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SmallScaleInt

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A member registered Jun 18, 2024 · View creator page →

Creator of

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Its fixed now, download v1.2 and it should be fine. Thank you for pointing out the bug. 

Thats absolutely awesome! I love the small touches, especially the dynamic shadows. Yep — that’s exactly the process: combining everything into spritesheets, syncing the animations, and cleaning up the tiny Blender imperfections in Photoshop. Let me know if you have any requests for future updates or new packs, or if you feel something’s missing.

Thank you for finding this bug, I'll fix that asap.

Hi Jeffry! Thank you, happy to hear the new tileset fits your project. You are always free to contact me, but I dont do commissions or paid work. I only create assets for anyone to get. If you have any specific requests you can let me know and maybe they will end up in a future pack. 

Awesome work!

Wow thats awesome! Great game and clever use of the animations. 

Unfortunately, they aren’t compatible. They’re two different systems, so they can’t be used together in that way.

Thank you for the suggestions! Great ones. 

Thanks! Yeah that's a good idea for a future pack. While you wait for that, if you are feeling creative you can build "caves" using the cliff wall tiles as cave walls.

Thank you! I unfortunately don’t take on commissions. However, if you have any specific requests, feel free to share them — they might make it into future packs.

Yeah I wanted to try something different for this pack so made custom characters for it. Sure would love to see your progress, best way to reach me is by email, smallscaleinteractive@gmail.com !

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Great question, these characters are not made in the character creator, they are all custom in fact. hence the dual wielding of axes:) 

EDIT: I noticed a typo in the text where it did say they are made using the character creator, I fixed that typo.

No current plans on adding Mac support unfortunately.

Development takes time. Thanks man!

Thank you!

Large Desert/wasteland set is coming very, very soon. 

I haven't used unreal engine that much. But the generated spritesheets can be used as long as unreal engine supports spritesheets. I don't think the character creator itself can be incorporated into unreal however.

I have it on the wishlist! So hopefully, but I cant promise anything. 

Its not something I have planned currently, but I like the idea! The fantasy assets will grow with more content soon so its for sure possible in the future. 

Thats strange. I repacked it now and uploaded it again using the standard windows "Send to compressed folder". Should work now, please download the v 2.1

Thank you for letting me know, I'll see if I can recreate it and if so I'll upload a fix asap.

Thanks!

Hi lukasauris,

Please contact the itch support team regarding this. They handle all transactions/refunds and I have no control over it. but I'm sure it won't be an issue getting a refund.

Im not sure what the next pack will be yet. I've gotten some request for a orc faction package with orcs and goblins etc. so perhaps something along those lines for the fantasy series! 

You can build alot of it with the tiles that are alraedy there, but I agree with you that a dedicated dungeon asset would be great and i have it planned for a future pack. 

Thank you! It's nice to see the asset in action and the game looks promising. Good job!

Thanks!

Thank you very much. Good luck with your project!

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As mentioned in the video and also in the product text, the water is just a shader, so no tiles are used for the water. The shader is not included. You can find some ripple Effects however, as you already mentioned.

Yes, its called "Attack 2". Its used for throwing. 

You are correct, the visual style differ somewhat between the character pack 1 and the fantasy creator. The character pack 1 was my first ever asset and my style has evolved since then. I still think they can work together depending on your project but it os all a matter of taste. I don't have any current plan on releasing a HD character creator, but I will look into it.

Thank you for the heads up! I'll look into it.

No lasers are included in this package.

Thanks man!

I Monster faction is a great idea!

Thank you so much! 

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EDIT: Its fixed now.

Thank you for the feedback, I will make sure to fix that asap!

If you purchase the asset through the Unity Asset Store, it includes an example scene that demonstrates the tiles and zombie characters in action. The scene uses standard Unity animators and no additional performance optimization has been applied.

The example scene is not intended to function as a game template. Its only purpose is to showcase the graphics. It does not include pathfinding, and no performance testing has been done on the scene.

For best performance in an actual project, I recommend creating your own animator setup and writing your own gameplay code around the characters, tailored to your specific needs.

Hi. No they can not. There are no multi floor interiors in the example scene. I should also add that the example scene is not included when bought from Itch. 

Hi! Unfortunately the example scene isn’t included when you purchase the pack on itch. When it comes to tilemaps, the general rule is: if it looks right, it is right. For multi‑floor buildings, each floor should be placed on its own tilemap with a higher sorting order.