My understanding is, Ares Games would normally deliver the book in Europe but right now it is out of stock here. They have somewhat confusing availability info on the page that goes like this "OUT OF STOCK / Availability / IN STOCK (US/CA ONLY)". I'll try and contact them to see if it's gonna ever re-stock.
spidamoo
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Hi, I've bought the PDF version of the game and I really like it, I'd like to add a physical copy of this great game to my collection. However it seems that the official online store only has it available for the US and Canada. Is there a way to order it in Europe? (I'm in the Netherlands) Maybe some kind of a print-on-demand service?
Great job!
Made me put some effort into this (spoilers!): https://pastebin.com/raw/zE419AJJ
Nice work!
I've used it in my game if that's ok: https://spidamoo.itch.io/zeta-complex :)
I've actuallly gradually went away from the idea of making difficult jumping part of the game. For now I've removed most of the annoying situations where one platform is too close above another making it difficult to jump as you keep bumping your head on it. But this still sometimes happens depending on how level is generated, I plan to work more on fixing this.
Awesome work! I've used it in a game I just published: https://spidamoo.itch.io/zeta-complex
https://spidamoo.itch.io/zeta-complex
Zeta Complex is a hardcore tactical platformer with roguelike elements that challenges your wit and reaction.
Find your way through ever-changing labyrinths while not being killed by deadly turrets! A variety of weapons and utility abilities is to help you with that, but you'll have to be cunning and fast-minded to use them to full potential.
Hello everybody!
We've made a game for Ludum Dare 43. It's called Son of Cthulhu and it's about an octopus who shoots his own tentacles to fight sharks and electric jellyfishes on his way to the bottom of the sea to find an althar of his father Cthulhu :)
https://spidamoo.itch.io/son-of-cthulhu
The theme of the jam was "sacrifices must be made" so our take on it was to make a mechanic where you have to sacrifice parts of your body to defeat enemies.
There are some minor issues with the game that I only realised after the submission for the jam, namely the way aiming works is not obvious so it might be irritationg at times, and jellyfihes seem to be OP. I'll fix those soon.