Its fixed now, download v1.2 and it should be fine. Thank you for pointing out the bug.
SmallScaleInt
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Thats absolutely awesome! I love the small touches, especially the dynamic shadows. Yep — that’s exactly the process: combining everything into spritesheets, syncing the animations, and cleaning up the tiny Blender imperfections in Photoshop. Let me know if you have any requests for future updates or new packs, or if you feel something’s missing.
You are correct, the visual style differ somewhat between the character pack 1 and the fantasy creator. The character pack 1 was my first ever asset and my style has evolved since then. I still think they can work together depending on your project but it os all a matter of taste. I don't have any current plan on releasing a HD character creator, but I will look into it.
If you purchase the asset through the Unity Asset Store, it includes an example scene that demonstrates the tiles and zombie characters in action. The scene uses standard Unity animators and no additional performance optimization has been applied.
The example scene is not intended to function as a game template. Its only purpose is to showcase the graphics. It does not include pathfinding, and no performance testing has been done on the scene.
For best performance in an actual project, I recommend creating your own animator setup and writing your own gameplay code around the characters, tailored to your specific needs.
















