This shows how a glitch of life's story and identity could affect the total judgement of someone.... even I stamp my own file to Hell :'D
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Oh, I see... no problem then, I pretty much enjoy it; like a nice review of memories in medical studies I had long time ago >w<
Although.... I still don't get Ending 2... I always end up in Ending 1 :'D
Sometimes I met a glitch after the progress of TBC bacteria in potential patient's lungs and when I want to scan Red's own body, but overall it is a unique way in explaining a health problem that normally comes as heavy topic even for the doctors. The nature of the story is written beautifully and the scene is captivating, with a distinctive art style that can only expected from this creator ^^
You're welcome :)
Oh, the thing about my class, more like : I may use it as fun reading and light reference when conversing with my peers about the topic of identity in technology era (of course I'll credit it as your work); but not for writing essay, which my professor tend to use many other non-fiction journal ^^;
Hello there, winaled!
It's my pleasure if my comment could encourage the developer further (>w<)/
Reading that Sinek acts as the final boss and somehow means that encountering (even killing) the others at the end means the safest and true winning..... I don't know how to react to this wicked scenario :'D (well, at least she suffers at the other routes *devils laugh* )
As for any recommendations or suggestions... I have a few ideas actually. I don't know if the content in the list had been discovered by you, but oh well here I go with my simplest explanation...
1. The game played in The Room. I think it would be easier to consider the kind of game they would play then you can decide the system, but that's my preference; you can design the system first then continue to polish the character and choose the best game that suits the rule of the story/system.
Anyhow, I assume that True Odds favors the gamble type of games or casino. I am no expert of those, but I suggest Craps (as the gamble system, guessing the number of the dices and the place of bets, is rather simple), Poker (well, the betting is kinda predictable and there are many computer system to run it and predict the result, as long as the players isn't hundreds of people. I know the struggle in programming that into vn later :'D ), Roulette (the play is also rather simple like Craps; bet your numbers, let the misfortune decides :')) or even Russian Roulette! (not just with regular gun, but also using different kind of unpredictable weapon for every player's turn! ...just how evil can I be? :'D ).
Or, you could use the cards with the already set-up rules. But this once, use ALL the functions of the cards, or as I said in my first comment; this time the player could choose which cards are ommited at the beginning. That could give enough variations or combinations of outcomes to each characters fate...
Oh, or it could a racing bet in which the characters use their deceptions to make sure their bets win the race!
Or, Truth or Dare bet or modified Werewolf cards game ; in which each players use their own tactics to accomply certain mission written on a card or dare by another, manipulate certain Truth from others to their advantages, or punish the one who is detected lying....
Then, it also an option to use children games; such as snake and ladder, monopoly, labyrinth, or even Musical Chairs with killing intention for every song played o_o
I just suggested some of known games; about the bet, "how the normal rules of the games could be twisted into", the penalty, and the prize of course could be as sinister as the team of developers want to ;)
2. The Room system. It can be a "you lose/win once, you are out" or decided by the sums of collected state/points from the games. (a) It could be only one room but with different kind of games for each turns, and the games have their own rate of difficulty. (b) There are some Rooms which divided into three or more type of difficulty, with each their own games and opponents; like Room AAA for easy one, Room 666 for Absolutely Dying In Here, etc xD
3. The characters roles. Honestly I hope that the gender or personality (or at least the reason MC comes to join The Room) can be variated, but oh well my contemplations are => (a) you could use the same Ace of cards personification again in the same room, or they could be "The Boss" for their own separated room and their own favorite choice of game. (b) Or it can be entirely different characters with different quirks at all, inspired from other games or folktale or myth! (c) Other ideas. for every different rooms or different type of games, MC will meet with different pairs of opponents. (d) At the entrance or before Ismet appears, MC have a choice to build an alliance with another characters to help him/her in any kind of level or type of game or Room he/she joins, no matter they meet in the same room or not later. Of course, with certain "commitment" will be paid at the end of the bargain *devils laugh* (e) Ismet is one of the players *sudden collective gasps in The Room* or at least the final boss, or at least appears on the screen, ha ha...
Last but not least, thank for the consideration after reading my mumbling lines of thought ^^;
Three censored days.... the 6th day in the week... At the date of 6.... At the 6th month of a year.... 6 years had passed since their first meeting...
