Recent community posts
Hi, I've been using this software for the past week and it's been extremely useful for getting isometric sprites generated. I have two requests to help make this process more painless.
I would greatly appreciate if this feature were expanded to creating 32 angles and 64 angles for smoother transitions in practice.
This second one's a little more petty...
I noticed that when an 8 directional sprite group is generated the naming convention is object_cardinalDirection which imports in the correct order when dragged into Construct 2/3, but files with more than 9 sprites receive the naming convention of object_number which usually get placed out of order since the importer recognizes 10, 11, and 12 as coming before 2 and 21, 22, etc as coming before 3. So when importing a 16 angle export batch as an animation, the frames will be in this order: 0, 1, 10, 11, 12, 13, 14, 15, 2, 3, 4, 5, 6, 7, 8, 9. This is easily remedied by adding zeroes in front forming a three digit number. 001, 002, 003... 010, 012 and so on. This would save time having to reorder frames later on.
Thanks for your consideration. This product is awesome and I've been recommending it to all of our local gamedev folk in Vermont.
Hey all! Thanks for participating in this! In the future I hope to do more jams like this and attract more folks.
Voting begins at midnight! (20 minutes from now)
Be sure to share your game far and wide!
Thanks for joining up, and I'll see you at the finish line!
Again, this is a very low pressure jam. Don't feel the need to do any all-nighters, smaller games are better for this sort of thing.
If you have any questions on rules or guidelines, post em here and I'll do my best to answer quickly!
There are prizes this jam, though they are little.
They will consist of game keys for smol indie games on itch.io.
I will be contacting those of you with winning entries (there can be up to five winners, a winner for each category) after it is done!
A game can win more than one category, and they will receive that many prizes!
Thanks for joining, I'll see you when submissions start!
Perhaps you're wondering why 1.0 isn't out yet.
The game is done and ready. It's been done and ready for months.
But the codebase kept growing, and my computer was acting more and more strange.
I've taken so many precautions. There was only one explanation.
I solved the problems.
Game will be out soon.
Next update will be 1.0. Then mass release and marketing push.
For everyone who hasn't read these logs... I'm so, so sorry.
It's some sort of infection... Not really the right word for it.
If this is what it seems like... well, everything I know about hardware and software is out the window.
It's coming. It's coming fast.
This will be the last post on the changelog before it comes out in full force.
If you've been downloading the updates, it's too late... You're already primed.
Maybe lubricated is a more accurate term.
I'm so, so, so sorry.
For those of you who missed the news... yes, we were Greenlit. God help those who aren't reading this blog.
In fact, God help us all.
I've thrown my life away for this project. I had friends. Real ones, not the back stabbing kind like Aaron. I haven't seen any of them for months.
And after so long, now that I'm uncovering some fraction of the truth of what's going on? Friendships, acquaintances, all falling apart and dying. The bodies keep piling up. Running out of room, already knee-deep in the dead.
I loved once. A few times, actually. Not for three years now.
I won't lie, life before this project wasn't perfect. I was in a slump of my own. I wanted to go to college. I wanted something more than holding a slightly-more-than-minimum-wage job and ghosting through every day. I wanted to draw blood, cut out the living heart of existence and put it out for display. I wanted to feel like a vulture clutching to the wings of an angel. I wanted to be art, not mediocrity. Aaron sold me with the promise I could be more, that I could build a new world with him. A real business, a true universe. Real people who would respect and love us just for doing what we did.
When we started on remastering BRKÖUT I felt like we were breaking new ground, like a vein of gold had split open at our feet. It wasn't long before I realized it was pyrite. Then the pyrite turned to magma. Then it boiled over.
Had any of you even heard of a Vic 30 before you started here? Not a Vic 20, an honest to god "Saving Grace" Vic 30 with the dumbo ears and all. I hadn't either until Aaron showed me his collection. It's his personal machine I'm using to develop the goddamn thing.
