All good! I await whenever the game is playable, super excited for the project.
souldymono
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Sweet, thanks for the sheet and the update! I'll check it out a bit more in depth soon. I def got a better handle on how the progression works now. Are you supposed to come up with your own legend milestones that count for progression? For the ones under Qi Condensation and such. Cause it's pretty vague so far.
Like is it up to the gms to decide when you complete The Road Is Merciless and such?
Keeping a changelog might be nice, so its easier to know what was changed. Sorry to ask, but do you think you could make a character sheet for cultivation characters? I'm having a bit of a hard time understanding the rules for them, and seeing how a sheet is laid out would help. And it'll probably end up being my next campaign.
Anyways, after reading it. I think the system is def cool! But it desperately needs a read over, theres a lot of typos and i think just misused (or maybe older?) terms used in the pdf that make it confusing to read. Like how it says superficial damage sometimes when it said fatigue another time.
I also don't know how finished you intended to make it? Because the Nerve Fighting Style path is missing a lot of stuff compared to the other two (Probably best to just not put it in the pdf at all until its finished maybe?) Super solid ideas all around though! I'll probably play it once the system is cleaned up a bit, also maybe some examples on techniques would be helpful, and how u would use them in tactical combat so players and gms have smth to go off of ideas wise.
Ah, i'm happy about that honestly. I feel like a lot of these games go for grid based combat and i feel like it doesn't really fit the vibe as well compared to zones.
Also, a different topic, I AM trying to purchase the game (Literally attempted, paypal ate my money lol) but I guess Itch is having some issues? Or maybe something on your side, my friend couldn't buy the game either. Just letting you know incase something is causing issues.
Really wanna read your system but reality seems to be against me lol
Hey! Interested in this game, but I don't really have $10 to spare on it right now to see if i like it or not, im curious what sort of power levels you imagine it's good for? Cause you say low level supers in the description. I'm mainly interested in something that could handle JJK or One piece, since you say its shonen inspired.
I didn't know you had a cultivation option in here! I thought it was only Exalted, which I do like (or think I like anyways, the setting seems neat but gming a game for it seemed difficult for me) but don't really feel confident in running. Might use this for a xianxia game and maybe tweak some things, it's been my white whale for a while.
Does it handle long form games well? That's been my one issue with cortex, as someone who rlly likes zero to hero type stories.
Seems sick as hell so far! Almost wish u had more written so I could take it for a playtest myself lol , probably won't be able to make any of the actual ones cuz of anxiety. Really excited to keep up with it though! This the 2nd thing ive seen along the character action genre for a ttrpg and it almost makes me wanna write a system myself
This is pretty cool! The pdf is pretty hard to read with the constant dmc font but the docx seems to be more updated anyways? So not rlly an issue for me.
I might end up actually using this soon honestly, I was hooked when I saw there was something for DMC and you included a little monster hunter tthing also. I've been looking for something that can fill my extremely specific niche of "Monster Hunter but you also get the powers of the monsters as mutations" which this seems able to handle! I also have been interested in running some shonen stuff, specifically One Piece recently, this seems like it could handle it fine too.
I'm interested to see it get refined and smoothed out soon! Cause there is a handful of errors in the actual doc and such, or just things like Rank never being described in the main chapters until the mechanical overview at the very end lol (despite it being mentioned a ton. I could of just missed it admittedly though.) Do you have any more words on enemy 'balancing'? More so their hp and stuff, cause just looking at the example ones included I feel like the amount of hp u gave them might be too high? I haven't played yet though, maybe players can chew through 70 health pretty fast.
I've read most of it right now to make sure I understand everything. I'll probbaly just read the GM section of some other FitD stuff, unless you have some specific advice for running it you want to slap in. The main thing that trips me up is Panoply stuff and I think I just need some examples on Items, Techniques, and cultivation methods to understand it better. Do you have a discord by chance? I most likely will run it and I can tell you how it goes there.
Oh, sick! I was just wondering because I was planning on running a xianxia game very soon and have been having some issues finding a system for it. I was gonna use this one but no GM section kind of warded me away since I've never messed with FitD before. Do you think its playable in its current state or should I just wait?