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SHMIAM, SWEYET, SSSSSSS!

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A member registered Jun 14, 2023 · View creator page →

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Thanks! my music friend dropped out so it got the developer special at the last moment ahah, got any enemy ideas?

Thank you!

interesting idea! thanks for playing

Thanks! I thought it was a great theme!

Fun idea, can imagine putting structures and stuff around, cute cats!

Neat considerations throughout!

Served my time, put my clicks in

Very tight, nice work! Felt great to play

Thank you so much!!!!!

Entirely fair, shotgun atm is just each of the 4 cardinals, i think if i expanded on the gameplay a bit in future it’d be cool to have upgrades only impact select second ranges, like pickup rocket launcher upgrade, select which X second segment you want it on, etc. Appreciate you playing!

This is a great idea, if i expand the game in future i’ll be sure to include it, i considered a dash, but the trade off with time is a great way to balance it. Appreciate the thought!

Ha thanks! Fun fact, the palette is locked to only be able to show sticky note colours

The bubble was really well done, looked great!

no stress on my end, enjoyed it all the same, just thought i’d lyk :~)

Doesnt fully occupy the screen on 4k monitor, enjoyed it though, feels very very well polished and fun, throwing dice is very satisfying.

Mogs anything i was making on scratch, can only imagine what those nodes look like

Very stylish, had a lot of fun with this one! Great thumbnail too.

This is genius, currently my favourite game i’ve played in GMTK, just really really tight, if you released this on iPhone back in the day you’d be calling youtube videos “blastpit dev reacts to X” and never have to make another game. Stunned by its simplicity and style, could tighten the art slightly, but hard to do this kinda artstyle with the constraints.

Love the drawings in particular, pretty unforgiving game at times ahah, how does the battery minigame north of spawn work?

Thank you, it was a great theme!

Thank you, appreciate the kind words, office layouts are especially hard when you wanna avoid corridors lolol

Thank you, it was a great theme! Juice Galaxy looks great, will have to suss further!

That’s a great idea, i should do that and release it next month!

Entirely unrelated, but I might be showing off that golf game idea we talked about at IGDAM this month too

Well done, how do you do fellow dithered handers

Cool game, dig the OG NG vibes

Looks great, cool variety, but im not convinced every moment is winnable though, would sometimes spawn on top of lasers, etc. Enjoyed my time with it!

Ha, fun idea, I’ll try and remember to revisit this closer to the solar system explosion

Fun, stylish, and charming!

Really well done, lots of great considerations, particularly with audio. Generally feel like the count down element of it could had been more considered, but i did like the time dilation at different sizes

Thanks! I wanted the enemies to all deal with the idea of distractions both in gameplay and design!

Good shout, there’s some rubberbanding mechanics added to spawn more enemies if there’s none around and you’re too low, but I entirely forgot about the top end!

Thanks! and that’s a great call, I have a friend who was gonna do the music but he got sick and pulled out : , ( so it got the programmer special in the audio department

Artstyle is cool! Level timings are a nice touch

I’ll be the first to say it then, “amogus”, with that out of the way, very neat idea! Really worth expanding on this post jam : )

Looks great, needs some balance rejigging though, from my first chest i was able to one shot all non-bosses i encountered. After oopening a second chest blue chest in level 4 i let an enemy hit me for the first time, would had taken 22 minutes of inactivity to lose the game.

Should do more with the different universes! Looks nice

Cool game, is the clock in the background cosmetic? Could be cool to experiment with time constraints

Another Spratt kino, dunno where you come up with these tricky puzzles

Insanely well polished! Make sure to get some rest now!

Accurate, ahah.