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_null_

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A member registered Sep 07, 2020 · View creator page →

Creator of

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Howdy! Can you please specify what bugs or glitches you had? We are so sorry that you didn't enjoy your time, and will will try to fix the game as quickly as possible!

Very cute game, I wish it spent more time in the oven design-wise so that its just a bit clearer for the player. Very silly, great character writing, and interesting structure!

Absolutely stunning visuals, which I feel like have not been matched by many other entries. Your story is emotional, mysterious, and the end (which was not the end) had my eyes misting up. There were some small gripes that mostly came down to gamefeel, but none that I did not share with you on call. Best regards, and well done.

Very nice game! As the worlds biggest Cyberpunk fan ever (this is an official title, don't @ me) this checked a lot of boxes and really knew what it was writing about. From the understanding of immunosuppressants, to cybernetic side effects, to the horror inherent not just in a cyberpunk setting but also the horror of these kinds of corporate/military institutions. This game really touched on a very strong emotional core, and despite my lack of familiarity with MalViolence I never found myself confused or left behind by the game's writing.

Great work! One of the more stunning jam entries, all of the characters, set pieces, and story beats all serve this wonderful mashup of mythology and modern-day. Each of the games felt interesting, on theme, and all of the central mysteries of the game had well-defined answers by the end. The central romance (at least in my Yanxu route) is very well-written and believable, and has also made me reflect on other queer romances from my own past. Bravo!

Thats really weird, I have tested the released build a lot and haven't seen that issue. Was that on browser or download

That's not the current version, did you just download the game?

Really good game, surprised that people are sleeping on this! Art is gorgeous and clearly well-made. Major props!

I liked some of the ideas in this game, but the slow text speed and inability to skip forward made it really hard to follow through.

The ui for both the chatrooms and for the internet browser were both made very well, but the game's unfinished state does hold it back. Would love to see this concept worked on more in the future!

Howdy! There isn't technically supposed to be a sixth day, the game is supposed to end when you end the fifth day.

What happened at the fifth day for you?

That dialogue only appears on high APP builds, so glad you saw it!

Great game! This really shows the effectiveness of a simple, clear concept and stellar execution.

Nice! I think that every aspect of this game really works, and was clearly made with a simple and effective underbelly. Mad props!

in a cool sexy way or a bad stinky way?

I think this game is absolutely nailing what it wants to emulate, and I really did feel like I was playing a classic CD Rom. I just wish it had a bit more meat on it's bones. Nice entry, made me smile! 

I liked this game, I think the story is a bit disjointed but the wonderful soundscape and dreamlike feel always get you high marks in my book. I wish there were more game elements, and the ending did not really 'work' in my opinion. Still, hella creative and clearly intensive work-wise.

This was a weird one, the jokes didn't really land with me and all of the horror segments were very meh. I know that this is more 'spooky themed' than anything else, but I really just didn't find this game interesting. I think the art is good, and it might have worked better if used in a more interesting way.

I really wish I could rate this game, but it simply will not run at a reasonable rate. The optimization is really not great. The store page is gorgeous, the characters seem interesting, the art style is good, and the one line of dialogue I heard was performed really well. 

But: I cannot bring myself to actually rate this game because it just will not work. There seems to be a lot of love put into this project, and I will save it so that I can play a later build. But looking at this game as a jam entry, I do not think it is rateable at it's current state.

I liked this game! It was a bit long for my taste, and could have had a bit of trimming. I also feel like the skip system could have been much improved for people who prefer to read quickly. I feel like the central monster was picked very cleverly for the format, and it very clearly had a lot of effort put into it. The art was good, especially for being done by the writer and designer, but it could have used a bit more time in the oven. Good game.

i thought it would be funny that looking nicer would get you more money, but its also the effect of not being able to implement something in time. I wanted to have it so that if you begged enough you would get arrested, and if you wore nicer clothes the police would be more likely to show up (higher risk, higher reward begging). But I didn't write it in time, and we were focused on just getting the core stuff done.

Don't ask me about that, ask our artist! 
Yeah, but the letter is signed to Poem and I didnt think it would make sense/make for interesting comedy other than him just saying ew
                        


                        you missed one

Really liked it! I expected a 'keep talking and nobody explodes' type game, but this is a sort of vn/puzzle fusion that I think could be really expanded on. I wish the build were a bit more stable, but I understand how long getting backgrounds and stuff for your game can take. I also really like the idea of talking to innocent-passerby-seeming people in code, and I think that idea in particular can be expanded on. Great work!

