Thx for mentioning this. Will wait till they re-add it before I try this. So annoying playing these games without a back button
Sploodgebutt55
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Been a long while since I last looked at this. I remember this being absolutely amazing but started going a bit too artsy for me around ch 40 or something like that. Any chance its become less... chaotic? Felt like I had to fucking take notes and do indepth analysis just to follow the basic plot. Hoping maybe this got toned down a bit, because I'd love to give it another read through after so long.
The last Chapter is such an absolute disappointment. There is no way to sugar coat it.
Its like if they were painting the Mona Lisa then at the last minute decided to just glue on some googley eyes. And best yet the glue is low quality and one falls off while the other got misplaced on her cheek at the same height as her nose.
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I would go into a deep details about where the issues specifically are- but im guessing the devs were just wanting to move on and were finding the non linear structure to be more and more annoying as they tried to hastily force this into an improper conclusion --- so instead im just gonna spew them out just like the events do
Issues:
- inconsistent and nonsensical event ordering. Confront Gary about big-thing he did - he gets hurt- then suddenly he is fine back in the mansion for a different scene. Then im investigating who was responsible for this big thing i already confronted Gary over. And basically every single event in the last part of chapter 3 felt like this.
- going down the dark path, Emily keeps switching between being pregnant and not while she is locked in the campus. Despite selecting the no impreg option
- the good path has the shittiest blue ball ending i could have imagined. Its up there with him waking up from the coma and realizing this was all a dream. I imagine its going to be pretty similar on the dark path but don't know if im going to bother to find out when im already getting thrown by Emily's sporadic pregnancy issue.
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I wasnt exactly expecting a master piece. But it deserved a way better ending then the buggy mess I experienced.
Glad to know its not another one where its intentionally designed that way. However, it does not appear to exist for the **mobile** (android) version
im not seeing it. I checked there already (before commenting the first time) and clicked each option. The closest one was a "<" and that just opened the history log.
Edit:
Re-downloaded the game to check again. I can confirm none of the options that display do a rollback. There's 'collapse', menu, auto, history, skip.
I'll go ahead and remove the review though since this wasn't intentional and I assume you will fix it. I get that mobile probably isn't what you develop on so its an easy mistake to make. Likely a mistake when you made the custom menu.
yes it did. (And does)
Its working again now though after full restarting my phone. Not sure if the other steps I took did anything or not to make this work.
Im always reluctant to restart my phone because a good amount of the time it deleted my folders and spreads my apps out everywhere and takes forever to fix.
Decided to just go for it anyway when steam store page stopped working too. Seemed too coincidental to not be an issue on my side.
I appreciate the reply though. And sorry I posted without doing one of the most basic fixes known to man lol
Last few days when I try to look at the store page it just is a loading bar. If I go into my downloads and try to go directly to their store page, same thing. I cleared cache and data and it didn't fix it. I uninstalled and reinstalled and it didn't fix it.
I recall having a similar issue in the past, and it fixed itself eventually, but it still let me go to the store page if I attempted to do so from my downloads tab
Also updated F-droid, but no change. Fdroid also said there was an update for mitch (even though I just reinstalled from here). Got that update and still no change.
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If not clear, this has been working for me for a couple years now. Just a couple days ago this started.
To start- great game. This was the first game like this that I ever tried - and I love how far its come since then. But, after having tried some others now - I have 1 primary issue with it.
might not be a popular opinion but I think this is almost TOO sandboxy/open (lacking requirements for events)
that is, it feels like there needs to be more requirements for events (such as having seen another character's event X). It just feels like the main char rediscovers a lot of the same info and acts each time as if its the first they have heard of it.
Even if it was just an optional setting that added these requirements - it would make the experience so much better IMO.
pretty good. Only 1 real complaint:
- it really shouldn't be shown as 2 events when they are for the same character and chained together. was a couple times i thought i had a lot more content left for a character and then got hit with the 1-for-2 special (buy now, get 1 item for the price of 2!)
Like I get there are some decent arguments for it. But to me it just kept throwing me off with how much I thought i had left
There is a lot to be impressed with here --- but the thing thats the absolute craziest IMO is that fucking animated sex scene with the tail involved
I have spent so much time just trying to get the tail's bone mod settup to get images for still frame shots... the idea that someone got a great looking animation working is just utter insanity.
This is probably the worst experience I've had with a game from itch.
No indicator of what you need to do. Seemingly only 2 actions to perform to play some mini games. No indication of what these minigames even accomplish (why do them? What do you get for doing better or worse? What reason do you have to pick one over the other. Etc).
You just sit there playing some shit mini games and, with no indicator of when, it will play a super short story event. Then you are back to playing rhythm.
Just played through again. Very happy with the QOL change to combat that saved my thumbs a lot of pain.
Couple of new QOL suggestions though:
- make a WARNING when you are about to travel without maximum group assigned (too many times i had to load autosave because Kazuma went spelunking solo)
- remember previous lineup. (Tad annoying to have to reselect the entire group i want to send every time).
- remember last skill used (not that big of a deal, but was a bit annoying with yunyun where I had her finish off the birdppl and then next encounter I had to reselect her lightning again from her 3 abilities - would be cool if it just had it auto selected after I went into her skills menu)
- bigger hit box for the brown text (especially during combat where i couldn't rewind, so had to go check the log to see what the Gabs mind reading shit would add)
- INHERIT ITEMS... if you make it remember previous lineup, allow it to have a "inherit" option when switching out, for example, megumin for yunyun. So that the new person just automatically wears all the items of the one you switched out. (This isnt really that big of a deal, but would be cool).
- Make "Mansion" have tags when in city. Such as "Event!". Again not a big deal, but would be nice.
As always - great game and love the work you've put into it. Just thought I'd give some suggestions for things I really wanted while playing through it again.
Wanting to give this another shot but I remember having an issue when I first tried it that there was essentially no menu buttons in game? Like I couldn't go back if I missed dialogue or couldn't make saves/reloads? Is it still like this at the start? Do these things get enabled later on? I accidentally advance the dialog before im ready way too often to play without "back".
And also I like to be able to see what would happen if I make certain choices. Feels like I'm missing out on a big part of these games if I dont.
Im guessing there isnt an easy way to do it, but if you vould id really appreciate a half way "skip transitions" that just skips the text boxes going down then sliding back up.
Idk if you can directly edit the the default transition, but if you made your own custom ones, i am pretty sure you could accomplish it by making the setting just redefine them as a transitiom with 0 time.
For me the textbooks dissapearing and re-appearing is just very jarring and annoying - but I dont want to miss any pseudo-animations you may have made using dissolve/etc
"want to be lead by hand" .... thats quite the understatement of not wanting to memorize a 12 digit code, or to waste time MINDLESSLY testing which person to visit and at what location when you want to trigger events. Its not something you have to think out / solve - its literally just guess and check for the sake of making it take more time to get through the game.
Furthermore - its one thing to make the game that pointlessly tedious. Its another to go out of your way to try and prevent people from removing the mindless grunt work.
