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sschocolate

136
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A member registered Dec 01, 2024 · View creator page →

Creator of

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The stun duration when you get hit needs to be reduced. The ranged guys have me permanently stunned! Also a way to skip the cutscene when your restart a level would be nice too.

I really like the concept. I have played the 911 operator games and this is a nice twist on the genre. Nice work!

The writing isn't bland and it was easy figuring out what the answers were. There's no timer or anything so I took my time reading through the database. If you do add a timer, it would probably be best to slowly introduce the encounter types because finding them can take some time.

Some of the controls listed on the UI don't work but the mouse only gameplay works just fine. 

I lost a few times and then got 11 packages once i knew how the kraken works. Managing the energy for shielding and moving boxes made me keep playing. It's kind of like the crane game but with a little more challenge.  

Finally found some time to play some jam games again!

 Loved the story writing. I don't play many visual novels because I'm not much of a reader but your story was captivating enough for me to get through it. Using real world events and terminology made the game really immersive for me. Great submission!

Thanks for playing!

We were all hoping that some people would understand our concept!

The game runs really smooth on mobile, even while I was spamming the fire button!

I think the player hotbox could be a little bit smaller, it was hard to dodge in between gaps on mobile controls.

This game reminds me of Loop Hero! 

I enjoyed the art style but the UI was hard to control sometimes. I wasn't sure if I was doing a good job until I won the game.

That's understandable. Making a tutorial is usually the hardest part about game jams

I like the vision for your project! Implementing multiplayer in a game jam is very ambitious. I can't imagine designing multiplayer AND making a game too. The servers are kind of dead though XD

I keep running out of ammo for the gun I have and the enemies can still hit you when you use the melee. I had to learn to conserve my ammo and that helped a little bit but eventually you get swarmed. I also keep forgetting to manually reload!

The physics based movement felt really smooth and the character animation fits the movement perfectly. I spent a good amount of time spinning the gun to roll the character.

Kept trying to reload the gun by pressing "R" but it just reset to the checkpoint lol

The art has a real charm to it. Very reminiscent of old flash games!

It was really hard getting past the 60 happiness mark until I discovered a bug where you can duplicate the rewards :)

Overall, I really enjoyed playing this game. I spent a good 30 minutes trying different combinations and abilities but still couldn't figure out how some of the wave mechanics worked.

This is my first rating for this jam. I hope the rest of the submissions will be this polished!

I didn't notice any bugs and the controls are very responsive. Overall great submission.

I had a lot of fun playing this!

I'm not sure if there's any strategy involved but there are definitely a lot of billboards. 

It would be nice to have the cost of building/erasing roads and clearing debris displayed somewhere.  

Interesting game idea! The game has a nice setting and I like the sunken temple level design too. 

Unfortunately, the controls on desktop browser made it hard to play since the cursor isn't locked to the game. I also tried it on mobile and the controls felt much better!

Neat take on the classic game of scrabble!

There are so many waves in this project.

It is a cool concept but it was a little difficult for me. Nice work on the shader effects!

It took me 15 minutes to beat level 5 and then the 2 minute timer showed up. 😭

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Hello Jammers!

I would like to play and rate your browser games.

If you have a web build for your game and would like me to play (and rate) it, leave a link here.

While you wait for my rating, you can give our game submission a try! Here it is:

https://itch.io/jam/game-off-2025/rate/4085331


EDIT: turns out you can only rate the games in a queue so let's just enjoy the gameplay!

I have plans to release another asset pack with 3 more weapon types. A submachine gun is going to be one of them!

Unfortunately, I don't know when I can get it finished.

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Modular Firearms PackI've created a WebGL 3D model viewer with Unity. I thought it was a good idea since I haven't seen much of it in the store.

Let me know what you think! I might make the model viewer into a separate project if there is enough interest.

Store Page: https://sschocolate.itch.io/modular-firearms-pack-low-poly

Modular Firearms Pack

Thank you for checking out my asset pack!

If there are any questions or feedback, please leave a comment and I will try to respond in a timely manner.

Also, if you use my assets for a game here on Itch.io, feel free to drop a link to it here for me to check out!

Thanks to everybody who's submission is on the list for rating my game as well! I've added 5 more entries since this post was created:

Rated!

Nice aesthetics and setting! There is definitely a space shark in this game. I found that you can shoot A LOT if you click really fast and I spent way too long just seeing how fast I could defeat a boss. Great job!

Cool game and great job using Playroom! (haven't seen many)

The visuals and the audio fit really well together; it's like a retro arcade game! Love the artwork for the bosses especially the shark. I tested the multiplayer and it plays without a problem. 

The movement needs a bit of tweaking though. I often find myself spinning around the boss faster than lightspeed. The fire rate is tied to how fast you can click so you can defeat a boss really quickly.

Rated!

Very polished submission! The story is excellent, gameplay is smooth, unique artwork, the list goes on. There is already so many ratings and I can see why! Great job.

Woah! The story is amusing and it has a spin. The gameplay is simple and really easy to pick up and start playing. The game feels very polished and was not frustrating to play. I had a lot of fun and it seems like other people did too. Great game and a cool moustache!

