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It plays very untraditionally. Requires 2-6 players since there’s no matchmaking. With this one I wanted to see how a game that provides user feedback entirely via spoken audio queues feels.

Essentially, after a player joins a lobby, menu/ui is handled entirely via numpad functions (press 4 to hear your current health, etc.), right click to hear what’s in aim and how far away (west wall 5.43, etc.), otherwise the game has got relatively traditional FPS controls, but an emphasis on players having to use their ears

Full controls are as follows:

G : FLASHBANG

LEFT CLICK : SHOOT

RIGHT CLICK : INSPECT

0 (NUMPAD) : HEAR OPTIONS

(1-9) (NUMPAD) : DO OPTIONS

WASD : MOVE

MOUSE (HORIONTAL) : LOOK / ROTATE

(+1)

can you make it accessible for those without numpad?

also, can you add menu narration?

If I get some time in the future I’ll look into making it playable without a numpad, in the meantime anyone who’s keyboard supports numlock should be fine as well (untested).

WHISPR is 100% narrated (including menus), as there are no visuals or graphics : )