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SteBee

56
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5
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A member registered Dec 27, 2021 · View creator page →

Creator of

Recent community posts

Nice little game! Hope you keep on with it.

Very nice! Hope you will expand the game further. 

Maybe with the Big Bang Rules? (rock paper scissors lizard spock) :-)

Agree. :-) A manual "save now" button would be fine.

Very cute!

Hope you win the jam and expand the game a little bit. :-)

  • to close the store button press the spacebar

With the latest upgrades it has gotten even better.
You are definitely on the right track. Keep it up. :-)

(1 edit)

I got lvl 29 and 17. Helps to use "right click magic" to come over some stages.

With the events and their benefits there is always a little jump in power.

Farming needed material with the stage lock in catching up mode is very helpful too.

This only seems to happen if the X is too close to the itch buttons (rating etc.) Works fine if I scroll down the screen a bit...

Great game!

Had some problems with save/autosave when the game crashed in the browser. Lost several hours of farming.

Is there any possibility to see when the game saved last while playing?

But again: This game is really cool. 

Great graphics, lots of upgrade options, and good long-term fun so far.

Please keep up the good work and I wish you much success with the game!

This game is very cool! 

I'm looking forward to further development and hope you keep it up.

Thanks for the great gaming experience!

I like the graphics!

But... 

1000 clicks for the first upgrade? 

With that upgrade and tendonitis waiting 33 minutes for the second upgrade?

Sorry, I didn't. I decided to make it more comfortable for the majority of the players and leave it with GZIP.

Maybe a workaround could be to publish one build for Windows and one for Mac?!

I like it! A little more content would be great. So the usual things like prestige, challenges, etc. At the moment it's over very quickly but the game definitely has great potential. Please keep it up.

I like it. :-)

What it needs:

More content

Show Gold on the main page and maybe an indicator if you can afford something

Balancing (e.g. Axes are too cheap or strong, same with factories, ...)

Why buying land when there is an auto replant?

Keep work on it!

Never tried.
 If you get it to work with one cookie it's maybe worth a try.

---snip---

        ms = new MemoryStream();

        xmls.Serialize(ms, gd);

        var helpcvalue = Encrypt(Encoding.UTF8.GetString(ms.ToArray()));

        ms.Close();

        try

        {

            int helpcvallength = helpcvalue.Length;

            int helpcvalAnzahl = (helpcvallength / 4000);

            string[] helpcvalsplit = new string[helpcvallength];

            setCookie(gd.GameName + "A", (helpcvalAnzahl + 1).ToString(), 500);

            for (int i = 0; i < helpcvalAnzahl; i++)

            {

                helpcvalsplit[i] = helpcvalue.Substring(i * 4000, 4000);

                setCookie(gd.GameName + i.ToString(), helpcvalsplit[i], 500);

            }

            helpcvalsplit[helpcvalAnzahl] = helpcvalue[(helpcvalAnzahl * 4000)..];

            setCookie(gd.GameName + helpcvalAnzahl.ToString(), helpcvalsplit[helpcvalAnzahl], 500);

            RetVal = "Cookie OK: " + gd.LastSaveTime;

        }

        catch (Exception)

        {

---snap---

In my workaround I split my savefile into several cookies. This allows you to bypass the memory limit.
But of course that's not a nice solution either.

Hi Paul, 

Thanks a lot for your solution.
I will try this with my next game.
Looks much easier than my workaround and should avoid a lot of problems on other webpages as well.

Thanks again and kind regards,

SteBee

Still love your game and look forward to future expansions.

Three small notes...

Sometimes you go negative when buying with “Buy Max”. (See screenshot) Maybe your formula is missing a -1 or there is a rounding problem.


The buy all button in the main UI would be more pleasant for me if it were under the purchase type selection (screenshot)

With the Gift prestige you lose the Favor Buy All button, which is a bit annoying because you then have to do everything manually again until the first Favor prestige.

But again: A wonderful game, great graphics and you can see the love you put into the development! Thank you for that!!

I like the game very much. The graphics are beautiful, the gameplay is what I expect from a clicker/idle game, and the balance seems just fine. What I don't like: The 1 hour timer is a bit tight to see what happens after the prestige. But overall: Very well done and keep it up.

(1 edit)


Very nice game! 

Show me your results. Here is my best so far:

I like the game! It would be great if after an incorrect answer (not that that would ever happen to me) you could see which answer would have been correct.

Oh, that's sad. 

Just send me an e-Mail with the last Karma level and I can generate an importfile for you.

Thanks for your comment.

I am very happy that you liked the game.

After playing all reincarnations, they will be chosen randomly.

So the game goes on (theoretically) endlessly. With more bonus and higher requirements.

However, you should continue with your current reincarnation until you have exhausted everything. Then it goes very, very quickly to prestige.

You have to see that once. :-)

Very very cool! Surely you won the private jam with it. :-)

If you work on the balance a bit more, gain some more upgrades, add some long-term fun and a prestige system, it will become a class A game.

Keep it up. Hope you continue with the game.

A really nice game.

I like it very much!

Short question: Does it make sense to do a 'Ichor Prestige' after getting the idle Ichors? Don't see the sense in it yet.

cu,

SteBee

PS: I will buy you the coffee as soon as I got enough revenue with my games to afford it. Sorry :-)

And with a great performance! No delays in the game... :-)

(1 edit)

Hooray, I got the first rating for 'Pirate King'. 

It's always nice to get feedback on your work. :-)

Hi, 

the build with the Brotli compression doesn't start for me. Maybe you should try Gzip for itch?

Looking forward to play your game. :-)

I love games, where you have to click to get carrots! :-)

this is just a promotional page for a game but no game. 

Unusual...

Nice little shooter! But where is the idle part? Is there a long-term goal that I just can't see? 

If I lose the level it starts right back where I was. No chance of progressing in the long term. 

The most upgrades are at the limit so it seems that the game ends with endless repetition at the moment. 

But the start is really very nice and you can certainly make a nice "long-term" game out of it. 

Keep it up!

it's a bit sad that many released games get lost here because they're released at the wrong time.

I know there is a filter for games 'not in jams', but how many players use it? Your (Itch.IO) stats might tell you something about it.


The effect I see is that the visibility of a game, that the developers had invested weeks or months of their time in, sometimes goes to zero when just a 'program something in 2h about xy topic' started at the same publishing time.

This then leads to the fact that many (there are of course exceptions and wonderful games in the jams) unfinished, prototype or even bad games ensure that the 'serious' releases slide down in the all-important first few days after release.

So my suggestion would be to set the 'not in game jams' filter as the default.

If the jam developers are convinced of their game and have it in a state to present it permanently, they could maybe (supported by Itch.IO) additionally flag it as finished somehow.

I hope I don't offend anyone with my opinion, but I wanted to put it up for discussion.

Thanks for reading and hopefully some other opinions on this.

cu

SteBee

Thanks.

Great. Please send me a mail so I can contact you when the time comes. (Soon :-))

Thank you for the comment and especially for looking 'beyond the surface'.

It's not a bug. :-)

As with the PP, there is also a logarithmic formula behind it. That means for the first generators you get the underlying item almost 1:1 and to increase the growth rate you need more and more generators.

The formula behind it: (int)Math.Ceiling(1 + Math.Log(gd.Level[i],2));

I'm looking forward to your next post.  And if you have time, I'd like you to be a beta tester for my next game. :-)