Thank you for the kind words! I have to try this myself to see how it works. But you can try and solve it programmatically by moving the character that way during the animation. But I'll look into it!
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Thanks for your quick reply. I tried several solutions:
- moving the player during the animation
- reducing its speed
- canceling the movement while the animation is playing
- preventing the animation from freezing...
but I haven't found a solution yet. I'll try again in the next few days when I have time. I took the opportunity to ask you because I thought you might already have a simple solution cause in your video there is 0 glitch :-)
Im actually leaning on removing the 180 turn because it's very hard to make it sync with the other animations and to be honest I don't think it's a necessary animation, turning the character looks good without it (it's not being used in the video for example) and most similar packs doesn't have it. But we'll see, I'll look into it a bit more first.
Haha, true, it's not essential. However, it shows how much love and attention to detail you put into this pack. For me, that level of polish is what separates an average game from an immersive experience where players feel like everything has been considered. But I will remove it from my game because as you said, turning the character already looks good without it.
That attention to detail is the reason I went with this pack. I just wish the Fantasy Character Creator also had the front flip & dash animations.