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SmallCaboose

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A member registered Nov 08, 2024 · View creator page →

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I am considering it, I have attempted before but It has proven difficult because android studio is horribly mis-documented and not intuitive at all to use. My focus is currently on windows, so if I do get around to it, it will be a while.

I am aware that the game sometimes triggers antivirus software because I did not sign the code, and the save system writes data to the user's file system which is a common flag for antivirus software. 

SmallCaboose | Patreon

抱歉,安卓版本目前暂停开发,我目前正在专注于游戏的重大改动。

I’m aiming for late November/early December 

has it really been a year? gosh, I may be planning on adding a sequel of this game as a minigame to my other project Hazel the Bartender ;3 expected in 0.5

still alive, finishing up some overworld stuff. 

working on it constantly, join my discord or patreon for more frequent updates ❤️

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Edit: I'd like to thank everyone who reached out to me, I have found the artists I want to work with for the time being.

Hello, I am the developer of Hazel the Bartender, a NSFW furry bartending simulator game with a demo already released. The game already has 18k downloads and a decent following (considering I have done 0 marketing lol) you can check the game out here - > https://smallcaboose.itch.io/hazel-the-bartender All work and assets are, and will be credited.

My original artist has stopped working on the project, so I am looking for a new artist to fill the role. I'd really like to turn this into a full paid game and release it on steam (and other platforms). I'd eventually like to hire a composer and writer too, but I am just not that far into development and my budget won't stretch that far.

I'm open to discussing compensation with Rev-Share or a commission basis. I'm mainly looking for someone who can animate sex scenes in relatively high-resolution pixel art that can match the style of the previous artist. I would also be interested in lower resolution pixel art like 128x128. 

If interested, reach out through the comments, or private message me on Itch or Discord - username: caboose_101 I'd love to see your work ^^

it’s in development 😅 I’ve taken a breather from this game to participate in another NSFW Minijam

thank you ^^ 

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I’m sorry to hear that, I will try to make it more clear for now, but in the future it’s very possible I will have a toggle for Hazel’s gender in the future. But progress is slow

it’s so fun to watch others play my game for the first time ^^ I also found a few bugs I can fix in this video.

I’m working on a build for Mobile today, it might not be perfect though, hoping I can get it finished tonight too 😅

yes I have some notes on how to improve UI, and to declutter the screen a bit. I am glad you like it ^^

hello ^^ thank you. There is going to be more. I don't have any concrete dates because my work schedule is cramped and hardly gives any time for gamedev.(basically my weekend, which is one day a week)  You can join my discord where i show off more frequent updates about the game.

more sex scenes are in the works but they will take some time(possibly not ready by 0.3) I've been working on accessibility and quality of life features this patch. Key rebinding's, halfway decent settings and game save system. I also have a homemade dialogue box, I've made the drink making process more natural and centered in the bar area. I've created a decent data management system for handling future ingredient logic as well as a ton of other boring optimizations. I've also took mixing drinks from the blending drinks to actually using a drink shaker.

I would summarize 0.3 as the foundation update, because the code was a chaotic mess at the end of the game jam I had to build the game from the ground up to even think about making this into a full game.  My goal was to reduce dependencies of features, which means I can tweak or completely change one feature without breaking another now.

The very rough roadmap, some things don't have specified dates, like mobile compatibility, which i will probably work on in smaller weekly updates.

0.4: Add Cooking to the game add more depth to ingredients and drink making logic to become even more in line with IRL. And start adding features that actually make it a business management game. cash, ingredient purchasing, equipment purchasing, (stuff to spend cash on)

0.5 Liquid Physics, because it would be so much more fun to actually see the liquid pour from the bottle than to just have it be deposited into the cup. new cup types, re-integrate smoothies into the game. 

0.6 and beyond, With every update I want to make a leap in both user experience and new content(both horny content and gameplay content), I want more fleshed out characters, and more characters, and story will be a 0.7 or 0.8 thing, there are lots of little things i want to work on like "tasks" as in if you spill some liquid on the counter, you should clean it up, or washing dishes so you dont run out of glasses to use. 

haha, stay tuned, i'm still working on 0.3 ^^ many quality of life features to come.

