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SketchesWithKevin

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A member registered Apr 14, 2016 · View creator page →

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Thanks! Stuff's a lil sticky in rat city -- probably all the extra trash around. Really glad you liked it, and props forwarded to J, he made a cool chill little track. :D

Other than the traffic being a little aggressive, like, it's just a well kept lil rat town, right??

A fun little scene, already has a pretty good amount of atmosphere! Keep making stuff!

I got all the important lil guys, and I can roll a trash ball into a hole. I'm set.

Loved this one, watching my animal buds go to town on trash was fun and made me want to keep feeding them upgrades!

Could listen to this guy talk about his eczema all day.

Actually, I kind of did.

It was great.

I mean, the conveyer belt seems like it works to me!

This was a fun one, loved how it's a little creepy. I do think the pickup hit boxes could be larger, I feel like a bit much of the challenge came from just picking the food up. Got to the third stage! But couldn't figure out what was going on with the son.

A taxi driver doesn't judge, we just take them where they're meant to be

Thanks much! Those suburbanites just cannot figure their stop signs out right?

Loved how pleasant it is even if there's not much there, and from a design perspective the kind of rhythm of finding good moves and then unfreezing the slate was really enjoyable! I wish it recognized more combo states and stuff, but I like it as a start!
Bonus: The music choice combined with the theme put me in a headspace of being a hard working small town alchemist, A+

Oh no way, I was totally fine with it! It was straightforward enough I could figure it out, and I like learnin new words. my bag of complaints is vazio

I can't speak Portuguese, but I do know: vazio

Great jam entry, strong cohesive art direction and experience!

It's a damn fine dumpster

I loved this one, the art and the foreboding background track make a real fun combo. May the bodies of my enemies continue to fuel my dig.

Priceless, just like that one cheese I can't afford.

Figuring this one out was a treat!

In the sewers jammin to that background loop. Keep it up y'all!

I love the art, peak adorable trash. Went bankrupt multiple times, would do so multiple more!

Vibes are exactly right for the jam. 
My life is fleeting, yet I must punch all the guys. I was alarmed multiple times, but like, the good kind of alarmed?

What Jertlemiah said, loved the progress on this, sprites are fun and I enjoy the music. Sorry about the difficulties -- happens to the best of us for sure!

Chromehounds was great, love to see the rep! I do seem to be having a UI bug where I can't do anything else after placing legs, but that might just be me (or I might be missing something) but I love the concept

The art and sound is great, sets the mood, and I love the meditation on translation, glad to see this get revived!

Loved it! Lots of good tactile moments, fun enemies and visuals, thematic music.

As someone who has won space capitalism once before, let me tell you this animated recreation is a pretty great simulacrum. Looking forward to more!

The level of polish on this one is great, the gameplay is great! Just knocked it out of the park really!

I'm really glad you got into it! It's all from the magic of hot pandas, at the end of the day.

10/10, music was excellent. Would speed again.

It wasn't clear at first that I had to land to be able to get the button to accept work; other than that, I like the flying, it's a real fun concept!

Fun little island to meet some cute characters on! (Also very good place to run north)
Fun use of the palette too!

this game changed my life

Thanks so much for playing, Cyberwolf! I'm one of the artists for SCUBA and I wanted to say I was really entertained by your video.

While it was really amusing to watch you yell at your guns ;) you make a super good point about the target priorities! There's a lot we didn't get to in the 48 game jam but I'll try and see if we can move this fix up on the priority list.

Thanks again for playing!

Hey Coconut, thanks so much for playing our game and even putting up a video of it! It's crazy how far you got!
I have a friend who got pretty deep too and noticed an issue that happens when you have as many blocks as you did in the video, so I think we'll check that out soon and try and get it fixed up.

Thanks again for playing and giving us feedback!

I'm glad I got to play this during the jam. Love the art and the animation!

This game is chaos. But the goofy, fun kind!

I like your character model and the flat color style! I'm interested to see where the gameplay would go if you kept at it.

Really charming sprite work, and fun little levels to hop around in. I got to the wind fairy! Maybe some of the issues with getting hit by off-screen enemies could be helped by having a larger visible area ahead of where the player's walking?

Thanks! Glad to be here! :) I dig lots of different kinds of styles, but pixels are so fun and approachable. And a little pragmatic for quick asset development too, I suppose. ;)

I love these damn robots! Your game looks adorable, and I'm sure you'll do more awesome stuff. :D

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Hey! I'm Kevin, I've done all kinds of game art, but mostly pixel art. I provided stuff for Starbound as a contributor -- the Synthesizer's armor was my design originally, as were some of the weapons. Besides that, I've done illustration, I'm not bad with scripting, and I like food and I play a liiiittle bit of piano.

Now I'm experimenting with making games all on my own. It's kind of hard, but it's a lot of fun! Thanks for being here and having awesome jams, itch. :)

Hey! Got here from TIGSource, but wanted to say...interested in the mechanics! Kinda like the art style too. Like has been said, I just think the mechanics need to be tuned up and tested more, but you could have something really fun on your hands here.