Hi, I've been using this software for the past week and it's been extremely useful for getting isometric sprites generated. I have two requests to help make this process more painless.
I would greatly appreciate if this feature were expanded to creating 32 angles and 64 angles for smoother transitions in practice.
This second one's a little more petty...
I noticed that when an 8 directional sprite group is generated the naming convention is object_cardinalDirection which imports in the correct order when dragged into Construct 2/3, but files with more than 9 sprites receive the naming convention of object_number which usually get placed out of order since the importer recognizes 10, 11, and 12 as coming before 2 and 21, 22, etc as coming before 3. So when importing a 16 angle export batch as an animation, the frames will be in this order: 0, 1, 10, 11, 12, 13, 14, 15, 2, 3, 4, 5, 6, 7, 8, 9. This is easily remedied by adding zeroes in front forming a three digit number. 001, 002, 003... 010, 012 and so on. This would save time having to reorder frames later on.
Thanks for your consideration. This product is awesome and I've been recommending it to all of our local gamedev folk in Vermont.