Sick menu transition.
I don't understand the language unfortunately, so I thought it was bugged at the start. I didn't know I have to press Enter to continue the tutorial xD
Very creative gameplay mechanic. It definitely has potential.
I am glad there's no contact damage with the enemy. Though I wish you can just do the chain reaction without hitting all enemies.
One thing to nitpick is the design of the boss attacks. At first, I wasn't sure where the boss were, but I realized it's hidden beneath all of those projectiles xD. Maybe make the boss larger, or use a different sprite, or something else entirely to make it stand out more.
I really like the visual effects of the attacks, both the player and the enemies. Especially the player. All of them felt satisfying.
Theme wise, it really fits. I mean, you are forced to do chain attacks xD, but you can strategize by choosing which enemy to attack first, and which to attack last.
I like the art style. Reminds me of Brotato.
The audio is also pretty good. The SFX felt satisfying, and the music fits with the gameplay.
