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Stedtos

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A member registered Apr 17, 2021 · View creator page →

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Haha that's awesome to hear, thank you! Me and my teammates look forward to meet as many of you as possible in Singapore. Best of luck to all of us :)

Loved it! Clever & well-polished mechanics that incorporates the theme very well and also an absolutely amazing atmosphere that manages to be both cute and terrifying at the same time. Great work  everyone!

Thank you! We are delighted to hear that! :)

Thank you so much Miikka! Happy to hear you enjoyed it. The original Katamari Damacy is one of my all time favorites so that makes me happy to hear! :D

Wow, thank you so much!! We would love to keep working on the game and make more levels, especially after reading comments like yours! :)

Your words mean a great deal to us and we hope you get well soon buddy :)

I've only fought the sea monster and now that I tried again, I managed to succeed. I think the confusion comes from not completely understanding what to expect from the enemy in terms of its attacks so I don't really know how to strategize. I end up choosing  the punch card + a random defense card and hope for the best. Seems like I might not have experienced the full extent of the combat system however. The design of the cards look cool though, great art!

Cool game and very unique idea! I especially enjoyed the art style. I had to fail a lot to get a hang of the mechanics but I think that's fine for a short game like this. As someone else mentioned, a gradual introduction of the things such as power-ups might teach the game more effectively. Very good job regardless!

Very cool concept, but I never got the voice activation to work. Not sure if the issue is in my end. I think it would be a good idea if there was a way to see that the game actually recognizes my mic input. Either way, it was fun to shout "woolala wowlala" at my screen.

Good job on creative idea!

Great job on the atmosphere and world building. Visuals and music were excellent and it made me curious about learning more about the lore. A very unique game concept which I like. The combat system with the cards confused me, I think I failed since I respawned at the beginning. I also think it would also be nice with a clearer indication of when I need to sleep - maybe the sleep button could pop out more? Either way, great work. Would love to see you keep working on this game.

Ah yes, the devious "jump-towards-camera" platforming I'm guessing (I struggle with it as well).  Definitely worth considering for future level design. Thank you for the kind words and feedback :)

Pro gamer alert 👃🚨 Thank you and happy to hear you enjoyed it!!

Thank you for playing and also the input! If we keep working on it in the future, optimization will definitely be in the backlog :)

Wow thanks!! Much appreciated :)

Muito obrigado, that means a lot! Now I'm definitely in the mood to play some Rayman 2 haha!

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I wasn't afraid of AI until I played this. Weirdly addicting despite feeling so unfair lmao. Good job on making the boss so unpredictable.

I am impressed that you managed to make a game with so much personality in such a short time. Loved it!

Absolutely stunning atmosphere, walking through that dark forest had me on the edge of my seat. Looking forward to keep playing this once it releases. One thing I noticed - while interacting with the skeleton leaning against the grave, I had a hard time reading the text because there was no contrast between the text and the ground. I had to guess on an option and accidentally died haha. Either way, keep up the amazing work :)