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A member registered Mar 15, 2018

Recent community posts

Do you have any plans for a printed/paper version of this game?

Great game. I wonder how much more complexity could be introduced by allowing changing boys at save points...

There seem to be a lot of games in that are not at all playable by blind people. It would be nice to see a little more curation of the Accessibility categories.

Why is this game in the Accessibility: Blind Friendly category?

I had to manually install the 32bit versions of libxcursor and libxrandr to get the game to launch instead of exiting with code 127.

sudo apt install libxcursor1:i386 libxrandr2:i386

Could you maybe post a screenshot with a few annotations and suggested courses of action?

I just can't wrap my head around how to play this game. A bit more explanation would be very welcome.

Already purchased because I purchase ever programming game, even if I can only play it on the rare times I have a Windows computer available.

Title says it all.

I notice no one above suggested Patreon. Maybe get a bunch of people to pledge $1/mo or similar for early access to updates during development?

Seems to run fine under Wine

Fix from tomtl on the Rogue Temple forums, apply this style to the canvas element:

transform: scale(0.5);
transform-origin: top;

Also eager for a mac version. Sad to report that although the game launches in wine, only the music plays, otherwise just a black screen :(

On Mac I can get past the title screen but the game font is garbled. Maybe both problems have the same cause, something unicode-y where it shouldn't be?

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Seems like this is because the canvas is much wider/taller (2400x1600) than the iframe containing it (1200x800)

I can only see part of the game, maybe the middle half of the screen. Same in fullscreen. Chrome on OSX. The intro screen and introductory text/choices are cut off on all four sides. in the game proper, I can't see the whole starting area, mostly cut off on the bottom.

mac (or linux) howto:

download muxrl source from github

download libtcod source from

`make -f makefiles/makefile-osx release` (or -linux) from the libtcod directory, which may require installing some build dependencies

copy libtcod/python/ to the muxrl directory

copy libtcod/*.dylib (or *.so for linux) to the muxrl directory

copy libtcod/data/fonts/arial10x10.png to the muxrl directory

`python` which may require installing some python dependencies


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To play on Mac:

download source from github

install and launch godot gui:

import project.godot file


A bit more guidance on what the icons/numbers mean would be really helpful.