Loved the game, though I don't really know where it could go from here. On first sight I instantly compared it to a short hike, but after playing it I wouldn't call them so comparable. the game is very playable, and funnily enough I didn't realize i could use both arms to climb until halfway up the second to last mountain XD. I happily await the full version!
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a great way to experiment with morse code. However, i had found that the visual representations of many symbols did not match what it should be. for example, G is labled as . _ rather than _ _ .
However, as a audio learning tool, it's great!
I absolutely love small puzzle games like this. The mechanic (singular) is solid, and well explored in the small experience. I played Ethereal, and i am happy to see more small games like this. Would totally pay money for a collection of smaller projects such as this!
I liked it! it's not quite what you might expect however. It doesnt go deeply into contemplation of mortality or anything, but that may be for the better. It stayed positive and told a small story as it slowly unraveled through dialogue with the dead. It's short and sweet, and doesnt hit too hard. Worth a try!
Honestly, i really liked the game. It felt a bit rough around the edges, but not in a bad way. it took me 7 hours to complete it, and i felt encouraged to collect the collectibles without feeling the need to get all of them, which i appreciate. Thanks for making the game!
Really smoothly designed. Hits that perfect brain consuming puzzle while never loosing momentum. Airtight level design. The only times I couldn't figure out the puzzle solution was when I was overthinking it. Also the sound design is amazing, with an ambient soundtrack supplementing the music you create by moving around the level. Perfect game for pulling you out of the real world for a little while, and I highly recommend it. I would love to see the creator's future projects.
made me cry. So good art and sound. Playing through the same section multiple times doesnt make it any less meaningfull, and there is more to rewinding than just replaying the same section. builds so much attatchment to the characters in such a short span of time
I enjoy the sarcastic nature. i will enjoy watching this game grow, and would love to see more in the future. also just so you know, you seem to have two game pages for this same project, one of them being an empty comment board.
loved the game a ton. a total must pick if you got the huge bundle. only took a little over an hour to complete, but it was a really great stress releave for me! even for the short experience, totallly worth the 9 dollars, and especially if you got the big bundle on itch
i got to agree. the sword needs a satisfying thwack, and maybe have more windup. also, i feel like the jump needs to be a little more floaty, if not little bit higher. the jump feels like i am barely jumping at all because i dont get enough time in the air. also, because you dont have a downward or upward atack, it would be apreciated if you made the arc of the sword reach higher up and down
on almost every project i view, there are almost exclusively people who promote thier own videos. i hate that noone is giving genuine feedback and instead just advertising themselves
i think a good way to stop this self promotion is to not allow people to post video links in the comments, or to make it so they have to support the developer before they can share links, so that the developer at least benefits from all this self promoting crap
love the game, but i feel like you should change the first boss. or just the confusion effect in general. it is always a bad idea to take that kind of controll from the player.
for the first boss, once you get hit by the confusion effect once, he starts spawning in his minions, making it almost impossible not to get confused again
one way to fix this might be to increase the damage but make the confusion effect only last for something like 2 secconds. or you could remake the confusion effect completly, which i would prefer personally