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Sora Album

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A member registered Jul 23, 2017 · View creator page →

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Like Baka Arashi, I also encounter the same problem : a blank selection of answers (at Bubble Exams for Film Test and when interacting with Astor), an error page after taking Bubble Exams (at all three different route! I am compatible with Art Bubble, if that helps), and after taking Medication Bubble Test at the exhibition, Natari only appears as "bubble" or a view from up her head :'D

By the way, it has an excellent narration regarding issues of talent vs efforts  and people expectations vs our own dreams :')  And a gallery to revisit the CGs would be very delightful ^^

It has a balance of hillarity and seriousness in facing Frank's.. ( IT'S DOCTOR)

..... sorry,..*ahem* Dr. Frank's frustation over his failure in academic and even love matters (instead of revenge,  I would likely be goiing through deep depression with something like that :'))) )

That "Don't Click" option got me xD and... I just hope there is a gallery to revisit all the story's divine scene ^^;

Anyway, that Secret Ending sure enlights me ^^

I found some missing characters figure while playing it : Death's figure is blank when I talk to War, and War's figure disappear when I chose to replace him at the ending.

I notice that only War, Time, and Death have slightly more backgrounf story in this game, just hope that the others are given more variative approaches/choices to interact with them.

Anyhow. it's such a delight way to embrace Death issues with the other fives concepts :')

N.B. My reaction when I got Luck Ending : ".....It seems my story will turn into Final Destination scenario while Death and Luck fight over my life :'D "

It has been a nice introduction to the MC and her background, it also gives a fair characteristic choices dispite her profession as a temple keeper who is often associate with "too pure for this world" traits; which tends to be Mary Sue problem in some otome ^^;

 Although, sometime it's a bit cringe-worthy when I can't look to the NPC while I talk to them, and there isn't enough distinct separator for the God's speech (If I didn't pay attention to the name and their slight different reaction while speaking, I would never know which one is Tai and which one is Kien ^^; )

Anyway, it's worth for me to keep it in my waiting list ^^

This is such a good concept of "nurturing love is as same as nurturing the plant" :')

Okay... their relationship is so messed up in any level, and now I'm left hanging what will be his friend's reaction if I chose the "It's not Dan" option (the phone just doesn't ring up again after all the conversation ends :')  )

Well, this sure is entertaining and the True Ending wraps the simple but so kind message of being honest :')

Posted in Indygo comments

The prologue really piqued my interest, but I'll have to be patience for collecting enough money in my savings to enjoy it :')) 

...this story reminds me to the feels of my hometown :')))

THANK YOU FOR GIVING ME NIGHTMARE :'D

#blamingmyselfforplayingitaloneinthemiddleofthenight :(

Okay..... I must be honest...

I DIDN'T EXPECT THAT ENDING! O.o

It still makes me shudder while trying to figure out words by words the meaning of all the man had said to her, it's trully a cunning way of narration and gives the thriller (especially all the ambigiousity in underlined/link sentences).

I didn't read The Mouse, yet, but here is my assumptions : a.) the other man He killed at the begining was for their food ration (cannibalism), and He made up the Zed story to cover up his act; b.) He sold out the girl for his life supply; or c.) He trully care for the girl and gives her away to the community to protect her from himself.

And I love how Zed's "no heart nor sense of life in their eyes, I'll do anything to survive", somehow describes the Man egoist, contradicts with his word to "protect you, and protect us" :'(

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Well, I prefer to use my pseudonym as Sora Album, please  :D

And thanks for the support! For a while, I am still distracted with my personal business in the realm of reality, and finishing the first two Twine in my list, and waiting for an artist to collaborate with me for ISM's project... so be patient for its realization ^^;


EDIT (finally I had time to replay the other routes) : 

a.) If I recall, I found overlapping image of Kaiden in Underground Route, when the group start their journey and Whisper joins them; and at Mountain Route when the scene where Kaiden and MC meet Kyo.

b.) I still prefer the Forest Route and the prologue of Fields Route, because it gives  MC an opportunity to improve their magic and fight alongside their guards, in which the other two routes they seems only as "damsel in distress" and supporting them only through verbal choice (no action) ^^:

c.) And there is this gender reference nagging me...  At the introduction, you let the player identify the MC's gender, but then the MC keeps called as "they/their/them" through all the narration. I suggest you rewrite the pronouns, or just erase the gender options at the opening ad leave MC as non-binary.

d.) ..... why do I sense that Kaiden will be "The True Lover Route" compared to others? May be I am too focused and like it so much when MC tease him and the sensation of "old marriage couple's banter"every time they debate  x'D .... Then I realize that Kaiden had seen MC seen their birth day, and he is more like a father or big brother figure ...........

