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simulatoralive

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A member registered May 30, 2016 · View creator page →

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Having worked on that "cake walk" for a few hours, I can say, yes, I can get it to work.  However, I'm not sure I can ever make it work in a stable fashion, plus very low density fluid ejected actors at ridiculous speeds.  So...never mind.

The other approach I might try would be based on propelling actors to the surface using the collision forces already built into dyn4j, but for that I've got to figure out the walking on water feature.  So, probably eventually, but not now.

Led, what algorithm is your lighting node using?  I'm wanting to build something similar for a project of my own.

Is there, perhaps, an article you could give me a link to that would aid in my understanding?

Thank you.

Nice art.  I like it.

What is the license?  I downloaded it, hoping to find a license.txt or something like that in the archive, but it's just the images.

Is it public domain?  Are there any restrictions on re-use?  Could you please make this clear?

Thank you.

Very good writing in this game. I've never been sucked in so fully by a phone conversation before. It's a fascinating game concept.

Great job!

It's fascinating the way the text seems to be perpetually almost, but not quite, decipherable, or in another language. It's like someone that had a very, very shaky grasp of English went out and wrote an entire library of books.

Try picking up a book that seems almost on the cusp of understanding and try pronouncing a page out loud. It's like you're reading some kind of magic spell.

I think this authenitc gibbberish could be useful under certain unusual circumstances, like picking words for a magic spell in a story. It might be helpful in making up a fake language, too.