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The art style is really funny, in a good way. I like the different styles on the ghost, especially how one is just a 3D cube with a texture on top of it. It adds to the charm. Also I really like the glitchy texture feeling of the whole game. Kinda reminds me of those ARG horror games.

The audio is also pretty good. I like the music. It adds some pressure to the gameplay. The SFX is also pretty good.

The gameplay, is confusing? I mean, it's pacman, but I don't really see any twist or difference when compared with the original game. Though I really like the ghosts AI. I like how two of them can phase through walls, while the others have collision. I also like how two of them are pretty fast, while the others are not. It make things interesting.

Fun fact: the game win screen jumpscared me lol. The creature at the end didn't help too.

(+1)

i wanted too add a mechanic where ghosts appeared as the game went on btu i couldnt figure out how

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Given the time constraint, that's understandable.

If you're still struggling with implementing that, maybe I can help a little by giving several suggestions. I think you can try and create a timer that starts counting down when the game starts, and once that timer reaches 0, you make the ghosts appear. You can make several timers, one for each ghost, and maybe you can set different time for those timers.

I'm not sure how exactly do you implement those in GDevelop, but I believe you can do it ^^

thank you considering this is a prototype i can work on that