 I WILL GO DOWN WITH THE SHIP OF KAIDENXMC   _(: 3 _|  <)__

Hello again, Ibitz!

3. I never expect the creator to be glad for my dislikeness to their own character :D But, I can relate to that feeling, kind of "Be careful to be in my bad side, I'll avenge you in my work"  xD

4. As I  tried out the Forest route, I found these three issues : (a) Demonees' chuckle when she releases the Wolf Man keeps playing a few unnecessary moment and lose its effect, even become cringeworthy for me. (b) The evil laugh which first become signature of the Wolf Man, suprisingly and uncomfortably also voice out as the Barkeeper's laugh, and I think "the laugh" itself is a bit distracting the atmosphere of the fight in the Forest, likewise the fight in the Town. (c) Plus, I think the scene where MC is falling and rolling down at the Forest needs graphic effect (like blurred or disoriented sight of the Forest) instead of using the repeated thumping sound.  Well, that's from my persepective ^^;

And the last topic, I don't mind you include me as Beta tester. On contrary, it is a honor that you consider me for the credit :')

Keep up the good work (>,<)/

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...okay, as it can't be played online nor offline with the file (there is this notification appearing when I want to open it; and I am using Windows 32-bit, if that helps),


 and reading the news update on your Kickstarter page, I assume that this project is under reconstruction.

From your preview video and synopsis, this story has a promising plot and good vibe of characters design (ignoring some typos and grammar mistake in the writing, tho ^^;)

Anyway, take your time and I hope Devil's Marking will make it release (or at least other news update) (^_^)/

(Edited 1 time)


I downloaded the file and play it offline, and encountered the error at the scene of Mr. Ai saying goodbye to the class.

Thinking it was an error from my computer, I try to play it online on the browser version. But, I get the same result : the story ends abruptly at Mr. Ai's monologue and I can't click any button on the game.

Is it intentional and because the game still in development and you give us the brief introduction to the narration? or is it a bug in the game?

Anyway, it has a promising narrative and use enchanting art! Although, I hope there is a color code or effect to divine the dialog between MC and other characters ^^;

1.) I was stumbled upon it in search of any Halloween type vn... and reading the synopsis, I just said "Why not?" xD

2.) As a friend, I like the calm and direct approach of Sylphy; as for romantic interest, I very much like the overthinking but also wise and human-ly side of Kaiden ;p

3.) To be honest, all of the characters are likeable; but the strictness and judgement from Bennet sometimes ticks me out....

4.)  Its choice of font is kind of hard to read and the sound effect is somtimes misplaced; but they also give the distinction and compatible  to Magical Dissaray's rather dark theme.

5.) Well... I think the introduction to other characters in next updated  is very much appreciated ;) Keep up the good work ^^

It would be a bit rushing in the interaction with brief plot, nonchalantly it is a good introduction or glimpse of the original work (just 4 days in the making!)^^

The narration has its balance on the thrill and contemplation of every choices that affect not only Harper, but also Glen as his closest mate. For awhile, I only achieve four kinds of endings, and the twist of every "thing" they encouter in the woods keep me entertained ^^

This shows how a glitch of life's story and identity could affect the total judgement of someone.... even I stamp my own file to Hell :'D

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Thank you for the update ^^

Edit : it still has some bugs.. I even can't click the Play button without it keeps disappearing :'(

Oh, I see... no problem then, I pretty much enjoy it; like a nice review of memories in medical studies I had long time ago >w<

Although.... I still don't get Ending 2... I always end up in Ending 1 :'D

Sometimes I met a glitch after the progress of TBC bacteria in potential patient's lungs and when I want to scan Red's own body, but overall it is a unique way in explaining a health problem  that normally comes as heavy topic even for the doctors. The nature of the story is written beautifully and the scene is captivating, with a distinctive art style that can only expected from this creator ^^

You're welcome :)

Oh, the thing about my class, more like : I may use it as fun reading and light reference when conversing with my peers about the topic of identity in technology era (of course I'll credit it as your work); but not for writing essay, which my professor tend to use many other non-fiction journal ^^;

This is a gratifying way in telling the contemporary issues of identity.  I'll keep it to be a basic learning when I enter my Cultural Studies class later :)

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Hello there, winaled! 

