It plays very untraditionally. Requires 2-6 players since there’s no matchmaking. With this one I wanted to see how a game that provides user feedback entirely via spoken audio queues feels.
Essentially, after a player joins a lobby, menu/ui is handled entirely via numpad functions (press 4 to hear your current health, etc.), right click to hear what’s in aim and how far away (west wall 5.43, etc.), otherwise the game has got relatively traditional FPS controls, but an emphasis on players having to use their ears
Full controls are as follows:
G : FLASHBANG
LEFT CLICK : SHOOT
RIGHT CLICK : INSPECT
0 (NUMPAD) : HEAR OPTIONS
(1-9) (NUMPAD) : DO OPTIONS
WASD : MOVE
MOUSE (HORIONTAL) : LOOK / ROTATE