I think that's a great idea!
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This game is incredibly satisfying! The music is a nice accompaniment and the experience is almost meditative. I think I kept playing just to explore what kind of "maze" I could make, and because the audio feedback was satisfying, lol. The design is simple, but I think that definitely benefits how this game comes across. Thanks for making it, you did great!
This style is lovely! I am a huge fan of complex themes (like comas or the afterlife) being framed and worked through with a lighthearted aesthetic. I feel that the music adds to this as well. It's pretty relaxing without feeling childish or oddly upbeat for the premise. I think this has the potential to be a really interesting game if you have the time or energy to develop it further! That you focused on getting it this complete rather than overexerting yourself is a great success on it's own. Keep up the awesome work!
This actually reminds me of a project that I worked on in college, and I really appreciate seeing more emotionally honest games that explore complexity of feelings and allow you to take walks with people. Thank you for sharing your feelings and creating this game! While I wish there were more visuals, I acknowledge that could be a personal preference in keeping my attention, and the game jam doesn't always allot enough time for that kind of thing. All that said, I think this is a great start to exploring this kind of game making. I hope you continue with these kind of projects!
I really enjoyed this mechanic! I was only confused briefly before I picked up on it, so you did a great job of making it intuitive. The theme is really cute as well, keep up the great work!
This game was fantastic! Although short, I think you were able to convey an original concept and the mechanics really carried that through. The art style was cute and appropriate, and the characters (GUI) and challenges were enjoyable. Great work!
So, I definitely started playing this incorrectly at first because I didn't realize I was supposed to check their papers - which is entirely on me, lol. That said, I think this is a cute style and the mechanics work pretty well. Adding some dialogue and some polish could make this shine even more, but all in all, I think it's well done!
Thank you very much for your insight and critique. I definitely understand not having much to work with in terms of critique on traditional game mechanics, but I really appreciate that you enjoyed the experience and art. It means a lot to me to see that expressing myself - or anyone expressing themselves through games, even with minimal mechanic qualities, can be a worthwhile experience.
Thank you for taking the time to check it out and comment!
I really appreciate that! Yeah, I feel that this probably falls more into the "Walking Simulator" category of games. I completely understand that not everyone finds personal value in these sorts of projects, and I think that's fair. I was definitely more focused on the visuals and narrative than on any kind of "mechanic" other than walking and dialogue.
Thank you very much for checking it out!
Oh, wow! Thank you! :D I've had a few people express interest in a longer story, so it's definitely something I'll be considering moving forward. I really appreciate your comment and video! ^-^
Ah, thank you so much! I really enjoyed making the monster. I think it was my favorite part about the game, hehe. And I'm really happy that you noticed that! It's actually something I personally deal with - I'm the eldest of 6 siblings, and while three of them know about my pronouns, one of them corrects themselves and our other family members when it comes up. I know it's scary for them, and I've told them not to worry about it too much, but they are very insistent and it's just a really sweet and subtle gesture that I wanted to add to this game.
I appreciate the feedback about the beginning! The sibling had recently passed away, and my thinking was that the monster was watching from a distance without wanting to interact directly at the risk of scaring the child. This was one of the tactics they tried to implement, kind of trying to encourage her to leave and not go back home. But the child didn't completely understand, so she kept going back. I've been thinking about how I could make that kind of thing more clear, or at least less confusing, while avoiding using too much dialogue or being too on the nose about it. I do want there to be some mystery and things left up to interpretation, but I also don't want it to be /too/ confusing. It's definitely a balance I'll have to work on going forward.
Thank you again for your comment, I really appreciate the kind words and criticism. It really means a lot to me. =)
This was really informative. I think it's a great tool for familiarizing people with various pronouns; There were a lot I hadn't heard of, and I was really happy to see them in the context of established literary narratives! Very cool.
Thank you! I'm really happy you enjoyed it. =) Yeah, I realized while making this that I don't feel particularly compelled to write "bad" endings, especially not in a game where the main character is a traumatized child. I'm really happy you liked the endings as well!
Ah! Thank you for pointing that out, I will get around to fixing that when I get the chance. I really appreciate your feedback. ^-^
Ah, that seems to be something I didn't make terribly clear, but I'm not sure if that's a negative thing in this context. In the beginning, the monster had taken the child from the house hoping to kind of..."persuade" her to run away, or at least get her away from Ma'am. The child wakes up confused, tries to get home, but is stopped by the monster who brings her back out again, trying to keep her away. I wanted to cause a little bit of confusion, doubt, and concern about the nature and intent of the monster since, when they caught you, they didn't kill you.
I have been told that it's a little more confusing than I thought it would be, and I definitely appreciate the criticism. If/When I revisit this, I might try to find a better way to convey that.
Also, thank you very much for your review! I really appreciate the insight and constructive criticism, and I'm very glad you enjoyed the game. =)
Oh, man, thank you so much! That really means a lot to me. Since it was for a game jam, there was a bit of a time crunch so I ended up with an ending cut a little shorter than I had in mind. But I definitely have an interest in working on it further. Thank you for your kind words and encouragement, it is very much appreciated. =)
Hello! My name is Ash, non-binary, they/them. I only recently became more serious about creating games on my own and I'm very excited to be a part of this jam! I have a lot of game ideas I'm working on, but small projects like these help keep me focused on what I am actually capable of doing and learning at the moment. =) Very excited to see everyone's games!
This game was really cute! It took me a little bit of time to figure out what clothes matched which theme, and some of them I didn't really catch onto at the end, but it wasn't necessary to have a perfect understanding of it to win. I think this is a fun game, you did great!