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SmallScaleInt

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A member registered Jun 18, 2024 · View creator page →

Creator of

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Wow, thanks these ideas are all awesome! I'll add them to the wishlist asap. 

(1 edit)

Thanks! I'll see what I can do. 

Hi,

You can not customize each Demon in this tool unfortunately. All character packs are custom made and it's not possible to re-create or import them using the character creator. What animations do you think are missing from the Demon pack?

Thank you!

Hi. Yes it can

Hi. There are no ponchos in the creator, and no dedicated police uniform in different designs. There are a few military options however. 

Thanks:)

Thank you!

Thanks! Great suggestion. I've gotten requests for some sort of beastmen / fallen pack, so that might be the next one. Its possible that Minotaurs might show up in a pack like that. 

Thanks!

Thanks! By riders do you mean mounted characters created in the Character creator fantasy?

Very good timing! Just released this one: https://smallscaleint.itch.io/top-down-demons

Hope you like it:)

Hi! The current character creator unfortunately can’t generate these characters. Your best option is to adjust the colors either tin your game engine or by editing the spritesheets in a photo‑editing tool like Photoshop, GIMP, or Lightroom etc.

Hi. It does not include a dedicated block animation.

Hi, Thanks for reaching out!

Good question. The main limitations with the character Creators is it's size, since it's fully spritesheet based and there are alot of different gear piece's, each made for all available animations, it quickly becomes thousands of spritesheets. Even compressed they take up alot of size on disk, so I have to be selective when it comes to what animations to add. I'm trying to compensate by releasing packs that are not possible to otherwise create in the Character Creators. I have no plans to add zombie animations to the Creators at this time.

Regarding commissioned work, unfortunately not due to time constraints.

Thank you so much for reaching out, and for your kind words about the asset! I’m sorry to hear you’ve felt a bit stuck waiting for new additions. You’re right that a few animations from the earlier HD packs aren’t included in the Character Creators — that’s purely due to file size. Since the creators are spritesheet‑based and include hundreds of gear pieces plus multiple animations, the files get very large very quickly.

With the latest update, though, you now have slide and roll animations to work with for dodging, along with new stabbing animations and mounted attacks. For blocking, the “Take Damage” animation can also work well when paired with a shield.

Yes, this is a deliberate design choice, and it’s up to you whether you prefer it or not. You can always adjust the scale of the character or tiles, but there’s no quick workaround — it’s intended to look this way.

Thank you! Regarding your question, unfortunately there’s no “already owned” discount when buying a bundle if you already own some of the items. As far as I’m aware, Itch doesn’t support that feature, so the bundle is offered at a fixed price.

That's hard since the creator doesn't Support warping the character, so making a shorter human is not possible.

This is true there are no specific ones for staffs and wands. There is a new stab animation for Spears, but specific attacks for wands and staffs are missing.

Thank you!:)

I have not heard of this specific issue before but if you could email me the images and also let me know your computer spec including the OS you are using and I'll look into it, here is my email: smallascaleinteractive@gmail.com

ok, please also keep in mind that not all animations have an effect tied to them, So if you have unchecked the animations Special1, RideAttack1 and 2, Attack 4, 5 and 6 the effects folder will also be empty. 

Is it possible that you have turned the toggles for Slash, Effect 1 and Effect 2 to OFF? if they are turned off it would create an empty effect folder. These toggles are in the "Character settings" section in the left side panel. 

The colors have been changed since the video was made to create more contrast between the floor and walls including details like grass. You are of course free to adjust the colors of the sprite if you feel a brighter green fits better.

Hi. In the export settings you have a toggle called "Extract effects", if this is ON the effects (slash and magic effects) from the character will be rendered into a seperate sub-folder called effects in the characters folder, this also means that no effects will be present on the main characters spritesheets. This is for users who want to work with layers and have effects on a seperate one. Did that answer your question?

Hi,

To answer you questions:

1. Yes

2. No.

3. Yes

4. Yes

5. Yes

Hope that helps!

Good luck with your project

For another one. 

Most likely a separate demon pack coming up next, monsters are heavily requested.

All assets share the same license so what you witte is correct. I'm going to add it to all assets asap to make it clear but the license you found in the zombie asset goes for every single one of my assets.

Never tried it so not sure. You could perhaps render out the pieces you want and combine them programmatically in the engine.

Awesome to hear!

Nothing to share at this time unfortunately!

Yes that is most likely the problem, it's a Windows application. I'm not that familiar with Linux so unsure if it can run it, probably not. The only option is to download Unity game engine and run it through that instead I think.

All Colors are in the color picker inside the software, including hex codes.

Possibly, after a few more fantasy assets!

Perhaps in a future update!

Sure, AI is not used in my assets. Itch already has that disclaimer for assets that use AI.

Thank you Ximbor! Great suggestions with the Centaur, I'll add it to the wishlist. Many people have asked for a Demon pack so that's at the top of the list currently. 

Yes I have that on my to-do list! And yes I can confirm here again that its fully within the license to use the assets in your commercial game projects.