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Thanks! There is a section called Technical Info in the asset description, but in short:

Pixel per unit: 128

Tile pivot point: X 0.5 Y 0.18

The only exception from this pivot is for cliffs and some ramps where a pivot of x 0.5 y 0.43 looks best in my view. But feel free to play around with the values .

Ah thank you, just me not being able to read :) Another question, I noticed theres alot of tree shadows in the video, there are a couple of shadow tiles but they are gray/white boxes, was there a mistake there or are you using a custom shader for the tree shadows?

No problem. Regarding the trees, yes in the video these are Script based, which I would recommend for tree Shadows in general. If you want to use sprites simply rotate a tree 90 degrees and add a black overlay with some transparency. Scale and deform the sprite if necessary. All other Shadow tiles are mainly for walls but can be used as sprite colliers aswell!