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steelroo

56
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A member registered Feb 07, 2023 · View creator page →

Creator of

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thanks a lot!

LOL yeah my bad. I left it for testing. I just updated it and removed that. Thank you for telling me. I am so bad at this...

Love the reload mechanic.

I like the wacky upgrades. Good job!

Loved the art and the game is fun. The little comic at the beginning is really well done. 

I like the main menu and is a lot better than my main menu for sure lol. I beat the whole thing and enjoyed the music.

That was really cool. It is definitely hard but I love how the perspective.

I like the style of the game and it was fun.

I had to play until I beat those other 2 peoples score and I finally did it with 34. Fun game!

Thank you, you made my day! Actually the reason a lot of content is limited is bc I spent so much time on the actual shooting mechanic that I didn’t have time for a lot of the other stuff I wanted to do lol. 

there is an important bug where a later levels timer is 1 second lol. I also wonder to what extent are the kind of changes you can do if you are aloud to fix bugs?

thank you! Yeah there were tons of items I have ideas for but I need way more time. Around level 3 I added a sherif badge that if you hit it, you lose a life but that’s about it. Most other items were pretty basic. But I kind of want to spend more time in making it better. Not sure if it’s worth it yet or not. Def need a main menu and a pause/options though.

Yeah, I know making one is pretty easy but I swear I ran out of time lol. I had a crazy weekend.

Thanks for playing! It’s 9 separate chunks/ areas in a 3 x 3 grid. Each time you start they are randomly placed. So it’s probably fair to maybe assume there is a rare situation that might block the path but through my testing, it never happened. But it was rushed and ran out of time so the level design could be a lot better. I was able to finish it the times I did it but also I’m the one to make it so that’s not fair lol.

One of my favorites so far, good job. 

Very nice. I love the visuals.

Yeah it definitely would be better with a map and thought about it but ran out of time. The van was one of few vehicle sprites on itch. (https://minzinn.itch.io/pixelvehicles). I probably should not have made the map random lol. I had 9 areas and they get shuffled around each time you start, so you never really do the same map lay out. But that leaves some tries a lot harder than others. Thanks for playing!

Thanks! Yeah no problem lol. The "level design" is pretty bad and I ran out of time. It was almost more than what my skill set could handle and I could not get a few things to work. But it can be completed but its a bit obnoxious lol. 

Thanks a lot! It was somewhat a pain and learned a lot. In the end I finally found it was pretty simple.

Thank you!

I am probably not seeing it but where is the green shirt guy that has the spear? 

Very nice! 

Thank you for playing and providing feedback!

Thank you for playing and the feed back. I agree its a bit too slow and long. Funny enough, pretty early on I think it was a lot better but I got a little too excited and I do not really like how it turned out. But I am pretty new and I learned a lot from the process. 

Thanks for playing. I am pretty new so I am sure it had something to do with it but this game runs pretty bad. It always ran great inside Godot but I think I learned my lesson on using physics. I am working on a new game that is not the same but has the same idea where you control some sort of ball and I am not using physics this time and instead just coding it the way I want it to feel. 

Thank you for playing. I definitely feel the same way. I actually liked how I had it when it was a smaller game and enemies had less HP but I got way too ahead of my self and the more I changed it, the worse it got and the worst it ran. I am working on something that feels a lot better now this game helped me learn a lot. 

Thanks for playing! I actually do have enemies that shoot but they are later in the game. I feel the game is a bit too slow and long, the screen too big, and the enemies too much HP. But I was running in to tons of performance issues so I stopped working on it. I am working on a new one that I feel is a lot better and more like the type of game that I like. 

No problem. There is an option to export to sprite sheet under the file tab. 

libresprite is a free and its basically like Aesprite. 

https://libresprite.github.io/#!/downloads

Something about clicking games always make me want to keep playing lol. Cool game. 

Great game. The end boss took a while and liked how good it felt to attack. 

Fun game. I can see how it would be fun with more people.

Nice game. I liked the roulette mechanism.

I like the use of doing abilities like swiping down for lighting and double clicking for the other one.

Nice, I like the aesthetics.

I like the idea of collecting pollen for experience. Nice concept.

Nice survival game. I like the perspective.

Cool game. I can see it being fun to expand upon.

Yeah, that would make it feel a lot better. Thanks!

An enjoyable puzzle game, good job.