Cool game! The beginning feels really bland because of how simple it is, but once you get into the thick of things it starts to feel really interesting. I had the most trouble near the start before I learned how the game mechanics worked.
Explicit feature request: Pause after loop. I don't want to reset the full queue since the start of the queue is fine, but you can't edit during the loop so I end up needing to delete the last action of the queue to make sure I can be watching the game at the moment the action ends.
I think the game would benefit greatly from showing more hard numbers, most importantly knowing how much each thing actually speeds things up by (I know I can get to level 20 by training on the NPC, but how much better is being level 20 compared to level 10? How much does having one extra LOVE actually help?) but also smaller things like an actual value for the amount of MTVN performing an action will take (you can estimate this by trying the action once, but it's hard to remember all the numbers) and the amount of actions needed to destroy a rock (you can estimate this by hitting it once)
