It's a nice puzzle game, although I was too unpatient to play it completely, I could see the potential for different kinds of puzzles with the different attributes for the two charactes. The designs for both were great,and I didn't encounter any bugs. I don't usually play similar games so I don't really know how it compares, but I did manage to solve multiple puzzles (after I got started and found Jumbo - as someone mentioned, I was also stuck on wrong direction at first)
sisuisa
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This is still in the top results of hidden-object category after five years. It's a calm cozy game and if expanded and added with more goals & sense of progression & completion, it would be more engaging.
I played it through, was looking forward to removing all the stickers, but for some reason it ends with stickers still remaining.
The camera controls on PC were actually really nice in my opinion.
Hope you keep making games - I didn't see any very recent updates from this year.
I liked playing it, even though the last 5 days felt a bit too grindy, like already mentioned with upgrades alredy unlocked. I barely won with 20103 money and it was nice that you included a win screen too :D The goal of 20k was hard enough that I kept playing to see if I could make it. So, that part was balanced well. Thank you!
The art style is great, and I liked the story progressing in small pieces. I played the older non-steam version but will follow the development, even though the gameplay mechanics of being forced to lose resources is not something I usually enjoy. The book closing up felt satisfying and overall it's a really neat game!
It's a really nice experience! I didn't encounter any bugs, and the artwork works well for the puzzle, it's detailed and has a lot of interest, and has variation enough that it's challenging. It took me a little over 7 minutes to finish the assembly and I appreciate the names of the pieces. One thing I might add is a way to return to the finished artwork from the gallery, to see the image without the jigsaw lines. But otherwise it's really nice overall, the music and audio effects are good too.
Really nice and complete game! The gameplay is fast and fun. I could imagine that adjustments could increase the duration of a run, but it is also fun as a snack sized game. For me, the difficulty ramped up so fast that I had to try multiple times to really get a feel for avoiding the arrows and zombies. So, it was great that I could restart easily. One thing I miss is seeing how many coins I got before I died, as otherwise it's got a very complete set of features and it's a well rounded experience.
Everything, starting from the intro, is so awesome! It's fun to play, full of detail and everything works well together, like the sounds for example. I don't even say anything about the art because wow
Balancing the difficulty is hard, but I think it's not a bad thing that the game requires you to consider your team comp carefully. It's a fight club, it fits the theme that the punishment is harsh for taking risks. It stings to lose a good gorblo that you spent so much time grinding for :'( But that's how it should be.
There is so much care and attention put into everything, such a great game!
I liked the game and it was very robust and polished. The art and sound design is great, I would play this longer if you had more content, I was looking forward to seeing which direction this is going. I've played stacklands for multiple playthroughs and didn't know about WitchHand haha, I'll check that out.
Only bug-ish issue I found is if you play in windowed mode, you can drag stuff outside the play area and lose them forever, and you might do that accidentally.
I would love to see you put your unique ideas on this, hopefully you'll continue working on it!
Overall, I'm happy with this. The balance is off and progression not very well thought out, and there's lots of bugs, but I made it in the time I had and with the skills I had. I started my first Godot project about two weeks ago. I don't know how to modify scenes without breaking them so it's a mess.
Font: Rubik - Designed by Hubert and Fischer, Meir Sadan, Cyreal, Daniel Grumer, Omaima Dajani
Assets made in Figma
Upgrade names I requested from ChatGPT because nobody has time to format strings for constellations. Color palettes also from ChatGPT except for two firsts.
Shape collider autogeneration adapted from https://shaggydev.com/2022/04/13/sprite-collision-polygons/


