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stasiandr

36
Posts
2
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A member registered Apr 30, 2020 · View creator page →

Creator of

Recent community posts

Thank you!

Thank you so much for playing! and for the bug report! We will try to solve it soon.

sooo cool guys!! my favourite was phrases on top, super fun!

Good job guys!

Oh no, poor cactus :)

Nhmm, my build runs successfully with gzip, or it’s on safari?

Thank you so much, we are sorry that you encountered bug almost at finale scene :( But thanks for playing through! May we ask how long did it take you to complete? And have you helped the Cactus? :)

Thank you for detailed comment! Yeah, game needs DoF overhaul indeed. And I struggled to make proper angular velocity for NavMeshAgent. We will improve :)

Thank you so much, it's so nice of you. We hope to maintain quality 

Cute, ambient and enjoyable. The sounds of this game are just out of this world!!!

Best game so far, thanks! Good job <3

Collected all coins, looks a bit scary.

Cute game, enjoyed!

The concept is great!  We found game a bit visually unclear and sometimes misleading.  Nice bouncing and cute sound effects though.

Looks great, but hard to understand what to do. We liked control tutorial!

Thank you very much!

Thank you for your feedback. Actually my wife hated depth of field, may be this is why there is too much of it :)

Thank you!

Loved the idea and graphics

Great game, love the idea. Epic :)

Cool idea, never thought that card game can be done in 48 hours!

Thank you very much for such detailed feedback. Great idea about "load radius", I've thought something like this, but deadline was creeping too fast. And yes, about lack of controls and added frustration you are right. 

"Realtimeness" here was to add more action into the game, because when I was testing separate planning/execution, it always was boring to watch execution. May be that's just for me.

Yep, and difficulty curve :) Don't know, I've solved every puzzle first time :))))

And thank you again for such detailed comment, I love constructive criticism!

Thank you very much for feedback :)

Appreciate. Yeah, looks like It needs to be easier :(

thank you very much. Yes, It seems there needs to be like 10 levels per each mechanic:)

Looks very cool!

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So scarry, nice idea and execution. Didn't pass last level :)

Funny and great idea!

Cool well executed idea!

ooooh, thank you so much

Thank you, I’ve tried make this level like “end-game content”, but accidentally in last patch I increased difficulty instead of decreasing))

thank you, doing my best)

Thank you!

Thank you so much!