combo, 98DEMAKE, and the PS1-horror game community on itch, I pretty much improvised the game design and didn't take cues from anything in particular. That being said, I could totally give you some games that while not playing or looking like Cookies, served as inspiration for the general tone and grittiness:
- Manhunt
- Kane & Lynch 2: Dog Days
- Condemned: Criminal Origins
- Garage: Bad Trip
And while I haven't played it, I've heard several comparisons to Postal since launch, so that could be worth checking out. Hope that helps!
Assuming you didn't move any files around, the save data should be found with the path Users > You > AppData > LocalLow > Stef Pinto > Cookies and within that last folder there will be a .txt file of type SAVE that you can delete. Doing so should give the game nothing to read upon startup and will generate a new, clean save file in that same spot.
I think this interaction was giving me a ton of headaches on release day so I just axed combining the brownies and CBD in the pan, instead just needing the player to put the CBD in the pan and closing the oven to then bake the weed brownies. For this to work though you DO need to get Swamp Hound to request the weed brownies first, then go back up to your apartment and bake them. Sorry for any tedium this causes.
To be honest I have no idea how building a game for a non-Windows OS works, nor do I have a Linux system that I'd be able to test said build on. Aside from that, there hasn't really been enough demand for a Linux port to make it worth the work I'd have to put in. Down the line porting to other OS's is something I'd like to include in my future projects, but I think that ship has sailed as far as Cookies goes.
Sorry for the late reply, was out in the woods all weekend.
Thanks for the video review dude, was very pleased to hear all the positive things you had to say about the game. This is actually the first video review of Cookies (brought to my attention at least) so it was a pleasure seeing someone express their thoughts about it in this format. The music you used throughout was excellent too.
Lastly, nice to see Eddie in the thumbnail used to great effect.
Hi, thanks for the kind words! Glad you like it enough to consider speedrunning it haha.
For the save file, the path should be Users -> You -> AppData -> LocalLow -> Stef Pinto -> Cookies, followed by deleting the .txt SAVE file. That should do the trick. Lemme know if you run into any issues regarding that.
Interesting, can't say I've had that issue crop up before. I just downloaded the game and it was able to complete. I did some looking around the itch forums and the itch creator made this post that you could check out for potential solutions.
As said post suggests, you could try using the itch app itself to download it and see if that works.
Sorry for the delay, looks like I just never assigned an actual platform for the .exe so the itch client would just bug out when it would try to download. I tried it myself now and the game seems to download from the app properly so you could give that a shot.
Unless you've already played it of course :P. In that case I'll just leave this reply up so that others can see that it appears to be fixed.
Thanks for the heads up.
Hi Jongus, thanks for the update, don't feel bad about coming back with bugs and such. I'll try to respond to all the ones you listed and afterwards if you feel like deleting your comment you can if you'd like.
- EDIT: I have now made the CBD (and brownie mix needed to bake it) one single item in the shop to clear up confusion.
- I replayed the assassin quest and entered the Soviet room with an organ before speaking with the yakuza boss, and after conversing with him things seemed to work fine. It's simply the Soviets getting killed, to progress you can speak to the goblin to get a hint as to where to go next.
- The redneck boss issues can simply be chalked up to this being my first time making bosses, and underestimating the amount of caution needed when implementing duo bosses lol.
- As for the last bug I am aware of it but never got around to fixing because I never found it to be too big of a deal, and moreso just a quirk.
I'm glad to hear you're still enjoying it though!
Interesting, I just downloaded the most recent build of the game and played the circus sequence myself and the door worked as it should.
Do you close the entrance to the maze upon entering? Because I left it open and let the door close by itself when its triggered at the end of the maze. Perhaps doing that will allow the key to work.
Sorry about any frustrations this might have caused.
Yeah, there were some complications with that thread on launch day so I changed it so that once you put in the CBD, and only the CBD, you can close the oven and the Cosmic Brownies will appear.
It came as a result of requiring both the brownie mix and CBD throwing way too many problems my way with not too much time to delve into the code.
The timing may be finnicky so close the oven, wait a good second or two and it should be fine.
Sorry for any frustration this quirk might've caused.
No worries, so your save file should just carry over to the next version assuming your txt. file that the game generates (somewhere in your Program Files x86) by default is still there. The game will just read that so you should be fine.
As for the roach, he's just supposed to serve as a way to guide the player into playing Black October if they haven't already, since some players may not try exploring that section of the game prior to talking to him. So, if you've completed Black October already, you're done as far as the roach is concerned.
Very glad to hear you enjoy it by the way :)
Thanks man! Glad to hear you like it, warts and all.
For the first bug, if I'm not mistaken when the cursor stays on screen after pressing ESC if you press 'I' it'll go away. Not exactly a solution, but a workaround nonetheless.
And I truly appreciate the feedback. It might be a while before any other additions get made since I do need a bit of time away from the game, but I'll keep all of your suggestions in mind.