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Create your own 3D models and 2D sprites! · By Kenney

32+ Directional 2D Sprite Generation & File Naming Convention Changed

A topic by Fisher created Jan 27, 2018 Views: 305 Replies: 7
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Hi, I've been using this software for the past week and it's been extremely useful for getting isometric sprites generated. I have two requests to help make this process more painless.

 I would greatly appreciate if this feature were expanded to creating 32 angles and 64 angles for smoother transitions in practice. 

This second one's a little more petty... 

I noticed that when an 8 directional sprite group is generated the naming convention is object_cardinalDirection which imports in the correct order when dragged into Construct 2/3, but files with more than 9 sprites receive the naming convention of object_number which usually get placed out of order since the importer recognizes 10, 11, and 12 as coming before 2 and 21, 22, etc as coming before 3. So when importing a 16 angle export batch as an animation, the frames will be in this order:  0, 1, 10, 11, 12, 13, 14, 15, 2, 3, 4, 5, 6, 7, 8, 9. This is easily remedied by adding zeroes in front forming a three digit number. 001, 002, 003... 010, 012 and so on. This would save time having to reorder frames later on. 

Thanks for your consideration. This product is awesome and I've been recommending it to all of our local gamedev folk in Vermont.


32 dir would be a nice addition


I agree 32 and 64 would be super helpful

It may be possible that using that many sprites would be more CPU-intensive than going low-poly 3D.  You may want to convert your project to 3D with a fixed-angle orthogonal camera.  This way you still keep your look, but take advantage of any angle you want, and maybe even a decent shadow system.


That might work if you are using an engine that support 3D.

I was speaking in the context of using the Construct engine, which loads sprites at incredible speeds in its latest runtime. 

Yeah +1 for this.
Any features that give more options to aid the creation and exporting of 2D sprites I'm all for.