I like it! I think it could use more polish, but I think the concept of flower language shines through here particularly, and the unique artstyle+setting really pushes it forward. Would love to see this expanded on!

Yeah, we caught that syntax bug 10 mins after release, but cannot change any files! Poem's been having some brain farts lately (something about quotation marks and bad thoughts, not a big deal). We are gonna push a 'Carnival Unending But Good' version after the voting period, with everything ironed out and cleaned up. Glad you enjoyed the game, and mayhaps try some different endings? As a treat? A treat for you? A little snack for a hungry hungry boy? Hehehe?

Really good! I personally do not like the 'love potion' trope, but this was one of the more interesting takes on it where its a potion a person administers to themselves. I had some issues with the backgrounds, but the art overall is fantastic and really expressive! Mad props and neat gameplay!

Very interesting, I feel like the connections to the theme could be more defined but then again I'm not one to talk a bunch in that regard. I felt like there could've been a bit more fleshing out (situation build-up, addition of more gameplay, etc.) but I understand that that is very difficult in a ten-day jam. Great work and props to your team!

Yeah! I was thinking, while reading, that it might be neat to add book/tv characters that can get sucked out of their mediums into twisted toyland (chase sequence with the very hungry caterpillar crawling out of it's book, or the players requisitioning help from fairy tale characters, or something with the Teletubbies). They could use burnout or something instead of booboos or batteries that is less weak than a toy but stronger than a child, and they are centered more on inspiration/bardy type mechanics (they are performers afterall).

Just an idea I had while reading, best of luck, and can't wait to see how this evolves!

Really solid! I think that the winter/spring mechanic could be telegraphed more to the player, but the mechanic itself is really interesting when put into a dating sym-type scenario.  Using all three optional themes is really commendable, so props work working in that much and having it all gel together!

As a dirty dirty silent hill/surreal horror liker, this game massaged some of those neurons in my brain. I wish we got to see more of the characters and I felt like the game elements were not perfectly formed. Your use of text and execution of concept is very good, though and especially with such a unique concept to boot. Great Job!

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I put the bugs into the download info, and they have all been ironed out for our improved release following the voting period. Blame Jeremy and his Sunny D.

The strongest element of this project is hands down its audio. It compliments the adorable story flawlessly and the voice actor really sells everything. This game also has a fantastic 'vibe' it sets that feels like some kind of cross between a children's book and an adult couple's real life that works indescribably well. This is probably my top contender as of writing this (and i'm six or so projects in).

Style reminds me of older web comics/comic strip style comedy and I think that really works here! I think most of the jokes land, and I was surprised to see how much dialogue was there when you poked at it. I wish the 'puzzles' were a bit better telegraphed but it didnt take me long enough that it was an actual issue. Also wish the audio was a bit better but all in all a very solid project!

Making your own engine is psycho behavior, and so is making a game with some of the most gorgeous art in a jam I have seen for a long while! The dryad in particular is fantastic looking, along with all the tribe leaders (not salty there are no orcs its fine im fine im not sad there are none of my favorite green boys its cool). Story was a bit harder to follow than i'd prefer, but the gameplay really captivated me. I think it could use some tweaking and tuning but this was a very solid game!

I think that this is a very interesting concept that could have been executed better. Big blocks of text are not great for visual novels, and they can disorient the player/reader in a way that is not conducive to your story. I think this project has some of the most interesting backgrounds I have seen in a ren'py project, but the constant switching and clashing character art styles made this hard to play through.

As a game master, this system seems really fun and way more in-depth than most ttrpgs made for jams (seriously you are using a dice pool system and have expansions, that's crazy). As a reader i'm PISSED. GIVE ME MORE!!! Haha, kidding of course. But I am very intrigued by this setting and would love any further documentation into its history. Fantastic job!

Heya! My name is Null and I am a game design student. I am currently working with one other dev on a game we have temporarily titled 'Forest of Fear'. The game is a unity-based 3d resource gatherer meets FNAF-esque survival horror where the scavenging of the forest by day equates to your survival during the night. We currently need 3d model animators, artists, and/or musicians to help us really get more oomph on the project for release. Respond to this post, or private message me on discord (_null_#1434) if interested! We can't wait to hear from you, and that includes our special friend, Starving the Unceasing. Say hi Starving!

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