This couple sure is cursed as star-crossed lovers (Those above facts aren't even subtle :'D ).
Anyway, the art and characters' feature are well-designed, they seem conversing naturally to each other despite the circumstances; which is a good approach, and the melancholy for each endings is really heart-breaking. I was kind of expecting sweet conclusion... and ther came the somber-but-also-enlighting turn of events, but then it is a beautiful way in telling the topic of death :')
N.B. I already had bad inkling towards that too cheery and clueless bunny (or any doll-alike thing, honestly :'D )
Alright, I'll try it, and thank so much for the assistance (such a swift and great attendance you had showed here *thumbs up*)
Edit : It finally works and I am back! It's a bit cringeworthy as I find a few typo at the begining and the length of the explanation from MC just in one sequence of naration, but then their conversation runs gradually natural and amusing amidst the ludicrous persepective of the MC and also the still-canines nature of the Pomeranians xD
It definitely goes to my waiting list as I want to find out how our abs-obsessed MC babysits those two (and those mysterious lines from the opening o_o). Keep up the good work (^o^)9
I had tried installing DirectX 9 from the link you provided, but there was this message appearing when I open the setup :
"You must running Windows 98, Windows Millineum Edition, Windows 2000, Windows XP or Windows 2003 family to install the DirectX 9.0"
....meanwhile I am using windows 10 (Is there any other versions I could try? or is it bugs in my computer system? 'Cause I have zero luck in this kind of technical matters :'D )
Yeah, I meant the relationship and attribute point (in my opinion) will be inconvenience if showed at the right corner of the novel. Pardon me if the term "status bars" isn't familiar, it's my reference to any visual novels and text-based games which using similar point or rating system ^^;
And it's a pleasure to hear the recent progress and plan you have made, wish you all the luck to finish the project thoroughly (>w<)/
I chose to play the offline one 'cause the bad connection of internet here and the answer is : yes, there ARE other endings.
It could be obtain as the variation of which card you choose from Sinek and how you let Herz pick your card; plus I advise you to strengthen your mental, my friend, the other endings aren't very pretty either :')
(be careful for this comment contains unstable emotions upon True Odds, may also contains a bit spoiler)
The thriller and sadistic nature of the game is expected, but man it still surprises me with the twisted and melancholy life behind those masks :'(
There are some texts that skipped automatically. However, the coherence of characters design and traits, the BGM (which comes haunting for the thrilling scene and also ironic for some enlighting moments), and the game of cards is very entertaining so the little error doesn't bothering much ^^
Some questions, tho : is it still a demo? 'cause I recently played v0.1.2 and it still has "demo" written on the end of the game. But, it also give me hope of its continuation and it will be interesting to see many probabilities and variations to the endings if the player could choose which cards are ommited at the beginning...
Then, is there anyway to win from Sinek? I finally realize that encoutering her as the final opponent is basically a checkmate and the "ending slots at the homepage" only indicates the other three excecutions ._.
Overall, keep up the excellent work, hope for your further project ^^
...wow, such a dedication to deliver this marvelous art in two days *millions thumbs up and loud cheerful claps*
Although short, it has been a sublime experience through the girl's perspective and...
...yeah, you just heard pieces of my heart shattering at that turn of event in the end of the narrative :')
The consistency of the characters' trait is pretty much appreciated, as it moves the story in rational and plausible way of future environment with its political and social conflicts. The flow of emotions from seriousness to cute even comical one is well-polished through their dialogues (but the still monotonous expression on the characters' faces is slightly uncomfortable ^^; )
Just hope that the state bar has its own menu, so that it doesn't cover up the graphic part of story, and keep up the good work (^_^)9
The characters are diversed enough in each traits and quirks, and that "breaking the 4th wall with some common otome 'rule'" is hillarious xD
The Martascan feels a bit monotonous at first, as it's told only by Autumn's perspective (maybe because it contains the main historical point of the game, but oh well, it's the kinetic part, so I guess it's not too bothering ^^; ).
