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A member registered Jun 18, 2024 · View creator page →

Creator of

Recent community posts

Unfortunately I don't hand out the 3D models that are used for the characters and no plans on starting selling them. If you feel certain animations are missing let me know and I can see if they can be added to dfuture updates or the character creator.

Thanks man! For unarmed, you should be able to just click the selected weapons icon again and it should "de-select" it, essentially making the character unarmed. Try it and see if it works. 

Yeah I know it would have been sick with cloaks. I'm looking into it for future updates. Regarding true 2-handed animations and weapons, its out of scope unfortunately.

Yes you can edit the generated sheets if you like. The only thing you are not allowed to do is re-distribute the generated spritesheets as game assets, even if modified. But you are free to include them in your commercial game projects and similar. 

Thanks! Sadly not, its not possible to add custom assets to this creator.

Thank you. For a system like that I dubt this character creator is the right choice, but I've never tried it so cant say for certain. 

For a future update I migh be able to extract the outlines aswell, but Im not sure i have to look into it. 

No problem, it's how the creator works basically. It might require some trial and error to get the sprite sort order correct but that's about it. Also if you have alot of characters on the screen at the same time it might affect performance if they are all using layered gear.

No problem, Search for something called "Example scene" in the folder structure within unity and double click to open it. Then click the play button.

Thanks!

Capes are hard, but I will look into and see if it's doable 

Thanks. Your game looks awesome btw! Really cool mechanics.

Glad you liked it!

Its included in the unity package. 

The characters you are refering to are not made using this creator, they are custom made characters and its not possible to recreate them in the creator.

characters are lit straight from above so the shadow lands under them, then a light without shadow caster is coming from the right. 

For tiles the camera is set to isometric and it's lit with a sun light coming from the right side. No other lights.

It's the Walk animation you are looking for. Shows up among the exported spritesheets when exporting a new character. There is no unarmed run animation.

Thank you for pointing out the resolution, it was a typo. The tiles are indeed 256x256. Regarding "Tiled", the tiles are not specifically made to work with that tool so I'm not sure if they are compatible. 

The "extra legs" you are referring to is actually the shadow. All mounts share the same shadow so on certain lighter background it can look strange. I would suggest exporting the mounts without shadows and adding a programmatically created one or just a oval shape to represent the shadow for mounts.

Thanks! No built in option, but you might be able to lower the brightness to receive that effect.

I'm currently working on a long overdue update so hopefully I will be able to add some animations that has been requested, but I can't give any exact details. The main issue is size of the creator, since the character generation is based on spritesheets, it requires hundreds of sheets for each new animation, at least one for each gear item. But I'm working on it!

The characters you are refering too are not made with the character creator and are older custom characters. 

Perhaps if you only export the weapon with glow by hidding everything else, and then combine the sheets programmatically in your game. Unfortunately there is no way of previewing the outline at this time.

Yes many people have asked for this so it's on the list.

Hi, you can not. Almost all other packs are custom made and not used using the character creator.

Hi, Thats specifically for the unity example scene and the example scene is not included in the itch version. The tiles and graphics are the same in both versions.

Hi, currently there are  no plans of adding capes or female version to the creator, but its a good suggestion. Due to time constraints I dont do commissions at this time.

These are all pre-rendered graphics, not hand pixelated.

Thank you for letting me know! I'll look into it

Sadly no, they are not compatile unfortunately.

Thats some really good feedback. I added it to the text. 

Thank you for reaching out. All good suggestions. Due to technical limitations in how the creator works it's hard to add different races/body types or 2 handed weapons, but I'll add your request for the animation to the wishlist. 

Thank you for your suggestions, great ideas! Yes that is one limitation for the stand-alone version unfortunately.

Thank you for the suggestions!

I've played it and its awesome, really good job with the game! Its a very specific request but I guess its something I can look into, I usually just use the regular attack animations for mining but a over head  attack would look better I agree. 

There is no way of adding custom content to the creator at this time unfortunately. 

Thank you! I dont follow any timeline and I dont have a set roadmap, but yes I'm working on more content all the time.

Thanks! Yes should be no problem using them in godot. 

It depends, while certain combinations lean slightly feminine, the overall aesthetic is distinctly masculine.