Thanks for playing, the bomb location is actually something I took into consideration, blacklisting the position right above the hole and the two adjacent ones. However, I realize one thing I haven't done is take that into account after I added gradually increasing speed (thus making the jumps effectively wider) - increasing the minimum distance between bombs and holes would have probably made it less frustrating to deal with at the same time. Currently, the way to deal with them is to time the jump in advance so the animation ends before reaching the bomb.