The stun duration when you get hit needs to be reduced. The ranged guys have me permanently stunned! Also a way to skip the cutscene when your restart a level would be nice too.
sschocolate
Creator of
Recent community posts
I really like the concept. I have played the 911 operator games and this is a nice twist on the genre. Nice work!
The writing isn't bland and it was easy figuring out what the answers were. There's no timer or anything so I took my time reading through the database. If you do add a timer, it would probably be best to slowly introduce the encounter types because finding them can take some time.
Some of the controls listed on the UI don't work but the mouse only gameplay works just fine.
I lost a few times and then got 11 packages once i knew how the kraken works. Managing the energy for shielding and moving boxes made me keep playing. It's kind of like the crane game but with a little more challenge.
Finally found some time to play some jam games again!
Loved the story writing. I don't play many visual novels because I'm not much of a reader but your story was captivating enough for me to get through it. Using real world events and terminology made the game really immersive for me. Great submission!
I like the vision for your project! Implementing multiplayer in a game jam is very ambitious. I can't imagine designing multiplayer AND making a game too. The servers are kind of dead though XD
I keep running out of ammo for the gun I have and the enemies can still hit you when you use the melee. I had to learn to conserve my ammo and that helped a little bit but eventually you get swarmed. I also keep forgetting to manually reload!
It was really hard getting past the 60 happiness mark until I discovered a bug where you can duplicate the rewards :)
Overall, I really enjoyed playing this game. I spent a good 30 minutes trying different combinations and abilities but still couldn't figure out how some of the wave mechanics worked.
Hello Jammers!
I would like to play and rate your browser games.
If you have a web build for your game and would like me to play (and rate) it, leave a link here.
While you wait for my rating, you can give our game submission a try! Here it is:

https://itch.io/jam/game-off-2025/rate/4085331
EDIT: turns out you can only rate the games in a queue so let's just enjoy the gameplay!
I've created a WebGL 3D model viewer with Unity. I thought it was a good idea since I haven't seen much of it in the store.
Let me know what you think! I might make the model viewer into a separate project if there is enough interest.
Store Page: https://sschocolate.itch.io/modular-firearms-pack-low-poly

Cool game and great job using Playroom! (haven't seen many)
The visuals and the audio fit really well together; it's like a retro arcade game! Love the artwork for the bosses especially the shark. I tested the multiplayer and it plays without a problem.
The movement needs a bit of tweaking though. I often find myself spinning around the boss faster than lightspeed. The fire rate is tied to how fast you can click so you can defeat a boss really quickly.
Woah! The story is amusing and it has a spin. The gameplay is simple and really easy to pick up and start playing. The game feels very polished and was not frustrating to play. I had a lot of fun and it seems like other people did too. Great game and a cool moustache!
The forward/backward controls felt unneeded for me as I was always in the outermost ring. Doing everything with one hand got tiring. It took me some time to figure our how to damage the first two bosses. I died on the third boss and had to restart from the beginning :(
Really fun and definitely reminds me of IWTBTG. The controls are responsive and the double jump feels good. Managed to find all the collectables! The bosses are not too difficult, it just takes a few tries. Great game!
Sometimes I felt the sliding movement messed me up. Not sure if there is a slide or if it's a skill issue... but it's fun parkour.
This is a really good FPS game. Loved all of the art decisions and the great use of 2D assets in a first person game. The controls are responsive and the recoil feels right. I think you can have more than 4,500 different gun/bullet combinations which is crazy good for replayability. This game is good visually and mechanically. Well done!
I did not like how easy it was to get snagged on a piece of hanging geometry and sometimes I got stuck inside colliders (mainly in mixology). There were some issues where the bosses attack me after they were defeated and I was trying to pick up their drop. There is also a rendering issue when you stand on top of the elevator door frame.
I had a good time playing this. The way the boss drops coins and the occasional bill is very satisfying. The boss does not do too many crazy attacks so I got to enjoy rolling the slots a bunch. All of the effects in the slot machines were fun to see. I definitely did not like inverted controls or distortion, but it is still a cool feature.
I think the only way I managed to win was by switching health with the boss. The bullets don't feel impactful enough even with a damage upgrade. The 5 slot machine is kind of overwhelming compared to the 3 slot machine. Maybe if the 3 slot machine could give you 3 upgrades instead of the one, there would be more consistency.