The forward/backward controls felt unneeded for me as I was always in the outermost ring. Doing everything with one hand got tiring. It took me some time to figure our how to damage the first two bosses. I died on the third boss and had to restart from the beginning :(

Rated!

Brings back old memories of fighting Tyson! The difficulty of this game feels just right. The bosses only take a few tries and it's very satisfying when you finally beat one. Great entry!

Really fun and definitely reminds me of IWTBTG. The controls are responsive and the double jump feels good. Managed to find all the collectables! The bosses are not too difficult, it just takes a few tries. Great game!

Sometimes I felt the sliding movement messed me up. Not sure if there is a slide or if it's a skill issue... but it's fun parkour. 

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Rated!

Keep working on this game. It has so much. Add some non-boss levels, more upgrades, and maybe add a story. Thanks for showing me this!

Needs some bug fixes though!

This is a really good FPS game. Loved all of the art decisions and the great use of 2D assets in a first person game. The controls are responsive and the recoil feels right. I think you can have more than 4,500 different gun/bullet combinations which is crazy good for replayability. This game is good visually and mechanically. Well done! 

I did not like how easy it was to get snagged on a piece of hanging geometry and sometimes I got stuck inside colliders (mainly in mixology). There were some issues where the bosses attack me after they were defeated and I was trying to pick up their drop. There is also a rendering issue when you stand on top of the elevator door frame.

Rated!

Nice submission! Too bad you couldn't get the audio in on time. I liked the gameplay regardless, especially the slot effects. 

I had a good time playing this. The way the boss drops coins and the occasional bill is very satisfying. The boss does not do too many crazy attacks so I got to enjoy rolling the slots a bunch. All of the effects in the slot machines were fun to see. I definitely did not like inverted controls or distortion, but it is still a cool feature.

I think the only way I managed to win was by switching health with the boss. The bullets don't feel impactful enough even with a damage upgrade. The 5 slot machine is kind of overwhelming compared to the 3 slot machine. Maybe if the 3 slot machine could give you 3 upgrades instead of the one, there would be more consistency.

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Hello, weekend raters!

I have categorized 47 submissions in the back alley. I thought I would organize them into lists for people to check out! Each category is very loosely defined and everything is presented in no particular order. (B) = Browser; (D) = Download; (*) = my favorite in each category

Most Rated - Found in "Most Rated" (at time of writing)

Dodge Stuff/Bullet Hell

Similar to Rogue (1980)

First/Third Person Shooter

Spinning Tops

Idle/Clicker

Souls-like maybe? Dodge boss attacks and engage on openings.

Unique Games (I'm not sure where to put them)

Games I didn't get to try out (but maybe you can)

If you see your submission on this post and want it removed or moved to a different category, just leave a comment here! My favorites were picked after I made the lists and based completely on vibes at the time of writing (not on ratings I gave). My taste in games is probably different from yours, so I encourage you to check them all out!

Please enjoy and rate responsibly.

Rated!

Really fun game and it shows! There's already so many ratings for your submission. Very polished and it's fun to play. Good job!

Wow, this is a really addicting game. The atmosphere is unique and there's some story to go with it. The spinning mechanic is very satisfying because mowing down enemies is what a bullet heaven is all about. The controls are responsive and there's even the option to remove spinning the mouse. I'm sure a lot of playtesting went into this.

The second boss was a bit confusing because I was not sure where it's hitbox was. The last boss was kind of hard to hit because of all the body blocking by minions.

Rated!

Amazing entry. It feels very polished and has a great user experience. Having the player move up close to the boss to attack is a very unique spin on the bullet hell genre. I had a lot of fun!

I had so much fun playing this. Amazing game!

It is not too difficult and you just need to take some time to get to the end. Controls are simple and responsive (mouse only). The hitboxes are very clear and defined. The bosses have openings between each attack and indicate before they attack. Saw grinding on alien ships is very satisfying. It feels like it was thoroughly play tested because the user experience is A+.

It was a little frustrating to lose all your power-ups when you died. I immediately died after I got all the upgrades for the final boss :( . The fights sometimes dragged out a little and then there were seemingly endless bosses/phases.

Rated!

The graphics in this game look amazing. The controls might need some remapping, all the buttons are grouped around the WASD keys and so the game is played with one hand.

I had to fight a lot of things that are not bosses!

Very visually pleasing game! Reminds me of old Diablo games.

The lighting and materials look really good in in this environment. The special effects when attacking and the emission on the enemies make them stand out from the dark background, I like it.

There could be some UI improvements like showing your abilities next to your mana or something. I also found myself using the keyboard exclusively, I'm not sure if I used the mouse at all, which felt kind of weird. I was also fighting a lot of non boss enemies.

Great submission!

The world really feels alive in this game. The details in the arena background really set the vibes of this office culture. The bosses are adorable and they have fun animations (really liked the cinderblock falling down and getting picked up by a hook, and the animations for different spin speeds). 

I had some issues understanding how to fight the bosses at first. For the second boss, finding out that you can smash through the desks was a game changer. I thought it was like a maze you had to get through. The last boss, I could not figure out how to beat for a while. I kept bumping into the money bag on the far left side of the arena but it did nothing to the CEO.