Another true agony is when you find this gem of a demo just recently but then the project was cancelled long time ago...
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I can't believe it took me this long to finally try the demo (pandemic and all about that, I guess...)
It reminds me to The New Mutants (they are more likely mutated in the story... aren't they??). All the characters are likeable (yes, even the depressed Amund, still questioning on Sublime's intention, tho), the QTE keeps the reality of new-found power grounded, and it's only Day 1 but already making me invested to their survival in this fast-paced superhuman intrigue.
Gonna stay tune for this!
The "weird" tag explains it all, lol. At more serious note, the characters change of expression is subtle that it seems a bit uncanny. Do the choices affect that "who-is-who" conclusion tho? Because sometimes there is like a hidden timer on the choice and I just left reading the next sequence without actually choosing a response.
The art and menu transition are all smooth, but the fantasy lore and the case of somehow keep gaining The Eminence favor while I am barely stepping into the story keep me intrigued to follow this novel ;)
Finally being academic to survive in an apocalyptic scenario gets another well-deserved spotlight. Just wish there is an option to be a mechanic, but I suspect that it would make the story goes too much smoother, lol. And I swear that I was sweating in dilemma between pursuing Elle or Olliver,
the best friend trope or the brooding leader trope my god why I fell again and Gage doesn't help the case of being that easygoing a nd cheeky but charismatic don't tempt me I'm tearing apartaaaaaa
"...this VN is a teaser for the text-based version of Perfumare I’ll be working on later..."
For a teaser, I'm beyond impressed and would likely have a heart attack when the full version of Perfumare is released. Also, my apology for missing the devlogs.
At side note and realization (PERHAPS SPOILER) : Dang, MC, those three have been pinning for you for months (one of them for years, I bet), and you have the guts to be oblivious of them *sigh*
The story has this feel of neo-noir, and I gonna admit that I simp over Jewel and Reed long way before MC's memory comes back in later chapter :'D
Just a curious question : regarding that this VN will be 6-7 chapters in full and rather fast-paced, will be there another chance to reconsider things or do I botch the romance if I didn't choose the options with the certain symbol or when I didn't call/pull them back to discuss the matter of hearts in this bleak world?
What is it called when you've expected something to happen, but still not ready to actually see it?
That. That's the whole chapter :'D
aka fuck my family to make June become like that, shit I'm still jealous of Alisa even if it's not on the Damon's route save file, and I don't wanna know how much brainwashing that bastard Zovack did to Vexx fuuuuuc-
In side note, I'm starting a conspiracy that Bash's wrench will be an important macguffin. I mean, what if it's a shapeshifter and a spy? Anything could happen in space ಠ_ಠ
It also happened to me, precisely in going through the mission with Aya and Bash, and June's confession about his past, too.More likely because I forgot to get the 3.1 patch and simply deleted the old game and went with the 4 version.
Sure selecting the "ignore" button helps to continue thorough the chapter (although missing a line of the narrative because of the error, we still can piece together the dialogue by imagination), but another error happens when I tried to take screenshot. Twice, while reading the chapter 4 which can still use "ignore"; but in the Gallery, it led you into new game or even exit the game. The weird thing is the screenshot still produced in the folder despite the error ^^;
Gosh, those Extra Scenes are simply a blessing!
Welp, I'll stay tune, and prepare my shipping google to strengthen my power of being a wingman for those boys, muahahaha
P.S. Please that monologue of the Principal and the "Nella" at the end just.... Ungh T-T
I decided to buy My Cute Neighbour at the end of the visit, recalling that my father is pretty simple-minded and would just weirded out or even wouldn't read my choice of book like Essays on Empathy. It was in close call with The Golden Derelict but damn the reason about that book is just too close too home.
The quotes and reviews in each book collectively tell me which is most likely the favor of the market and it's also rather funny how the reviewer "judge" them. All the underlying thoughts while selecting the book is just... ouch, my heart :'))))
Pardon me for the late reply : If I recall, the puzzle/game I mentioned here is the one in Forest Day, the one more advanced type from the previous puzzle of hanging on the vine. It is in the third story or the last, I guess? After meeting Rita, the one with moving chain and "Don't Use" warning board which made my rebellious side cackle
Why my memories is so bad that I almost spoil all the things in that level...
And again, I think I missed that there is an option to turn off the dialogue bubble. But, as a non-native English and somewhat having a not-so-good hearing, the written speech is actually a huge help.
Okay pardon for my carelessness, I missed the option of using the VSync or not, went back to try without it, and the animation actually ran as smooth as it should be. Still a bit slow when the page turned to load the puzzle/mini-game part, although it sure was much faster than when I forgot to turn off the VSync.
