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The destruction looks amazing! I have one question though, what PPU/Anchors etc did you use on the tilemap/images to get them to place properly in unity? I have a PPU of 100 with anchor in the bottom for sorting and a grid with (1.0, 0.5) but they end up overlapping and being in weird positions

Thanks! There is a section called Technical Info in the asset description, but in short:

Pixel per unit: 128

Tile pivot point: X 0.5 Y 0.18

The only exception from this pivot is for cliffs and some ramps where a pivot of x 0.5 y 0.43 looks best in my view. But feel free to play around with the values .