It's my pleasure if my comment could encourage the developer further (>w<)/

Reading that Sinek acts as the final boss and somehow means that encountering (even killing) the others at the end means the safest and true winning..... I don't know how to react to this wicked scenario :'D (well, at least she suffers at the other routes *devils laugh* )

As for any recommendations or suggestions... I have a few ideas actually. I don't know if the content in the list had been discovered by you, but oh well here I go with my simplest explanation...

1. The game played in The Room. I think it would be easier to consider the kind of game they would play then you can decide the system, but that's my preference; you can design the system first then continue to polish the character and choose the best game that suits the rule of the story/system. 

Anyhow, I assume that True Odds favors the gamble type of games or casino. I am no expert of those, but I suggest  Craps (as the gamble system, guessing the number of the dices and the place of bets, is rather simple), Poker (well, the betting is kinda predictable and there are many computer system to run it and predict the result, as long as the players isn't hundreds of people. I know the struggle in programming that into vn later :'D ), Roulette (the play is also rather simple like Craps; bet your numbers, let the misfortune decides :')) or even Russian Roulette! (not just with regular gun, but also using different kind of unpredictable weapon for every player's turn! ...just how evil can I be? :'D ).

Or, you could use the cards with the already set-up rules. But this once, use ALL the functions of the cards, or as I said in my first comment; this time the player could choose which cards are ommited at the beginning. That could give enough variations or combinations of outcomes to each characters fate...

Oh, or it could a racing bet in which the characters use their deceptions to make sure their bets win the race! 

Or, Truth or Dare bet or modified Werewolf cards game ; in which each players use their own tactics to accomply certain mission written on a card or dare by another, manipulate certain Truth from others to their advantages, or punish the one who is detected lying....

Then, it also an option to use children games; such as snake and ladder, monopolylabyrinth, or even Musical Chairs with killing intention for every song played o_o

I just suggested some of known games; about the bet, "how the normal rules of the games could be twisted into", the penalty, and the prize of course could be as sinister as the team of developers want to ;)

2. The Room system. It can be a "you lose/win once, you are out" or decided by the sums of collected state/points from the games. (a) It could be only one room but with different kind of games for each turns, and the games have their own rate of difficulty. (b) There are some Rooms which divided into three or more type of difficulty, with each their own games and opponents; like Room AAA for easy one, Room 666 for Absolutely Dying In Here, etc xD

3. The characters roles. Honestly I hope that the gender or personality (or at least the reason MC comes to join The Room) can be variated, but oh well my contemplations are => (a) you could use the same Ace of cards personification again in the same room, or they could be "The Boss" for their own separated room and their own favorite choice of game. (b) Or it can be entirely different characters with different quirks at all, inspired from other games or folktale or myth! (c) Other ideas. for every different rooms or different type of games, MC will meet with different pairs of opponents. (d) At the entrance or before Ismet appears, MC have a choice to build an alliance with another characters to help him/her in any kind of level or type of game or Room he/she joins, no matter they meet in the same room or not later. Of course, with certain "commitment" will be paid at the end of the bargain *devils laugh* (e) Ismet is one of the players *sudden collective gasps in The Room*  or at least the final boss, or at least appears on the screen, ha ha...


Last but not least, thank for the consideration after reading my mumbling lines of thought ^^;

This... is about the sorrow and the solace in view of death, such a heavy topic delivered with refined storytelling :')

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Three censored days.... the 6th day in the week... At the date of 6.... At the 6th month of a year.... 6 years had passed since their first meeting...

This couple sure is cursed as star-crossed lovers (Those above facts aren't even subtle  :'D ).