Anyway, perhaps for future reference or something, I loaded it on the largest resolution (
16000xIforgotthenumber :'(( ) and was using Windows 10 64-bit version (spesific OS build is 17134.1246).
The art style is simply... captivating and surreal. It was a bit of a slow rendering in my computer, but it didn't affect the gameplay and the storytelling too much. The written dialogue needs a bit fix to stay in tune with the speed of speech, tho.
I'm cheering for the developers of Into A Dream!
1. Did believing you could play this only once impact how you made decisions?
Actually, yes, it kinda gave me certain consciousness to remain in-character and reconsidering every little detail and my consistency of choices.
2. What do SAL and Ash look like in your mind? Did you mentally assign a gender to either or both characters?
Ash is androgynous name and already using "they" pronoun, and it's not that hard for me to imagine a non-binary character. For SAL, and other non-descriptive MC and the main pov for the story, I tend to go as a feminine figure. There is something like default images for this kinda narrative
a perks of being a veteran in text-based RPG ha ha, and it will stay or change depends on more descriptions of said character appeared in the story, like in a fitting room.
3. What choices did you make? How did your game end?
I chose to bluntly discuss about their current romantic relationship, the concern for different view of the said relationship become the mayor reason
which is based on my personal concern irl too tbh, and I am pretty satisfied with the decision to take one day time to consider their talk until the next day of Ash visit. Is there a certain different title for the ending, tho? Because I only see the same title of "Somewhere Near Romance" at the end of it and probably miss other than that :')
4. What did you like and dislike about this game?
It narrates well about the touchy subjects of building and maintaining a relationship, also it's always fascinate me when two characters who seems opposite of each other are actually-subtly-alternately conversing with their own partner's pattern of speech (SAL's concern sounds more humane, and Ash's keeping track and counter SAL's logic). The things which infuriates me a little is that I can't know how the story goes in the other choices until much later after I comment here :'v
5. How did this game make you feel?
Wistful, and explained more in no.7 below.
6. Do you want to see these characters again? What would you want to see in a follow-up?
This one is pretty wrapped up, so a continuation is not always a necessity, I guess. Oh wait... for that meeting after that "wistful discourse ending" tho... you can give a little closure or conclusion of their relationship! A prequel of how Ash met SAL or how SAL's life and lesson before meeting them, or even the current discussion from Ash emotional pov can also be considered.
7. What predictions do you have for SAL and Ash's relationship? Where do you see it going?
As my last choice going something like "a discourse can strengthen or destroy a relationship". Well, like the choice itself foretold, it can go one way or another, or they peacefully get back to being just friends.... but regarding Ash seems pretty emotional, that will hurts (what have I done to these two fella and my poor melancholic mind :')))) )
8. Any other things you want to mention?The list of inspirational sources is such a nice addition to the mind working behind the story.
The chance A6 is mercenary team, check √ (crossed out security patrols, space explorers, or even pirates)
The chance MC is the lost heir of royal family, check √ (crossed out friends or servant of royal family, or even part of agent in arranging the coup d'etat)
The chance mysterious voice is family member, highly motherly figure, check √ (crossed out ex-lover, friend, or servant)
At the side note, the amount of smooth operators and that one scene of Damon blushing are illegal for my weak heart
Some minor typos and missed pronounce of MC which already mentioned from other reviews, but they aren't disturbing the overall storytelling.
I kinda guessed at least three possible real identity of MC's past, four possible purposes of Andromeda Six and how they were incidentally or even voluntary in coup d'etat, and at least two reasons of that Kitalphanite sphere which triggers the mysterious voice. AAARGH I can't wait to sail further through the space, know more about this miscellaneous group, and uncover the memories (how hurtful they are, my human thirst of any knowledge within this unstable universe won't back away :')) )
It's amusing when the usual phrase I would use as neutral response irl somehow becomes flirting option here. Oh well, I'll flirt my way through this journey, then. Also, June is my main man... that makes me want to change name into May or July just for the sake of pun *snort in yeehaw*
Okay, this has been a long gap from me gjving rating to writing the comment but oh well revisiting this short
twisty adorable otome once in a while is good for my weak heart. Such a good writing for gender neutral protagonist, too!
