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StarikTenger

35
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3
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A member registered Aug 11, 2020 · View creator page →

Creator of

Recent community posts

I like the minimalist artstyle and sfx mixes quite well with that. I have a few suggestions regarding the gameplay. First of all, the prices of upgrades increase too fast: why buying an upgrade for 8 000 souls if the goal is almost the same? Thus you reach the maximum upgrades that make sense too soon and just click until got 10 000. Maybe should just increase the goal each time you about to reach it? Second of all, I would prefer to see more visual response to my upgrades: maybe different types of adventurers? Having the stats of the upgrades being displayed would also be a good addition, otherwise it is too hard to tell what is exactly changing when I do an upgrade.  And yeah, more then two upgrades would be much cooler

Looks really nice. Though on my computer was quite low on fps :( Also I suggest making the camera not hardly attached to the character, but slowly moving after

Stunning visuals!
I spammed so many lanterns, so it got really surprised to know that now I have to turn off them all...

Was fun to make towers of corpses and to hang them on the hooks. The king boss was a bit challenging, but finally I got to beat him

Nice game!
I suggest adding a restart key, as each time I wanted to restart I had to spawn and kill all the characters. Also I kept pressing on R to restart by mistake as it is like that in the most games

I love those platforms with eyes, they are cute ;3

Would be nice to have some sort of a restriction (maybe you have limited amount of deaths), otherwise my levels are just a mess of dozens of platforms. Also often I leave the platform to high and cannot jump on it afterwards.

btw in our game we came up with very same idea :)

I love this time travel puzzle mechanic! Have to think not only about the path, but also about the timing, its fun. However, every time you do something wrong, you have to start all the chain from the beginning, this was a bit frustrating. I suggest adding an option to restart but keep an old shadow

Wow, that's a huge project for such a short gamejam, very impressive!

I would prefer to see a smaller amount of levels, but more diverse mechanics. Once I got the pattern (where to place ghost and skeletons), it became repetitive

Really well done. The sound and visuals definitely compliment each other. I would definitely like to see more plot progression on this game and the effects of my decisions!

I have to mention, it was a bit weird to control this type of game on WASD + mouse. Personally, I would if the game could be played only by mouse like clicking or scrolling the dialog options

Wow, this is really cool!

I like how this is a small finished game with setup, ending and narration. The artstyle is also awesome

Nice puzzle game!

We also implemented an idea of affecting the game state upon death. It's cool to see this concept from a bit different perspective 

It was fun to explore the cave. However, I didn't manage to find the dash ability, so finally I gave up :(

Thank you for sharing your feedback!

You can switch the character only before you do any movement (also switching is disabled in tutorial levels)

Was quite hard to play, but fun. I wish the pumpkin guy jumped faster: it's really frustrating that half of the time I jump I cannot reach the platform.
The idea is cool though

Love this catchy artstyle!

I tried to deduce the enemies' strategies, but it seems the rounds are too short to do that. So I was always just choosing the attack at random

I like the idea, it is interesting to trying to find chains of atoms and click on them. Needs really good timing.

Personally, I would prefer to see more challenge, otherwise I can just click randomly and still be rewarded 

Thanks for the review!
We actually have more levels, but for some they are corrupt when expoting game to web. We are currently searching for a workaround to bring them back

Amazing game! Really enjoyed playing this one, did the 30s room
The difficulty is a bit too easy in the begining and suddenly it rises up to 5 enemies. I would prefer a more gradual progression

It has taken a while to understand how to play, but finally I have grown a HOE!

Cool idea of combining two mechanics together!

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A fighting mechanics could be even better. Firstly I would rather prefer to attack on a keyboard key, mouse is not used in the game except it's left button. Secondly it takes really long to kill a single robot, so it's a lot simpler to just ignore them.

As for other parts, they are just great. Visualls are 11/10

Love how the robot dahes. It feels so strong

Also very satisfied with the story, it is simple, but adds up to the game a lot

This game is making me angry, those bots are so stupid that can't even stay on a single place! Very fun twist on the theme

I think the game really needs an option of skipping dialogs. I had to go through those dialog on first zombie level several times. That's a bit annoying

It is a lot fun to play! love it

Viasuals are just great!

Wish it had more levels

Interesting concept. I don't know if it is possible to finish game, but after some levels it started to feel momotounus cause no new mechanics were introduced and levels seemed very simmilar. Also phrases repeated after every death finally made me turn off the sound

After all, this is a nice twist on classical platforming mechanics

Excellent job! So fun and simple. Loved the idea that you could determine roombie's path by a sequence of snacks. Wish it was more oportunities to build long sequences and benefit from using it

Wowie!

It was really fun to play!

WOWIE!

looks really cute. meow :3

so, what about AI?

Slimes are so cute :3

Wish it was a soundtrack there

The game difficulty is not increasing with time, so there is no actuall challenge

Visuals are just perfect. Loved the UI.

There is no AI, in fact. Also gameplay is all about buying upgrades, not that enjoyable.

Love the simplicity of visuals, however it is a bit confusing. I always had to put my coursor on building to determine what is that.

Also there are not so much about AI :/

scored 11046

Good job!

Loved visual part and sounds. Portals look great.

As for gameplay, it is bit monotonous cause you have not so much options to move around (so you are always jumping between a couple of platforms). Also it was pretty hard to avoid increasing amount of enemies. It takes really long time for Jelly to deal with a single enemy