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A member registered Nov 10, 2015 · View creator page →

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With the latest versions of Unity and Doodle Studio, I get an error when trying to convert any animation file into a sprite! It seems like it's saying it cannot find the png file it's supposed to be creating? It also looks like it's trying to add an extra "Assets" folder to the file path. Here's the entire error I get:

DirectoryNotFoundException: Could not find a part of the path "C:\Users\sabrow\Desktop\Unity Projects\Untitled 3D Exploration Game\Assets\Assets\Textures\Drawn\HandDoodle.png".
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
(wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)
System.IO.File.Create (System.String path, System.Int32 bufferSize) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.IO.File.Create (System.String path) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.IO.File.WriteAllBytes (System.String path, System.Byte[] bytes) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
DoodleStudio95.DoodleAnimationFileUtils.SaveAsSpritesheet (DoodleStudio95.DoodleAnimationFile file) (at <be8b54176b2748c9b5e2225a34c829b5>:0)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)

Hi! I'm currently trying to figure out how to use Doodle Studio 95, would you be able to help me figure out how to do an animation on click like you have the hands doing in your game? I've been searching all over and it's pretty tough finding any sort of tutorials for doodle studio

Messing with the delay in Photoshop's timeline window, I'm torn between 0.08 and 0.07

BUT you were right, I'm definitely noticing how slow the first gifs were now!

I have very, very little experience with pixel art, but one afternoon I started messing around in Photoshop and made this little guy

Then, I started experimenting with animation and after about a week or so, I'm now looking at this

I'm pretty proud of this little froggo, and I want to maybe put him in some kind of adventure game! Any feedback would be appreciated!

Hi everyone, I'm Sam! I'm a game design major in my senior year of college, and while I haven't made much outside of my game lab classes, I have a huge passion for games and game design. I have mostly Unity experience, though I have been looking heavily into Game Maker Studio for 2D stuff after getting it from the Humble Bundle. I want to start working through some GMS tutorials soon, and make a game on my own that I'm confident in uploading to!