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StalemateZ

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A member registered Feb 15, 2021 · View creator page →

Creator of

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A great short game! I really like the mechanic here. Reminds me of the flash game Spewer a little bit.

For a golf game, I think it would be good to also add a scoring system similar to golf. So how many strokes needed to complete the whole game.

A really polished game with extremely fun gameplay. I can see this becoming big in the future.

I think the positioning/rotation of the cannon at the start should be reworked. In my opinion, the cannon should instantly rotate to the other way once it reaches the end, since it allows the characters to spread out more. Maybe make this as an upgrade? :D

Another thing, I feel like dwarves are a little bit too OP. During my play session, I don't really find the need to upgrade the player nor Geode, since the dwarves just carried the team. Maybe to make it more balanced, have specific default abilities for those two characters? Or maybe I just got lucky.

But overall it's a very solid game. 


Fun little game. The karma mechanic is pretty interesting, though I think it can be cheesed by hoarding all of the valuables until the last second, then selling it all. That way the cops won't have time to chase you down xD. My suggestion would be making it so holding valuables for a long time decreases the karma little by little. So you don't really have a choice but to either sell them or put them back in the lost and found.

Stressful game lol. But the gameplay is quite fun. I can see where you're going with the theme, having to decide between making credits and spending them.

The environment is really good too, with all of the ambient sounds and stuff. It adds to the atmosphere. Though it do look similar to Iron Lung, especially with the main menu xD

Thanks for the feedback! That part where you have to also buy which upgrade is which was not part of my original plan, but I suddenly have the idea for it and thought it would be perfect xD

Thanks for the feedback! Yeah, instantly getting killed after entering a new area is indeed a problem. I think I should have made some sort of invincibility mechanic after taking damage.

I also considered on making labels for the upgrades, but for some reason I decided against it back then xD. It was a pretty dumb decision in hindsight.

Thanks for the feedback!

Thanks for the feedback! Roguelike is the genre that I'm going for here, and originally I wanted to add special items and upgrades that cost money, but unfortunately I ran out of time. Maybe in the future, but no promises ;)

As for the start, I do think it's kinda difficult and unbalanced, especially if you encounter certain enemies. Again, time was an issue back then, so I had no time to balance things out xD

It's insane how polished this game is. The VFX, SFX, how the game feels, everything is really great.

The gameplay is pretty easy to me. I never really used the parry feature, since most enemies that I encounter has melee attacks. I just use the teleport and dodge to take care of them.

One thing that bothers me is the game freezes at the start of the game. It freezes when I shoot, and when I teleport. Thankfully it's only at the start.

I also found a bug where the enemies clipped through the level, effectively softlocking me.

Overall, a solid game with a big potential.


A short but great game. I really like how we really have to think quickly about what to do. Though, knowing that each level always have the same layout kinda makes it a little bit trivial to do. I guess that's kinda how these types of games work.

Just a suggestion. Maybe add an endless mode or something similar with procedurally generated levels? Or at least randomize the positions of the enemies, key, door, and exit. It could coexist with the normal levels.

I do agree on the other comments. The game is a little bit slow to play and could be a tad faster.

I actually laughed a little when I tried to move for the first time. I should have guessed it based on the game's title. Leaving cost money as well is such a good idea.

Walk speed is a little bit slow and it's kinda hard to see if you are actually moving or not. The background is a little bit too dark.

I really like the placement of the click button. You put it on the side there so the players can still generate money when they are on the buy menu.

I think it would be a nice addition to have upgrades other than more cursors, such as maybe an autoclicker or something. But that would make the game lean more towards an idle game, which I'm not sure is the goal here.

Overall, it's a nice short game. It fits very well with the theme. I think it would be funnier if you have to pay to walk in the other direction, instead of just pay to walk

What is this game lol. It's so random. But it's also very funny. I like it.

I thought I was able to cheat the game by buying a whole bunch of water and yogurt, but that backfired so hard because I cannot get rid of the old ones fast enough, so it kept getting in the way lol.

I think it would be better if the phone has a scroll indicator on it, since I missed the second shop at the phone in my first run.

Surprisingly a very fun management game though. I really like it.

Thanks for the response. Regarding my comment about it suddenly opening the terminal, I just now realized that there's a dialogue at the bottom of the screen about it. It's just not that easy to read since it's white text on pretty much a bright background (the edge of the TV).

I actually already read the content of the tutorial and games folder. I just didn't know what else to do in the terminal. But, with your guidance, I was able to get to the next sequence and found the 3D part. The cursor there is indeed a little bit off but not by much. I can still see where I'm going. From there I can finally get to the ending. The story there is nice, though I think some parts of the text got cut off by the screen, which is unfortunate. 

Incredible story you got here. I really like the premise of it.

The gameplay itself is a little bit confusing at first, but after a few turns I understood what's happening.

