That 20th mine was really rough (I was trying stuff like somehow clicking between two cells except it didn't do anything); good game, though.
slabdrill
Recent community posts
Support for ridiculously tall doors would be nice. You can't scroll the door preview part of the door making UI, so if a door is taller than the screen it's just impossible to edit the locks.
Also, a way to select multiple tiles and move/copy them all together.
Also add the camera mode (while playing the level) like in the main game (zoom is optional i never used it anyway)
Nice game! I had a really easy time finishing after the initial part, while my first few times it just seemed completely impossible to outscale due to how you don't get enough points to even buy an upgrade if you're unlucky enough with initial spawns. I feel like that could be balanced somehow, but I guess it would feel much worse to lose an entire long run.
Nice game, finished with a time of 4.25K. Took a bit to figure out how everything works so there were definitely some blunders early on, but after that it was pretty fun.
I feel like knowing exactly which items lead to the powered suit is the main bit of knowledge that would help complete the game faster. It's also really annoying having certain important skills only be present so late, but it's definitely part of the fun deciding if I should give up a skill in order to gain one I might care about more.
It's really nice to see how many mechanics this game has; with the unlock of mushrooms it becomes extremely difficult to optimize (even if I'm still just doing oasis spam, now with some glass witches villages added).
I'd love to make use of the City but it produces way too little to ever be worth it; perhaps it should give a production% boost or something?
Definitely helps.
11,12 is still hard. The reason I had no ideas is because I forgot about how execution order works, so I wasn't even sure how to get to the other side. Once I got that part it just got to the fact that this puzzle is kind of difficult.
11,18 That was the obvious part. I ended up messing around until I somehow managed to have two alive cats in different columns, after which it was easy.
7,21 I did try going to the upward transition above the 0 flag to see if it'd help, but didn't see any way it'd be possible to actually get there.
6,18 I always forget about dead cats. That makes this pretty easy.
13,8 The specific part I'm struggling on is that part with the three flags and three rocks that makes a wall that you can't pass. The obvious solution would be to run forwards through the room first, but then there's an obstacle after that point that you can't pass without a zero flag, and at that point you haven't revived the second cat yet.
(also the 18,17 in the original post was a typo, meant 8)
Any help for the stars in 14,17; 11,12; 14,19; 11,18; 7,21? (I need 2 more stars for the door.)
While I've already unlocked the cryptid door there's obviously more out there; I assume I'll need to double tp in these rooms and have no clue how: 7,16; 6,18 (...well, I have some ideas, but the execution looks like it'll be hell); 18,17 (apparently you can't do this the obvious way to bring two in from below because of the differing amounts of ice); 13,8