Anyway, the big cliffhanger at the end sure keeps me awake for this novel release ;)
Oh my... this is truly comical and sweet story =w= (The Bad and Normal Ending are a bit depressing, tho :') )
The Home and art syle is cute, and the way of storytelling is entertaining ^^
Here I am waiting for your further project at that Extra ;)
Owh my... this is such a beautiful turn of events and enchanting way of storytelling :')
The bladesmith is such a loyal and patience man, the writer sure is a narcistic one, but somehow the tale with the awkward nonchalantly honest bookbinder isn't fully developed like the others ^^;
It's....unexpectedly tell the irony of most society judgement to the term of mental disorder (through the significant of each gifts) in the midst of thrilling story O_O
Tanya becomes such a real role model for her understanding but also not easily deceived by her patients, it's inspiring :')
The ending which the last gift she gives to Boris as show of trust and also the solution (maybe in Boris mind) to the neverending madness despite the hopefulness they have received from her in the asylum....... it literally break me into tears for all the possible subtle message of this scene ! :'(
Keep up the good work (T^T)b
Okay.... I recently try it, so here I go :
1) Windows 32 bit, and it has no bugs as far as I played it.
2) It's a bit short for my liking, but somehow it intrigue me and sure the burning question of "how the hell hundred times of repeated summer happen?? how the hell they know each others??" will keep me interested for its release ^^
3) The heat wave has two effects for me : First, it adds the atmosphere of the story , which is good. But, the second one, it decrease the speed of the text. So, pardon me that I choose to turn it off altogether :'D
4) I could say it's a fine style of writing and storytelling but I still didn't see the significant effects of the choice (oh well, I believe it will be improved simultaneously with your progress in developing the game, and I'll wait for it ;) )
5) A change in the choice of font is pretty appreciated, as I think it has been a rigid font for the theme of the story and a bit hard on the eyes as the font competing with the color of the background ^^;
6) My favourite part is the Home page, its slashing BGM, and the art for the characters ^^
Overall, I'll stay tune for its update~
A school president who seems clueless about technology? A "bad" boy with suprisingly feminine work? A neighbour who is isolated, a bit childish, and seems know very well Bopka in the past? A secret LI? A rational bestfriend for all the madness? And an ingenious MC who doesn't hesitate mocking the obvious cliche of every otome and sometimes breaks the 4rth wall (aka the lovely Otome Queen Bopka)? Which all beautifully drawn characters???
This is priceless xD (My only concern is Bopka's name as the sign of her monologue disappear a while at the last scene with Stasia)
Now, shut up and take all my time of life for its release x'D
There is this peculiar storytelling that complement the art style you use, which I like so much. After following your other work (I stumble upon Hierofania and Hierofania 2 at Google Playstore under a publisher named Visual Wordplay), I am impressed that it works well with romcom genre ^^
And I can't help to assume that the 4th and 5th ending are connected to Soda Stereo? 'Cause the songs realy fits the resolution of the pairs :D
The interface, the character designs, and the music really bring the grim of the story, and I like how it indirectly telling the struggle of person with psychical disability (and maybe also unstable mental condition ?)
Although short, the resolution/the ending had enough elucidation and open up to player's imagination upon all of her choices and the consequences...... and I can't help assuming that other people with missing limbs or parts of their body (especially Tim and Mark) has been facing similar fate and also the victim of Orin (or it also can be interpretated as she finally accepts, realizes and symphatize with her surrounding) :')
The conversation is a bit cliche, but somehow also feels closer to the real talk between a couple about insecurity in a relationship.....
And it's a really nice touch that the dialogue doesn't point directly of which of the pairs talk to whom :)
This is an enjoyable experience and the reason behind the selection is pure comical xD
Just wish it had more variety of the books and the cursor control is improved (clicking with normal cursor then waiting for the "hand in game" cursor is a bit tiring ^^;)
It's such an incredible idea in portraying addiction (or is it another mental distortion?) through Him/Her; with simple but graceful scenes and BGM which carry out the shivering atmosphere of the story.
The preface, BGM, and art style are such a nostalgic sentiment of platform games. Although it brings up a relatively heavy topics (such as the reality in the greyish world of said hero), it is a cute and sweet tale :3
And is it just me or Anemza indirectly breaks the fourth wall at the final fight in Sareth's route? (pardon me, his route is the most hillarious one with the bantering and other bachelors neutral face at the last scene, but also the melancholy one of their circumstance :'D )