Hello, weekend raters!
I have categorized 47 submissions in the back alley. I thought I would organize them into lists for people to check out! Each category is very loosely defined and everything is presented in no particular order. (B) = Browser; (D) = Download; (*) = my favorite in each category
Most Rated - Found in "Most Rated" (at time of writing)
- (B) SINSCAPE (ARCADE) *
- (B) Cruellete
- (B) Cygnify
- (B) Project Ouroboros
- (B) Super Aquamiau
- (D) Orbital Decay
Dodge Stuff/Bullet Hell
- (B) Desk is Mess
- (B) Spin Boss Shoot
- (B) Hellix
- (B) Jackpot!
- (D) SPYYN
- (D) Spinfinity
- (D) Slugweaver
- (D) Spinbot
- (D) S P I N F I N I T Y
- (D) SPIN DRIVE -The Flying Battle Saw- *
- (D) Catsino
Similar to Rogue (1980)
- (B) Drunk'n'Roullete
- (D) War Of The Whirls *
First/Third Person Shooter
- (D) Spin to Win: Circus of Doom
- (D) The Circus of Lost Souls
- (D) Clocktergeist
- (D) Alien Baby
- (D) Nardini
- (D) CRAPSHOOT *
Spinning Tops
- (B) Corporate Hell * - basically a spinning top
- (D) Torque Strikers
- (D) ICONIC_X
Idle/Clicker
- (B) Fated Hero *
- (B) 100 Shadows
Souls-like maybe? Dodge boss attacks and engage on openings.
- (B) Brave Spinner
- (B) FoxSouls 2
- (B) Vic's Body Shop *
- (B) Roll Bot
- (B) SOULBOUND HARBINGER
- (B) Spintwer
- (B) Spin Around And Find Out
- (D) INDREAMS
- (D) Grievance
- (D) Revolvum
Unique Games (I'm not sure where to put them)
- (B) Spin to Succeed
- (B) Quantum Spin
- (D) HATGAME
- (D) Dianthus *
- (D) Nuts & Bolts
- (D) SPIN OF DESTINY
Games I didn't get to try out (but maybe you can)
- (D) BattleForGlory
If you see your submission on this post and want it removed or moved to a different category, just leave a comment here! My favorites were picked after I made the lists and based completely on vibes at the time of writing (not on ratings I gave). My taste in games is probably different from yours, so I encourage you to check them all out!
Please enjoy and rate responsibly.
Wow, this is a really addicting game. The atmosphere is unique and there's some story to go with it. The spinning mechanic is very satisfying because mowing down enemies is what a bullet heaven is all about. The controls are responsive and there's even the option to remove spinning the mouse. I'm sure a lot of playtesting went into this.
The second boss was a bit confusing because I was not sure where it's hitbox was. The last boss was kind of hard to hit because of all the body blocking by minions.
I had so much fun playing this. Amazing game!
It is not too difficult and you just need to take some time to get to the end. Controls are simple and responsive (mouse only). The hitboxes are very clear and defined. The bosses have openings between each attack and indicate before they attack. Saw grinding on alien ships is very satisfying. It feels like it was thoroughly play tested because the user experience is A+.
It was a little frustrating to lose all your power-ups when you died. I immediately died after I got all the upgrades for the final boss :( . The fights sometimes dragged out a little and then there were seemingly endless bosses/phases.
Very visually pleasing game! Reminds me of old Diablo games.
The lighting and materials look really good in in this environment. The special effects when attacking and the emission on the enemies make them stand out from the dark background, I like it.
There could be some UI improvements like showing your abilities next to your mana or something. I also found myself using the keyboard exclusively, I'm not sure if I used the mouse at all, which felt kind of weird. I was also fighting a lot of non boss enemies.
Great submission!
The world really feels alive in this game. The details in the arena background really set the vibes of this office culture. The bosses are adorable and they have fun animations (really liked the cinderblock falling down and getting picked up by a hook, and the animations for different spin speeds).
I had some issues understanding how to fight the bosses at first. For the second boss, finding out that you can smash through the desks was a game changer. I thought it was like a maze you had to get through. The last boss, I could not figure out how to beat for a while. I kept bumping into the money bag on the far left side of the arena but it did nothing to the CEO.



