
Hello everyone,
I’ve recently completed Star Mage, a small project I developed over the course of about a week using MonoGame. The main goal was to challenge myself by building something concise while experimenting with procedural systems and retro-inspired constraints.
About the Game
Star Mage is a 2D side-scrolling platformer with shoot ’em up elements. The game features procedurally generated levels, multiple enemy types, and boss fights at the end of each world. The experience is designed to be fast-paced and moderately challenging, with a focus on mechanical consistency and replayability.
One of the core aspects of the project was replicating NES-like limitations, including restricted color palettes, pixel-perfect positioning using integer values, and a low native resolution (256×244), all scaled for modern displays.
You can play or download the game for free here: https://starciad.itch.io/star-mage
Gameplay Preview
Feedback is appreciated, especially regarding gameplay feel, difficulty balancing, and overall design decisions.










