Getting the hang of the balancing system is really interesting ā at least for me, it was quite tricky at first š. Really cool, the mechanics were very well designed to keep everything balanced. The only thing that happened to me a few times was that bombs would appear too close to the holes, and Iād end up hitting them when jumping. But overall, a great game!
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Thanks for playing, the bomb location is actually something I took into consideration, blacklisting the position right above the hole and the two adjacent ones. However, I realize one thing I haven't done is take that into account after I added gradually increasing speed (thus making the jumps effectively wider) - increasing the minimum distance between bombs and holes would have probably made it less frustrating to deal with at the same time. Currently, the way to deal with them is to time the jump in advance so the animation ends before reaching the bomb.