I like the minimalist artstyle and sfx mixes quite well with that. I have a few suggestions regarding the gameplay. First of all, the prices of upgrades increase too fast: why buying an upgrade for 8 000 souls if the goal is almost the same? Thus you reach the maximum upgrades that make sense too soon and just click until got 10 000. Maybe should just increase the goal each time you about to reach it? Second of all, I would prefer to see more visual response to my upgrades: maybe different types of adventurers? Having the stats of the upgrades being displayed would also be a good addition, otherwise it is too hard to tell what is exactly changing when I do an upgrade. And yeah, more then two upgrades would be much cooler
StarikTenger
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I love those platforms with eyes, they are cute ;3
Would be nice to have some sort of a restriction (maybe you have limited amount of deaths), otherwise my levels are just a mess of dozens of platforms. Also often I leave the platform to high and cannot jump on it afterwards.
btw in our game we came up with very same idea :)
I love this time travel puzzle mechanic! Have to think not only about the path, but also about the timing, its fun. However, every time you do something wrong, you have to start all the chain from the beginning, this was a bit frustrating. I suggest adding an option to restart but keep an old shadow
Really well done. The sound and visuals definitely compliment each other. I would definitely like to see more plot progression on this game and the effects of my decisions!
I have to mention, it was a bit weird to control this type of game on WASD + mouse. Personally, I would if the game could be played only by mouse like clicking or scrolling the dialog options
A fighting mechanics could be even better. Firstly I would rather prefer to attack on a keyboard key, mouse is not used in the game except it's left button. Secondly it takes really long to kill a single robot, so it's a lot simpler to just ignore them.
As for other parts, they are just great. Visualls are 11/10
Interesting concept. I don't know if it is possible to finish game, but after some levels it started to feel momotounus cause no new mechanics were introduced and levels seemed very simmilar. Also phrases repeated after every death finally made me turn off the sound
After all, this is a nice twist on classical platforming mechanics
Good job!
Loved visual part and sounds. Portals look great.
As for gameplay, it is bit monotonous cause you have not so much options to move around (so you are always jumping between a couple of platforms). Also it was pretty hard to avoid increasing amount of enemies. It takes really long time for Jelly to deal with a single enemy






