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Nice game! I had a really easy time finishing after the initial part, while my first few times it just seemed completely impossible to outscale due to how you don't get enough points to even buy an upgrade if you're unlucky enough with initial spawns. I feel like that could be balanced somehow, but I guess it would feel much worse to lose an entire long run.

Hey thank you very much! Yes, balancing was an absolute nightmare and you can absolutely win starting with any plant, although some definitely take a bit more luck than others (that's why Conway is always there as an initial choice if the other two plants are subpar)! As you noticed, I found that if I made costs scale in the crazy way that the points do by mid-end game (which is very dependent on your mutations), early-mid game was almost impossible to survive through, and like you said, it would have felt bad losing a run where you were starting to snowball. I don't have much experience with incrementals but I do have some ideas for future balancing passes though! Thanks again for playing!