Solid little game. 27:59
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Should the game traditionally have an endgame? Or is this intended to be more of a explorable environment? Case and point, should it have some overarching objective, like finding ticket peices for a trainride perhaps? *wink wink*
Okay, so im doing a project soon, and its been bothering me for like two years, what was the shading process you used to create the menu portal? Seamlessly spawn an enterable room in space like you did.
The style, the message, and especially the animations, I'm making a lower-poly cartoonish style of game and i was wondering how you put those fitting animations together for their characters. And that UI looks so... crisp, unity has muddy text, but not this time.
This was cool, thank you for responding, its just im making a game with this sort of style in Unity and found this game by swinging around. I look forward to your asset packs, or anything else you create.
Oh yeah, ive seen at least a dozen youtubers play it and at least 3/12 knocked the signs away before they could be read by accident. This game was more of test that anything, so if i realease a future game, those sorts of design issues won't be present. :3