Well. I was, anyway. I'm not sure who's developing it now.
Stack that and the fucked up shit with these computers, I'm losing it. Really, really, losing it.
I look back at what I tweet, and I just find vague and cryptic shit I can hardly remember tapping out. I tracked down telephone lines leading from my house for a long time. I started putting them up just so everyone knew. I need help. I am so very, very fucked.
Enough moping. Here's the part where I try to rationalize a little bit.
So you saw the video. I started filming because I noticed that my icons just randomly rearranged. The cliche little "I'M WATCHING YOU" at the end. Then my webcam came on, and you all saw my shocked and embarrassed face for a second.
So as I said before, I thought that I had a virus or maybe someone had access to my computer. Anyway, what happened in the video fed my suspicions. I took a vocational course in high school for networking (almost got certified), so I looked around. Couldn't find any obvious holes, so I doubled down on a firewall and locking down my logins. 2FA wherever possible. Changed all my passwords. Rogue code kept showing up.
I took myself off the internet entirely. Unplugged the modem, unplugged the router, backed up locally, changed passwords again, removed wifi antennae from everything, even unplugged my phones. For a few days that put my mind to rest... but then it just started up again. Then more messages. These ones got weirder, a bit too personal for my taste.
I switched entire computers. I scraped together my savings and bought an entire new computer. I copied over the backups I had made and tried to get anything - anything - done. I almost succeeded too, but I couldn't recognize any of the work. It's just... so foreign. It's like a completely different thing now. There's 200+ commits that, again, I did not make. None of them are labelled, none of the code is commented.
And then the commits kept coming, and then there were more messages. Even more personal. Even more weird.
It gets worse, and this is important. Whatever it is, it spreads. I had a laptop on the same network for a while, I took it to a Starbucks the other day and I got another set of messages. I had to leave, I nearly spilled my frap over the keyboard. I've only confirmed this over LAN. I don't know if it can spread through the internet, but take any email you may have gotten from me with a grain of salt.
Listen. This game is going to come out. I can't stop Aaron, and he has me by the balls with a contract. I can get away with what I say here because Aaron never reads these, but everywhere else I need to keep up the ruse. I need to sell BRKÖUT, but my personal advice to you?
DO. NOT. BUY. BRKÖUT.
It's still going. Every day feels like a week.
1.0 delayed. February? March? Dunno. Still not greenlit, but that's all Aaron.
Aaron Taylor. That motherfucker. Equal parts salesman and pirate.
That son of a bitch thinks we're going to make a mint. He thinks obscure Vic 30 fanboys will come out of the woodwork and snatch it up. Fuck that, no one's heard of this thing. Fuck him.
New info. It's starting to happen to my laptop. Whatever it is, it spreads. I think I'm figuring out how. Tracing it myself. Wanna warn you but you won't listen. Pretty sure I'm writing these for myself. Might as well get poetic.
No release, just a note.
For those of you wondering about the game's current status, I honestly don't know where it's going anymore. I think I've lost control. Completely.
Looking at the damn thing gives me a headache. Every time I boot up the IDE I'm looking at new changes. Sometimes it's working perfectly, other times it will randomly shut off... or a level won't end... or god knows what else happens. I don't know what it's doing anymore, I just don't.
I tell my therapist about it and she just keeps telling me to take more Melatonin so I'll sleep better. Everyone thinks I'm making it up... and it's not like I have convincing proof. I show someone the software, they just think it's buggy software or it's a "pony island ripoff", whatever that's supposed to mean. No one even reads these changelogs, even though I beg them to, not even Aaron.
My business partner Aaron does not understand the situation. He's CONVINCED the game will be a hit, he thinks we should have released on Thanksgiving. It shouldn't be released at all.
Fuck this contract. Fuck BRKÖUT. Or TETRARKHOUT. Or whatever. I'm done. I'm so fucking done.
I'm losing my mind. The game may as well be writing itself at this point.