I appreciate the positive feedback ^^ I plan to revisit this project when i have a little more experience in the NSFW Genra. There are features i'm working on in Hazel the Bartender that could be transferred to this game like a save system, dialogue, Inventory system. However my biggest hurdle is figuring out how to balance the gameplay to horny ratio. 

I have been considering controller support, but I have not done android builds before. I will look into it after i finish 0.3

A story can be engaging and linear at the same time, most VN games have mechanics that force the player to make choices, as in, they can do multiple things in a day, but they cant do everything in a day. a lot incorporate money in some way as another resource to keep track of. but if the VN you're making is too short it might not have enough time to make use of these. I'm no expert in the genra, but there needs to be gameplay somewhere to keep it from being left mouse button simulator

I asked Bleergh, they do not have any NSFW social media

it is a common occurrence, the thought came across my mind to add an option for gender. It is up to my artist if they are up for it, but it would probably be a welcome feature

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I am planing on releasing a Patreon and Kickstarter soon, like in the next few hours. I’l look into discord options, but my main focus for now is preparing the next update. I’m not entirely sure how to handle social media’s as a team lead because it’s my first successful game but I’m trying my best 😅

😂 I love your enthusiasm, we are working on adding more content from gameplay to horny. I expect the next major update to be around the first of the month

thank you for your feedback, I am aware of the bugs, they will be gone with the rework I’m making. As well as some of the clunkiness for the kitchen overall 

Yes, capsule art is basicly thumbnail/initial image. It’s all the same just called different things by different platforms. (Honestly no clue why)

First impressions are very important, having good art on the first impression tells people you put effort to make the game look good. After that, it’s all about showing off your gameplay. 

A main menu is in the works, a gallery would be a great addition to the menu I think. 

The misunderstanding is unfortunately common. I did not intend to mislead anyone about the game’s content. this problem does not have a clear solution yet

what game engine are you planing to use? I would imagine the skills needed for this would require specific coding skills and possibly data management, but I believe it’s possible.

You might want to look into the Score Space game jam Discord server, those developers specialize in online leaderboard integration 

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hello! I am an Indie Dev who loves coding. I’m currently working on NSFW games, but I think the foundation of marketing applies to my games just as much as SFW games. 

(In the event you respond quickly, I am about to go to sleep) 

It would be hard to tell without knowing which games you are talking about. It can come down to a variety of things, but if views are the main focus, Capsule Art is usually the main method of attracting clicks. But people also look at secondary images/videos and read the beginning description text. 

These are tool that the viewer uses to decide if they click on the game or not. 

yeah, there isn’t really a loss state. I was afraid to make the game too difficult because the kitchen mechanics are clunky and I didnt have too much time to work on the tutorial. My hope is that the next update will round out the edges of the game and make it feel more complete.

I appreciate your feedback, NSFW scenes are very time consuming, from art to code to SFX. 

With our lack of funds, it’s quite difficult to make content for everyone, there are so many kinks and preferences. But hopefully that will change when we launch our Kickstarter and Patreon.

Thank you for your feedback! It is the most useful tool I have for improving the game. I cannot read the mind of the thousands of players who play the game. So I rely on people like you who give feedback.

I am also not happy with the kitchen mechanics that I have made. I am currently reworking the drink making aspect of the game to feel more natural than throwing ingredients into a blender. 

I agree about there not being a use for three glasses. But this issue should go away when I rework the ordering system. I had initially thought of a quick fix that would give you combo points for giving drinks to customers in a short period of time. This however does not fix the underlying issue of the gameplay loop, which, like you mentioned, is lacking depth.  

In the future I will do my best to give clear Visual and Audio indicators.

oh we have Big plans for this game :3 I can’t tell any details yet because we’re still in the planing phase. Every aspect of the game is being looked at for improvement.

I was a little annoyed at how slow the paddles moved, but it was an enjoyable experience overall. 

I have released the hotfix, I was running into Process loading spikes and i fixed them, i also changed the renderer to a more widely compatible type, i hope this will fix your problem 

Hotfix has been released with Compatibility mode, thank you for your patience, let me know if anything else goes wrong.

i have gotten this complaint a few times, i'm working on a hotfix that will add a fix for this problem