One thing that's bothering me is how long I have to wait for each turn. I think it would be better to just fast forward until the next character's turn, instead of waiting in real time.

But this game is pretty solid and has potential in my opinion.

Interesting game with neat visuals and great story. I really like how the game looks and it's incredibly impressive how you manage to make the whole thing in just 3 days. I also like the story to the game, both from the itch.io page and the subtle lore in-game.

Unfortunately I don't know what I'm supposed to do. I'm not sure if it's a bug or what, but when I try to do things in the desktop view, it just keeps opening up the terminal. From there, I can login, then do some fixing, then just typing out the commands listed there to gain money. I can just repeatedly type out the same commands over and over again to gain a lot of money. I also can play the Snake game from there as well.

Other than that, I'm not sure what else to do. Losing the snake game just brings me back to the terminal login screen, sometimes with the login info randomly adding letters without me pressing anything (kinda like a stuck keyboard). I'm not sure how to go back to the desktop view as pressing ESC doesn't work too.

Maybe I'm just too stupid to play this game xD, or maybe it's just my machine acting wonky. The game itself is very promising though.

Thanks for the feedback! I actually did add an SFX for getting hit, but it may be too subtle or too similar to other SFX. I think visual indicators are better here.

Thanks for the feedback! Glad it was fun to play.

Thank you for the feedback and insights! Good point on the enemies. I did little to no balancing on this one, so that's why some parts of it are a little bit off.

Also, this game was indeed inspired by several browser games that I used to play, namely Bubble Tanks and diep.io.

Ah okay

A difficult game, but the controls are pretty nice once you get hang of it. The checkpoints are pretty lenient as well, though maybe on later stages it's not that lenient.

One thing that I may suggest is a stopwatch. I think this game is one of those games that could benefit from a stopwatch. I can see a huge speedrunning potential here.

A little bit of gentle nudging towards the next goal would be nice, since I had a hard time navigating where to go on certain places.

Overall, a really nice game. Simple mechanics, simple art style, but very satisfying to play once you get hang of it.

A cute little game. I can see myself playing this a lot if the game is a little bit more polished.

The gameplay is pretty straightforward and chill, though there's really no end goal to the game apart from getting a highscore. Rejecting or selling too low also have little to no downsides. Furthermore, buying too high is risky since you can lose all of your money real quick. I think it would be interesting to have a certain amount of customers per day and a certain quota to meet, so it would involve more strategy in handling the prices.

Another feedback that I can give is to make the text have an outline, especially for the customer's dialogue. Sometimes the customer brought an item that is dark in colour, and that made it quite difficult to see what that person is saying. Having a white outline to the text should help with that issue, or at least having a slightly transparent background under the text.

Last thing, I think you should write down how much the expert and the multiplier cost. It's a minor thing but it would be pretty helpful.

Overall, cute and simple game.

A really great game! And also very challenging considering you are always on the losing side in terms of power. Healing is also rare so once you get hit, you won't regain it in a long time. That's why siphon is probably one of the best abilities in the entire game. With that said, I still haven't won a single run yet lol.

I also like some of the features and polish the game has, such as the run history, the detailed settings even with keybind customization, and how you can hover over the skills in the pause menu and run history to see their descriptions.

When I first played the game, it felt a little bit weird with having the movement be directed by the mouse click. Though as I played it more and more, it made sense since it would be difficult to juggle between movement and skills if both are using the keyboard.

Also, some nitpicks that I saw while playing. When the demon had the Surge ability, it creates the burning circles first before dashing, which caught me offguard so much. Another one is how the demon's movement got blocked by his own shield. Sometimes, when the demon is dashing through the shield, it causes a lot of noise. These are minor though and didn't really affect me that much.

Overall, a solid game with a big potential.

Thanks for the feedback! Yeah I kinda messed up when making the build for the game. I tried using the fullscreen feature once, and it broke everything. So, unfortunately I ended up disabling the whole feature in the page. I also should've made a downloadable build as well, but I forgot about it until the day after the deadline :/

Thanks for the feedback! Yeah this game was one of the only thing that came to my mind when I heard the theme. The other ideas I had was too difficult to do in just 3 days.

About the music, I just took a random popular music in Pixabay that fits with the game. Funny how we end up using the same one.

I'll be happy to try out your game!

Thanks for the feedback! I went for the most straightforward idea for the theme, which is interpreting it literally xD. I originally wanted to make more features that are locked behind a paywall, but time was running out so I had to rush a few things.

Konsep menarik dan tingkat kesulitannya sudah bagus


Awalnya agak bingung mengenai kegunaan setiap item, tapi lama kelamaan paham juga

Great game! I really like the art style.

Interesting

It's a fun little game! I really like the art style too.

What an interesting concept! Loved the art style as well