The destruction looks amazing! I have one question though, what PPU/Anchors etc did you use on the tilemap/images to get them to place properly in unity? I have a PPU of 100 with anchor in the bottom for sorting and a grid with (1.0, 0.5) but they end up overlapping and being in weird positions
Viewing post in 2D Fantasy tileset comments
Thanks! There is a section called Technical Info in the asset description, but in short:
Pixel per unit: 128
Tile pivot point: X 0.5 Y 0.18
The only exception from this pivot is for cliffs and some ramps where a pivot of x 0.5 y 0.43 looks best in my view. But feel free to play around with the values .
No problem. Regarding the trees, yes in the video these are Script based, which I would recommend for tree Shadows in general. If you want to use sprites simply rotate a tree 90 degrees and add a black overlay with some transparency. Scale and deform the sprite if necessary. All other Shadow tiles are mainly for walls but can be used as sprite colliers aswell!