I can't choose between Beau, Pierre, or Appolo/Ringo as the favorite. One is my favorite trope of childhood friend, another is the first route I achieved his Happy Ending within a single playthrough and without looking at the guide, but also questioning my taste in teacher-high schooler love story. THEN comes my favorite fruit in the dorky doctor suit completed with the revealation of his glasses while I already warned and chanted in my mind you bet itwill be a sour-sweet romance like his head, brace the sourness and surprise he already had SO who you also know very well but still helping us and realizing it is the third-person trope that hits too close to home.... so, Appolo wins :'D
My only concern and actually the best part of it is collecting the piece of mystery and the implication of Momotarou's
devilish cultist sacrifice obsession towards us through the chocolate. If the protagonist would redeveloping feelings to the other six characters (friendship or romance, up to intepretation and expectation) and finally share the ominous gift, then later stated that eating the chocolate perhaps plus the power of those lovely feelings with the chosen character, lol IS the cure...
Have we ever eat the chocolate before meeting Momotarou at the stall? We are still in his influence, aren't we??
I was downloading the recent upload, I guess, but it still have the same problem : slow rendering, also the lighting layout didn't show when I press Tab button so I was left wondering the whole bamboo forest where the heck do I need to put them.
I was playing it through 1200px with fullscreen options and in Windows 10 64-bit, if that helps.
Anyway, watching the playthrough, it seems like one witty experimetal game!
Love the concept of the gameplay, love the retro design, love the subtle change of pace and titles of each levels; Simply, I love this game (>.<)
Except for that "zap" effect when you accidentally touch the boxes, shocked me to the core :'D
This is a well-made simulation of Prisoner's Dilemma, in which question the subject's identity and morality. I love how the minimalist art style brings the eerie atmosphere, also each scouts actually encounter the vampires who can be considered being at the same level of beliefs but only from the opposite team and feels somehow like a reflection to themselves. We are truly broken after all :')
Ah well then, thanks for the permission. Here goes nothing
Actually, the devs already answered your question also provided enough tips and clues. But here is more elaborate steps to at least avoid the death trap.
Zeikun : in Chapter 2-Hiding, if you take a wrong turn and cornered to dead end, you will literally get Death End 7(the correct escape way is left - right - left, or straight - right - straight, or right three times then straight ).
As stated by Pinlin, Zeikun's route is different from the other routes as three endings is all wrapped up and decided by the choices which Rasumi damn angel asks you about in Chapter 3-Lonely Demon. Choosing "Ha ha, it's a silly question" will give you Death End 3.
Junoru : in Chapter 2-The Hunter, if you assure Junoru not to take revenge but when Chain confronts him and you beg him to run, you'll get to Death End 1.
If you succeed in obtaining Chapter 4-Escape, you'll regret it if you chose to not intervene and you will deal with Death End 2.
Sachiro : in Chapter 2-Stories, you have to lie at least for two of the Shinigami's question whether if you have encountered supernatural event or not. Otherwise, he will "save you from your own demise" and go to Death End 5.
In Chapter 3-Awakening, when you visit Sachiro's past, choosing to pull his scarf when you are attacked by a mild dangerous spirit will lead you to Death End 6.
Kurato : if you run from or even kick the school ghost in Chapter 1-Visits, you rather deserve Death End 7.
(Answered by Pinlin) If the requirement isn't followed
in which you feel like having a bit of side crush to Blace who doesn't tho in Chapter 3-Death Hours, you will be transferred through time and get Death End 8. Otherwise with enough romantic points, you will walk to Romantic Ending. Choosing to confront Kaichi instead will only lead to Normal Ending.
The key to Romantic Ending is basically listen to that sweet heavenly bell sound effect that assure you yes you are in the right path now you can relax honey. If you feel that you misheard it, you can always use the Page Up button to scroll back (I didn't count if it takes only two "bell" choices per chapter or you have to choose perfectly from Chapter 1 till the end of Chapter 3, I may get back to it later. Because I just realize that for Zeikun, there is a romance point counter to unlock the After Story). Also, Chapter 4 will be the final indication, as it has.. more optimistic title than its "normal" counterpart ;')
Anything you choose other than those above or as long as you avoid the "death" choices, it will lead you to Normal Ending and various
*behind the scene*
Other routes : Welp, my mistakes for choosing that dumb option and wrong turns, here we go again...
Junoru's route : WHERE IS THOSE DAMN DEATH ENDINGS!! I BETTER GO DIE INSTEAD OF JUJU!
Finally found the Death Endings in his route : Kenriji family sure is suicidal or something??!! Let me die!!
I was guessing the title would come out as some naughty joke and laugh out loud when it does included in the characters banter xD
The art is cute, and the premise of the story with high school club as its background (the music one, moreover) is already hooked me to stay tune for its release ;)