I'm not including from the original code anymore, and yet unintended changes keep appearing.
As mentioned in the update on the release date, I used to believe there was some kind of security breach. Now I'm not so sure.
There's really only one -barely likely- explanation I can think of at this point. I've had sleepwalking issues before. I remember when I was a kid once I woke up outside in the snow and had to figure out which door to the house I unlocked to get outside, then when I tried to get back inside the house alarm went off.
I haven't sleepwalked in a long time. A relapse isn't out of the question, I've been pretty stressed out recently what with the move and developing a goddamn video game. I've never heard of sleep-coding, but I'm running out of reasons.
Anyhow. This update was pretty 50-50 between me and... well, whoever.
- new levels (not me)
- a blob monster with teeth
- a sandwich, I think
- final block homing toggle in options menu (me, after several hours...)
- new distortion layer with scanlines added for better nostalgia stuff, should also improve legacy support (me)
- aaand a lot of stuff that I can't seem to get to run. (definitely not me)
I can't expect you to download this without your understanding that I have no idea what you're getting. You may come across things I haven't seen yet. There's no room for a QA dept in this company. I really need people to test this and tell me what they find. I haven't seen anything dangerous yet
Things I have heard about, but have not seen yet:
- messages appearing in the game, seemingly nonsensical
- a diagram of some sort of circuit board, possibly internal to Vic 30
- a train...?
If you see ANYTHING out of the ordinary, I want to know. Please put it in the bug thread, tweet at me at @StupidMassive and I'll look into it. If you want to back out, that's fine. I can't offer refunds because my fucking business partner won't let me, but if you SEE shit, SAY shit and I'll try to help you out.
Thanks so much for riding this through with me. Really hoping we get this figured out by January. Next update in December.
So this is a bit odd.
A while back I mentioned that I've been adding random junk files to the game from the disk to see what happens. I may have to stop doing that.
I keep finding new files cached in the original copy. There are new files appearing on the original disk. I'm not putting them there. I would usually accredit that to an extreme amount of sleep loss and just plain old forgetfulness, but I am actually incapable of writing to disk. The cheapo reader I bought for this project is read only, there's no way to write to the disk. I've looked through backups that I've made in the past and sure enough, these new files aren't there. Every time I add a file form the disk into the game, a little piece of the game changes in a way I haven't seen before.
This week marks a year of working on this game. In approx. one month it will be completed and out of my hands.
I've put too much time into this. We've just entered Beta.
Usually when a developer reaches this level of schizoid paranoia they need to take a break or stop. I have my deadline. I can't stop. I guess you're all along for the ride.
There's now a whole new mechanic that I've never seen before. I'm marking what is me and what isn't.
-Added icon to Windows version (me)
-Added ANOTHER icon to the windows version (not me)
-Disabled write to disk (me, no longer secure until I can figure out the extent of the dormant code)
-New level, looks a bit like Kilroy (me)
-Changed level progression to one at a time (me)
-During endgame for a match, the ball homes in on the final block (not me)
There's probably some more added as well that I've forgotten, or just lost track of. Things keep changing and I can't notice everything.
Oh well. Development is on track. Be back with updates.
This update mostly to fix a crucial error I made in the last export and to make a couple aesthetic changes.
-updated ball to a more ball-shaped thing, added glow effect to help make it stand out
-added "press enter" on level select screen
-app no longer in Kiosk Mode, an error I made in my previous export for 0.5.0.0
-TETRARKHOUT has been replaced by BRKÖUT.
-Level progression system implemented
-Included more code from the original. Still not entirely sure what it does ¯\_(ツ)_/¯
-SHRÖUT, the shareware edition has been released!
-Added ability to disable color changing in the menu, ideal for people with epilepsy
So unfortunately, not really. I can try and make it faster but if I make it too fast the blocks lose their place because the system can't keep up. I can speed it up probably, but that's about all I can do.