Anyway, the art and characters' feature are well-designed, they seem conversing naturally to each other despite the circumstances; which is a good approach, and the melancholy for each endings is really heart-breaking. I was kind of expecting sweet conclusion... and ther came the somber-but-also-enlighting turn of events, but then it is a beautiful way in telling the topic of death :') 

N.B. I already had bad inkling towards that too cheery and clueless bunny (or any doll-alike thing, honestly :'D )

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Alright, I'll try it, and thank so much for the assistance (such a swift and great attendance you had showed here *thumbs up*) 

Edit : It finally works and I am back! It's a bit cringeworthy as I find a few typo at the begining and the length of the explanation from MC just in one sequence of naration, but then their conversation runs gradually natural and amusing amidst the ludicrous persepective of the MC and also the still-canines nature of the Pomeranians xD

It definitely goes to my waiting list as I want to find out how our abs-obsessed MC babysits those two (and those mysterious lines from the opening o_o). Keep up the good work (^o^)9

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I had tried installing DirectX 9 from the link you provided, but there was this message appearing when I open the setup :

"You must running Windows 98, Windows Millineum Edition, Windows 2000, Windows XP or Windows 2003 family to install the DirectX 9.0"

....meanwhile I am using windows 10 (Is there any other versions I could try? or is it bugs in my computer system? 'Cause I have zero luck in this kind of technical matters :'D )

Yeah, I meant the relationship and attribute point (in my opinion) will be inconvenience if showed at the right corner of the novel. Pardon me if the term "status bars" isn't familiar, it's my reference to any visual novels and text-based games which using similar point or rating system ^^;

And it's a pleasure to hear the recent progress and plan you have made, wish you all the luck to finish the project thoroughly (>w<)/

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I chose to play the offline one 'cause the bad connection of internet here and the answer is : yes, there ARE other endings.

It could be obtain as the variation of which card you choose from Sinek and how you let Herz pick your card; plus I advise you to strengthen your mental, my friend, the other endings aren't very pretty either :')

(be careful for this comment contains unstable emotions upon True Odds, may also contains a bit spoiler)

The thriller and sadistic nature of the game is expected, but man it still surprises me with the twisted and melancholy life behind those masks :'( 

There are some texts that skipped automatically. However, the coherence of characters design and traits, the BGM (which comes haunting for the thrilling scene and also ironic for some enlighting moments), and the game of cards is very entertaining so the little error doesn't bothering much ^^

Some questions, tho : is it still a demo? 'cause I recently played v0.1.2  and it still has "demo" written on the end of the game. But, it also give me hope of its continuation and it will be interesting to see many probabilities and variations to the endings if the player could choose which cards are ommited at the beginning...

Then, is there anyway to win from Sinek? I finally realize that encoutering her as the final opponent is basically a checkmate and the "ending slots at the homepage" only indicates the other three excecutions ._.

Overall, keep up the excellent work, hope for your further project ^^

...wow, such a dedication to deliver this marvelous art in two days *millions thumbs up and loud cheerful claps*

Although short, it has been a sublime experience through the girl's perspective and...

*crash*

...yeah, you just heard pieces of my heart shattering at that turn of event in the end of the narrative :')

... this is such a touching short story of Jeff and Sybil, both become consolation to each others of their discomfort about the life outside the academic title :')

The consistency of the characters' trait is pretty much appreciated, as it moves the story in rational and plausible way of future environment with its political and social conflicts. The flow of emotions from seriousness to cute even comical one is well-polished through their dialogues (but the still monotonous expression on the characters' faces is slightly uncomfortable ^^; )

Just hope that the state bar has its own menu, so that it doesn't cover up the graphic part of story, and keep up the good work (^_^)9

The characters are diversed enough in each traits and quirks, and that "breaking the 4th wall with some common otome 'rule'" is hillarious xD

The Martascan feels a bit monotonous at first, as it's told only by Autumn's perspective (maybe because it contains the main historical point of the game, but oh well, it's the kinetic part, so I guess it's not too bothering ^^; ). 

Anyway, the big cliffhanger at the end sure keeps me awake for this novel release ;)

Oh my... this is truly comical and sweet story =w= (The Bad and Normal Ending are a bit depressing, tho :') )

The Home and art syle is cute, and the way of storytelling is entertaining ^^

Here I am waiting for your further project at that Extra ;)

Ah.... this is pure dazzling experience, just hope that the goldilock remember it  :')

It seems promising..... unfortunately, I can't open it in Windows 32bit :')