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slabdrill

20
Posts
A member registered Mar 18, 2020 · View creator page →

Recent community posts

It's visible on your profile. I know there's a setting to make games not show up there, not sure where though.

Nice game; it was pretty intuitive the whole way through. And as cursed as usual.

undo to before you entered this situation.

it is possible to escape this situation without undo, but it requires a trick you probably haven't learned about yet and i'd recommend waiting to learn it until after your first completion of the game. if you want a hint for that, though: (rot13): Ohfu vfa'g nf hfryrff nf vg zvtug frrz ng svefg tynapr.

well if you could get size the rest would be easy since the top left star is the hard part in literally every trophy in this game except the bush ones

i'd suggest just continue messing around, it shouldn't take too long to figure out. minor hint (rot13): chfuvat fbzrguvat fgvyy pbhagf nf n zbir sbe fcryyf, qrfcvgr ubj lbh qvqa'g zbir lbhefrys

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Fun game! It took me a bit to realize just how much you can burn with fire (felt stuck until i finally got fire/flower), but after that things were mostly smooth sailing. It was pretty cool being surprised by what Size does (i first used it on fire/flip/size), too.

It seems super surprising that G flip flower is even close to possible; I'll have to ponder that one for a while, I'm sure.

Also I got to the bottom trophy room note with G key, which is clearly the best combination to reach it with.

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Nice game.

I couldn't figure out how to do Pluto (ended up with 42, the extras being in the third room), though I did realize you can skip doing the puzzles properly by just bringing in a ladder/jetpack/key from an earlier room. I opted not to since it felt like the requirement was set to not need to do that.

I wasn't sure how to solve the jetpack revert puzzle so I just snapshotted and refilled my fuel in midair. The specific rules around when a dropping an object makes it not come with you are really confusing and I don't actually get them. Like, I was able to bring a ladder with me to get to the second trophy (although not a green key because they've all been spent... could get around that by reverting the respective green door open commit, but I got too lazy) but when I tried to bring a jetpack or trophy it just didn't let me for some reason.

That 20th mine was really rough (I was trying stuff like somehow clicking between two cells except it didn't do anything); good game, though.

Nice game. The animations are much too slow - it'd be good if you could speed it up.

That was fun. Would be interesting to see what kind of optimizations are possible, though trying for super high efficiency sounds as hard as it usually is in a good incremental game. (took me 26:14)

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Support for ridiculously tall doors would be nice. You can't scroll the door preview part of the door making UI, so if a door is taller than the screen it's just impossible to edit the locks.

Also, a way to select multiple tiles and move/copy them all together.

Also add the camera mode (while playing the level) like in the main game (zoom is optional i never used it anyway)

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You can cheese omega-9 by not hitting the purple blank door on the 0 bypass route to swap glitch and going in with white instead, causing you to shift orange but not cyan.

That was pretty nice. It's possible to escape out the bottom since you can actually move through diagonal gaps, though it's not that hard to realize there's nothing down there so it's not worth exploring.

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Nice game! I had a really easy time finishing after the initial part, while my first few times it just seemed completely impossible to outscale due to how you don't get enough points to even buy an upgrade if you're unlucky enough with initial spawns. I feel like that could be balanced somehow, but I guess it would feel much worse to lose an entire long run.

Nice game, finished with a time of 4.25K. Took a bit to figure out how everything works so there were definitely some blunders early on, but after that it was pretty fun.

I feel like knowing exactly which items lead to the powered suit is the main bit of knowledge that would help complete the game faster. It's also really annoying having certain important skills only be present so late, but it's definitely part of the fun deciding if I should give up a skill in order to gain one I might care about more.

was able to do 2-5 in below challenge amount.

fun game btw

For anyone reading this, you can do 3 normal endings (and at least 3 secret endings in addition to that!) in the same meta-restart (for polyhistory), and smuggler is doable with all four endings (for stylish). I think it's probably easier than smuggler lord.

It's really nice to see how many mechanics this game has; with the unlock of mushrooms it becomes extremely difficult to optimize (even if I'm still just doing oasis spam, now with some glass witches villages added).

I'd love to make use of the City but it produces way too little to ever be worth it; perhaps it should give a production% boost or something?

It's interesting, but the easiest way to play ends up being with quick taps of the spacebar as a "change direction" button and then never actually holding it down. You get way more control doing it this way.

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Definitely helps.

11,12 is still hard. The reason I had no ideas is because I forgot about how execution order works, so I wasn't even sure how to get to the other side. Once I got that part it just got to the fact that this puzzle is kind of difficult.

11,18 That was the obvious part. I ended up messing around until I somehow managed to have two alive cats in different columns, after which it was easy.

7,21 I did try going to the upward transition above the 0 flag to see if it'd help, but didn't see any way it'd be possible to actually get there.

6,18 I always forget about dead cats. That makes this pretty easy.

13,8 The specific part I'm struggling on is that part with the three flags and three rocks that makes a wall that you can't pass. The obvious solution would be to run forwards through the room first, but then there's an obstacle after that point that you can't pass without a zero flag, and at that point you haven't revived the second cat yet.


(also the 18,17 in the original post was a typo, meant 8)

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Any help for the stars in 14,17; 11,12; 14,19; 11,18; 7,21? (I need 2 more stars for the door.)

While I've already unlocked the cryptid door there's obviously more out there; I assume I'll need to double tp in these rooms and have no clue how: 7,16; 6,18 (...well, I have some ideas, but the execution looks like it'll be hell); 18,17 (apparently you can't do this the obvious way to bring two in from below because of the differing amounts of ice); 13,8