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No Time For Mercy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Voice Acting | #36 | 3.300 | 3.300 |
Log Line | #57 | 4.200 | 4.200 |
Sound Effects | #62 | 3.800 | 3.800 |
Game Page Design | #75 | 4.000 | 4.000 |
Story | #79 | 4.200 | 4.200 |
Overall | #92 | 4.000 | 4.000 |
Game Graphic & Logo Design | #93 | 4.100 | 4.100 |
Halloween Themed | #97 | 3.600 | 3.600 |
Music | #100 | 3.700 | 3.700 |
User Interface Design | #111 | 3.500 | 3.500 |
Accessibility | #129 | 3.300 | 3.300 |
Character Designs | #132 | 3.500 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really loved the writing in this VN: it was very strong, and each character had their own distinct personality that made them easy to remember. The convenience store setting was great, too - I always love it when horror stories delve into the woes of retail/customer service hell, but the setting is also a great vehicle for meeting the people within Victoria's life. Additionally, the body-snatching horror was genuinely unnerving, and the timed choices added to the tension throughout this story.
I'd like to return to this title to see what the other endings have in store. I got the Good Ending and the first Bad Ending in my playthrough - but the writing was so compelling that I want to see what else lays in store for Victoria and co!
That was really creepy! A fun, paranoia-fueled trip, with a nice dose of retail-hell to boot! I loved that some choices are time sensitive; it really makes you think on your feet! The characters are well written as well; Victoria's dynamic with Ester was really fun! I got a bad ending during my playthrough, but I'm going to be going back and making some different choices to see how far that'll get me. Good job, a great Halloween read!
I love supernatural stories and I find body snatcher type stories especially unnerving, this was so fun to play! Reminds me of a darker version of the manga the summer hikaru died. I barely noticed time passing while playing and was extremely intrigued by the mysteries
This is a review for the game jam version: No Time For Mercy isn't afraid to get real with emotions. The way the scenes are written feel genuine, as if it's just another day in a small town. It hits especially hard if you had worked retail and lived in a relatively low population area. But the air of familiarity gets challenged, and eventually torn apart altogether.
It takes about an hour or so to beat the game, and it's time well spent, with the gorgeous art and the down to earth characters. It's interesting to see how the choices play out, and learning who you can trust as well as how you can trust is nerve wracking. To think there will be more art and dialogue to enjoy in the future is exciting, considering what is here is already a full meal!
All in all, the build up of dread, as well as the sentiment of missing a friend, and wanting to see them again no matter what, is shown in a haunting way. The narratives gets you hooked before you know it, and the pay off is well worth it.
I liked this game! It was a bit long for my taste, and could have had a bit of trimming. I also feel like the skip system could have been much improved for people who prefer to read quickly. I feel like the central monster was picked very cleverly for the format, and it very clearly had a lot of effort put into it. The art was good, especially for being done by the writer and designer, but it could have used a bit more time in the oven. Good game.
Ahhh, thank you so much for your response! Yeah, I'm gonna see if I can try and tweak the skip system for post-jam experiences. I'm glad you liked the monster; it's one of my favorite characters for sure. Wholly agreed on needing more time in the oven for a lot of things lol, was cutting it CLOSE near the end there