Ah I see, thanks.
SixSausageSunday
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Hi everyone, I've just reopened my jam submission to work on it some more and after converting my maps to run in the new version of the editor I've noticed that my projectile firing enemy is spawning said projectiles "behind" itself, where the projectile just basically exists there for a millisecond then disappears. It's not doing any damage to the enemy or anything. I've tried using a different smaller .png (x32 instead of x64) for the projectile sprite and everything else seems to be working, so i'm kind of stumped. If anyone has any ideas on a fix that'd be awesome, cheers.
Hi all! Me again!
The title says it all really, I've tried changing pretty much every parameter in the enemies settings panel and even tried changing the size of the sprite from 32x32 to 8x8, no dice. The game runs fine right until my enemy goes to spawn the projectile, and BOOM crashes. For reference what I'm trying to create is functionally identical to the Imp's ranged attck in Doom.
Many thanks.
Edit - This was my error log -
Source: System.Drawing
Reason: Parameter is not valid.
Stack trace: at System.Drawing.Image.get_Flags()
at System.Windows.Forms.ControlPaint.IsImageTransparent(Image backgroundImage)
at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle, Color backColor, Point scrollOffset)
at System.Windows.Forms.Control.PaintBackground(PaintEventArgs e, Rectangle rectangle)
at System.Windows.Forms.Control.OnPaintBackground(PaintEventArgs pevent)
at System.Windows.Forms.Control.PaintWithErrorHandling(PaintEventArgs e, Int16 layer)
at System.Windows.Forms.Control.WmPaint(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Hi all, I'm taking part in the reload magazine game jam and even though it's using the lite version I paid for the full version anyway. I'm having trouble with scripts, as in, I have no idea how to do it. I'm coming from blueprints in unreal so, yeah, I'm a bit stuck. Are there any tutorials or simple lists of common terms or whatever? All I'm trying to do right now is to make a door open when I walk through trigger box 1.
Thanks.