Thank you so much for taking the time to write all this — detailed feedback like this is incredibly valuable and honestly pretty rare to get. I really appreciate it. A lot of what you mention makes perfect sense, and several points line up with things I’ve been wanting to improve myself.
Regarding animations: this is by far the most common request I receive, and I completely understand why. The challenge is that the current creators are built entirely around pre‑rendered spritesheets. Adding even a single new animation means re‑rendering every combination of body type, gear, and weapon, which quickly explodes into hundreds of new sheets. That also increases the overall package size quite a bit, so I have to be very selective about which animations I add. But your notes about heavy‑weapon firing and directional movement are good — I’ll take a closer look at what’s feasible without blowing up the workflow.
Your UI and QoL suggestions are all solid. Things like listing the number‑key animations, improving the preview behavior, dropdowns for faster navigation, and grouping labels/buttons more logically are exactly the kind of refinements that make the creators nicer to use. I’ve added these to my internal list and will see what I can include in upcoming updates.
For the weapon icons: the only way to access them is through the Unity package included with the product. If you open it in Unity, you’ll find all the source files there, including the icons, and you’re free to use them however you like.
About the Pro version: this would be something completely different from the two current creators — more of a standalone tool rather than a preset‑driven generator. The idea is to let users create their own animations, adjust rigs, customize characters at a much deeper level, and generally have far more flexibility than what’s possible in the current system. It will also come with a steeper learning curve because of that freedom.
I’m also exploring support for additional viewpoints, including true top‑down and sidescroller perspectives, all within the same Pro creator. It would not reuse the same gear, designs, or character sets from the existing creators — it’s essentially a new ecosystem built for people who want full control rather than a quick workflow.
Because of that, I still think the current lightweight creators have an important place for users who want something simple, fast, and ready to use. The pro creator Is still early in development, and I’m working on updates for the current creators and assets at the same time, so the timeline for all of this is still very uncertain.
Thanks again for such thoughtful feedback. It really helps me shape the direction of these tools, and I’m glad you’re getting good use out of them!